Proof of concept - PSP ripped map > SWBF2

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

2nd Lieutenant
User avatar
Posts: 372
Joined: Sun Sep 02, 2012 2:47 am
Location: Starkiller Base
Projects :: None
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby DylanRocket » Sun Feb 18, 2018 12:50 am

Teancum wrote:Any takers? I can set this work up for SWBF1 or SWBF2, but I need to move on for now.


I'll do it. I've got a lot of time on my hands and no other projects in the works right now so I'm willing to work on literally any maps from the two games.

Droid Pilot Assassin
User avatar
Posts: 2109
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: Proof of concept - PSP ripped map > SWBF2

Postby ggctuk » Sun Feb 18, 2018 4:15 am

If somebody else were to do the vehicles, I could do the rest of the map (set up in SWBF1).

Jedi Admin
User avatar
Posts: 10999
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby Teancum » Sun Feb 18, 2018 10:37 am

DylanRocket wrote:
Teancum wrote:Any takers? I can set this work up for SWBF1 or SWBF2, but I need to move on for now.


I'll do it. I've got a lot of time on my hands and no other projects in the works right now so I'm willing to work on literally any maps from the two games.

I'll save Korriban for you if/when I get to it. Image


ggctuk wrote:If somebody else were to do the vehicles, I could do the rest of the map (set up in SWBF1).

I'll send it your way. I'm reinstalling SWBF1 today so I'll do a very basic setup in BFBuilder. It's basically one giant object at the moment with spotty terrain in the model (since I figured we'd be replacing the model terrain with actual terrain). Once you get it up and running I can send you an updated model/models with more things split up and the modeled terrain removed. Gimmie ~24 hours. I'll either PM you here or at SWBFgamers.

As far as the vehicles go I can rip the tank and the animal, but I'd like someone else to do the XSI work so I can keep on ripping the maps. Maybe I'll see if AQT or Deviss are available.

2nd Lieutenant
User avatar
Posts: 372
Joined: Sun Sep 02, 2012 2:47 am
Location: Starkiller Base
Projects :: None
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby DylanRocket » Sun Feb 18, 2018 1:51 pm

Teancum wrote:I'll save Korriban for you if/when I get to it. Image


Great to hear, thank you!

2nd Lieutenant
User avatar
Posts: 375
Joined: Sat Jun 13, 2015 10:51 am
Location: Toronto, ON
Projects :: SW Resistance Rising

Re: Proof of concept - PSP ripped map > SWBF2

Postby MissingTexture » Sun Feb 18, 2018 2:14 pm

Teancum wrote:First screenshot of Boz Pity in-game. Lots of work to do on this, but it runs!

NEEDS
  • Lighting/colorization (so it matches PSP Boz Pity)
  • Terrain tweaks
  • AI Planning
  • Command post adjustments
  • Vehicles
  • --Possibly conversion of T4-B tank from Empire at War
  • --Possibly conversion of the animal mount from SWG, rigged to Kaadu skeleton
  • Final optimizations

Any takers? I can set this work up for SWBF1 or SWBF2, but I need to move on for now.

Image

Looks awesome, I'd be able to work on some vehicles, ai planing, terrain tweaks and colorization if you needed the help for BF2.

Jedi Admin
User avatar
Posts: 10999
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby Teancum » Sun Feb 18, 2018 5:31 pm

MissingTexture wrote:Looks awesome, I'd be able to work on some vehicles, ai planing, terrain tweaks and colorization if you needed the help for BF2.

I might. I know ggctuk volunteered, but he also wants to do Kashyyyk, so I might take you up on that as I just about have Kashyyyk to a point where it can start ZeroEdit work.

Jedi Admin
User avatar
Posts: 10999
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby Teancum » Mon Feb 19, 2018 11:12 pm

Status update

  • Kashyyyk (Elite Squadron) has been sent off to ggctuk for ZeroEdit work
  • Cato Nemoidia now has the entire boat/hammock city ripped, not just the playable space. I need to re-export and start a fresh map as far as planning, etc goes. I'll be tackling this, adding in things like a better throne chair, statues, trees, etc from the Free Radical version.
  • Boz Pity is 98% ripped and far enough along to be sent out for ZE work, just haven't got to it yet
  • Saleucami is now 100% ripped. I'm personally working on this one. I'll get it all up and running, then once it's doing well I'll split out the plants from the main model so that you can walk through them (bushes, etc)

Droid Pilot Assassin
User avatar
Posts: 2109
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: Proof of concept - PSP ripped map > SWBF2

Postby ggctuk » Tue Feb 20, 2018 9:10 am

I've already started working on the Kashyyyk map, CPs are already placed. I'll do the rough pathing and planning next, which will be over the next few days, so I can get a working map up and running. Shouldn't be difficult: I forgot how simple some of the Elite Squadron maps were in layout.

Private Second Class
Posts: 63
Joined: Sat May 28, 2016 3:18 pm
Location: USA
Projects :: No Mod project currently.
Games I'm Playing :: BF2

Re: Proof of concept - PSP ripped map > SWBF2

Postby xezene » Thu Feb 22, 2018 4:53 am

This looks great! Good work. Could you rip the interiors of the Nebulon-B frigate from Elite Squadron for me? I have attempted it but I believe I do it wrong, as the textures don't match correctly, and given your results I trust your abilities more on this area. The interiors I am speaking of specifically are: the hangar and the white Rebel command rooms (and what's within them), like what was seen in ESB and ROTJ. Basically, everything inside the Nebulon-B. If it all possible (and this is of a bit less importance than the Rebel interiors), the interiors of the Star Destroyer would be also great. It is for a BFII project in development on my end. If you could, Teancum, I would be very appreciative! :)

Jedi Admin
User avatar
Posts: 10999
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby Teancum » Thu Feb 22, 2018 6:16 pm

Just for fun I decided to see how much I could rip of Dantooine in one aerial pas with a droid gunship. Pretty impressive. I had to reassign all the textures and whatnot but I got everything but the cave. I'm going to put it aside, however, to try and actually get some maps working rather than just ripped.

Image

xezene wrote:Could you rip the interiors of the Nebulon-B frigate from Elite Squadron for me? ... Basically, everything inside the Nebulon-B. If it all possible (and this is of a bit less importance than the Rebel interiors), the interiors of the Star Destroyer would be also great

Can't promise anything as there are lots of request ahead of yours, but I'll put it on my list.

2nd Lieutenant
User avatar
Posts: 375
Joined: Sat Jun 13, 2015 10:51 am
Location: Toronto, ON
Projects :: SW Resistance Rising

Re: Proof of concept - PSP ripped map > SWBF2

Postby MissingTexture » Thu Feb 22, 2018 9:11 pm

Will you be releasing these as data files for everyone to play around with?

Private Second Class
User avatar
Posts: 60
Joined: Sun May 07, 2017 11:31 pm
Location: Kentucky, USA
Projects :: A New Frontier Era Mod
Games I'm Playing :: All teh BFs

Re: Proof of concept - PSP ripped map > SWBF2

Postby Calrissian97 » Thu Feb 22, 2018 9:27 pm

Ship interiors would be great to have, space maps haven't received as much love in the community and I'd for one love to see more variety in capital ships. BTW great work so far! :D

Jedi Admin
User avatar
Posts: 10999
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby Teancum » Thu Feb 22, 2018 10:43 pm

MissingTexture wrote:Will you be releasing these as data files for everyone to play around with?

I'm going to release every .msh I export so people can do whatever with them, but pretty much everything is exported as one giant .msh file at the moment. My main goal is to get these up and running, but if people want to strip out bits for map props I'm cool with that if they do it on their own.

Calrissian97 wrote:Ship interiors would be great to have, space maps haven't received as much love in the community and I'd for one love to see more variety in capital ships. BTW great work so far! :D

The PSP version's interiors are still pretty small to be honest. It's much better to have the cancelled SWBF3 ship interiors, which have several halls and whatnot.

Command Sergeant Major
User avatar
Posts: 251
Joined: Thu Apr 02, 2009 7:02 am
Location: Bulgaria
Projects :: Remaking FR Battlefront 3 Tatooine map.
Games I'm Playing :: nothing for now
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby Ginev » Fri Feb 23, 2018 8:49 am

Teancum i am trying to rip with Ninjaripper vie PCSX2 1.4.0 emulator from the game RevengeOfTheSith.Its working when i try to play it but for some reason i am getting just weird not textured shapes out of it.No models what so ever and some super small textures that i can barely see.Can you tell me your ripping options so i can see how you are doing it?Explain me your method of ripping stuff from emulator psp or playstation games?I am Windows 7 Ultimate by the way.

Jedi Admin
User avatar
Posts: 10999
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby Teancum » Fri Feb 23, 2018 11:13 am

It's different per emulator, but for PS2 I would follow this tutorial, which was really good. https://www.youtube.com/watch?v=iHlJ3qO4lys

Jedi Admin
User avatar
Posts: 10999
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby Teancum » Sat Feb 24, 2018 2:36 pm

Making great progress with Cato Nemoidia and Salacumei. Probably two weeks out from a public test on both. I really need to rip the last bits of Boz Pity and send it MissingTexture's way. Lastly I'm going to release all my Blender files so you can tear apart them for your own fun. I'll release msh versions of some props and buildings for the less adventurous.

Private Second Class
User avatar
Posts: 60
Joined: Sun May 07, 2017 11:31 pm
Location: Kentucky, USA
Projects :: A New Frontier Era Mod
Games I'm Playing :: All teh BFs

Re: Proof of concept - PSP ripped map > SWBF2

Postby Calrissian97 » Sat Feb 24, 2018 3:31 pm

xezene wrote:
Calrissian97 wrote:
xezene wrote:Sounds good, Teancum!
Calrissian97 wrote:I did find this and I'm pretty excited about it. Might use it for the Resistance capital ship for my space map
Hidden/Spoiler:
Image

Oh, what is that from?


It's the Venator Debriefing room from BF III. I can't remember where I found it. Maybe on facepunch.

Very cool. Yeah, after looking into it, I think it was one of the few interior spaceship models released from BFIII. Doesn't seem like there are any on the web for GCW era motherships -- and so along comes Elite Squadron to the rescue on that front. :D


Actually I just now found a Mon Cala bridge. But this about sums it up for all BF III Capital ship internals other than the hangar.
Screenies:
Hidden/Spoiler:
Image


Hidden/Spoiler:
Image


Here's a link if you're interested:

Jedi Admin
User avatar
Posts: 10999
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Proof of concept - PSP ripped map > SWBF2

Postby Teancum » Sun Feb 25, 2018 11:22 am

Boz Pity has been sent off to MissingTexture!

Previous

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 2 guests