Utapau Attack 2.0

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Utapau Attack 2.0

Postby GarfSnacks » Sun Jul 08, 2018 7:45 pm

Hey everyone,

It's about time I post up what I've been working on for the past couple of months.
I created a map called Utapau Attack back when this game first came out and released a few versions here and there but they were riddled with bugs and I never released a nicely polished or final version. I made an attempt back in 2011 but things unfortunately didn't pan out.
So here we are, roughly 10 years later since the release of 1.75 to be succeeded by 2.0 :D
I had to start from scratch and relearn quite abit of the system and tools, but slowly things started to come back to me.

While keeping some of the original layout from the previous version, I've made many improvements to the map pertaining to the side which the CIS team spawns from. The portion of the map layout from which the republic team spawns has remained the same.


REP [Units]

Marine
Rocketeer
Sniper
Engineer
Officer
JetTrooper
Commander Cody
Obi Won

REP [Vehicles]

ATTE
ATXT
ATRT
FighterTank
Speederbike

UTAT Removed due to too many AI issues and collision



CIS [Units]

Marine - regular droid
Rocketeer
Sniper
Engineer
Super Battle Droid - beefed up
Magna Guard - with staff
Droideka
Grevious

CIS [Vehicles]

AAT
Hailfire
Snail Tank
STAP
Crab Droid
Dwarf Spider


To Do List:

- Continue set dressing/ lighting map
- Add missing sounds for ATXT, ATTE, Cody, etc
- Update new sink hole mesh
- Update cave ceiling mesh
- Fine tune AI pathing and goals ( as best as the tools will allow me considering map complexity)
- Reskin Republic Units and Vehicles with Utapau camo
- Add glossy textures for REP units


Stretch goals: (may not happen)
- Add new magna guard staff idle sound
- Add new ambient map sounds
- Add new firing sounds for weapons
- Update existing vehicle and weapon explosion particle effects
- Create new utapauian buildings using pre existing textures
- Add normal map textures for vehicles and units
- Add republic cap ship above the sink hole with LAATi ( command posts) and LAATc (carrying ATTEs) ships that fly down to the map using the spline system

Hidden/Spoiler:
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Last edited by GarfSnacks on Sun Jul 08, 2018 10:42 pm, edited 1 time in total.

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Re: Utapau Attack 2.0

Postby Marth8880 » Sun Jul 08, 2018 8:32 pm

Ooo, very nice! I really dig the atmosphere and lighting! :thumbs:

- Add new magna guard staff idle sound
- Add new ambient map sounds
- Add new firing sounds for weapons

Let me know if you need any help doing these things. Also, if you can provide an asset requisition list of needed ambient sounds (basically just descriptions of the different ambient emitters and environmental sounds), I can create and provide the sounds (at least for staff and ambient sounds). :)

Oh, and would you mind sticking those large images into hide tags pretty please? :)

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Re: Utapau Attack 2.0

Postby Huscarl » Sun Jul 08, 2018 8:35 pm

This is a cool mod where do I download

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Re: Utapau Attack 2.0

Postby Marth8880 » Sun Jul 08, 2018 8:39 pm

Huscarl wrote:This is a cool mod where do I download

Image

;)

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Re: Utapau Attack 2.0

Postby GarfSnacks » Sun Jul 08, 2018 10:47 pm

Thanks Marth! :D

Now I assume you mean you can help provide the wav files or do you mean putting together the munged sound file?


@Huscarl - Once it's released I'll post an update here and add it to the released maps sub forum ;)

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Re: Utapau Attack 2.0

Postby Lorul1 » Tue Jul 17, 2018 3:51 pm

defiantly looks like some good-ol large scale action fun ! and anything with large scale action DEFIANTLY catches my eye !! keep up the good work and cant wait until release (:

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Re: Utapau Attack 2.0

Postby Marth8880 » Fri Jul 20, 2018 7:06 pm

GarfSnacks wrote:Now I assume you mean you can help provide the wav files or do you mean putting together the munged sound file?

Either. ;)

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Re: Utapau Attack 2.0

Postby GarfSnacks » Thu Jul 26, 2018 1:02 pm

Lorul1: thank you! :D This is definitely a large scale map for sure, quite possibly too large as I have already hit an object count limit which has disabled me from using the debug exe launcher unfortunately.

Marth880: If you could actually put together the sound lvl for me that would be absolutely amazing. It took me forever to get custom sounds working and when I finally did, the volume somehow was reduced drastically in the process. I increased the decibel level in Audition past the point where it just turned into mumbled garbage and yet the sound still remained quiet after munging. :roll:

I unfortunately don't have any updates at this time as I have been extremely busy at work ( and will continue to be for another month or so) and with life in general.

EDIT
https://www.youtube.com/watch?v=aYw5yuZ ... tu.be&t=10

I found this video of someone who added the Extended Clone Wars Mod and played the 1.5 version of this map.

I searched for the mod and found that Deviss added the source files/assets for us to use ( what a nice guy!)
viewtopic.php?f=64&t=24475

I would love to use some of the troopers seen in the first video such as the updated chain gun soldier however I'm having some trouble finding the correct source files.
Does anyone recognize those troopers?

I added the Extended Clone Wars Mod to my game however the skins and troopers were not the same so I'm wondering if the mod in the video was modded.

Any help would be much appreciated :)

Double posting is against the RULES; please EDIT your post instead -Staff
Last edited by GarfSnacks on Fri Jul 27, 2018 7:07 am, edited 1 time in total.

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Re: Utapau Attack 2.0

Postby MikeTheBeast55 » Thu Jul 26, 2018 6:08 pm

Wow, I remember viewing the newest Utapau Attack file back in 2012 and now I am glad to see you joined the modding community again after 10 long years. I hope all has been going well for you and can not wait to see this get released!

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Re: Utapau Attack 2.0

Postby GarfSnacks » Fri Jul 27, 2018 7:46 am

MikeTheBeast55: Thank you Mike :) I'm glad to be a part of it again. It's certainly been awhile since that release and I've learned a thing or two about art and design since then so this should be a nice improvement...hopefully XD

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Re: Utapau Attack 2.0

Postby Deviss » Sun Jul 29, 2018 11:24 am

wow great job, you revived utapau :D

GarfSnacks wrote:EDIT
https://www.youtube.com/watch?v=aYw5yuZ ... tu.be&t=10

I found this video of someone who added the Extended Clone Wars Mod and played the 1.5 version of this map.

I searched for the mod and found that Deviss added the source files/assets for us to use ( what a nice guy!)
http://www.gametoast.com/viewtopic.php?f=64&t=24475

I would love to use some of the troopers seen in the first video such as the updated chain gun soldier however I'm having some trouble finding the correct source files.
Does anyone recognize those troopers?

if you wish i can send you the sides used on it :)

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Re: Utapau Attack 2.0

Postby RedHardcore » Sun Aug 12, 2018 10:19 pm

Do you happen to have Utapau Attack 1.7 by any chance just for the sake of archiving? I would say this to anyone else.

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Re: Utapau Attack 2.0

Postby GarfSnacks » Sat Sep 01, 2018 10:44 pm

Deviss - Thank you again sir! :D

RedHardcore - Hey Red, unfortunately 1.7 is no longer with me but it was also never released so I don't think it will be missed :)

I'm sorry for such the long absence, I am still in crunch mode at work, but I do have a small update!
I have a small preview of what the mini map is going to look like which should in turn also give y'all an idea of the base layout of the map.
This is still a WIP so the design of the UI elements may change.
I added red markings for downed ATTEs and one LAATi ship. Thinking about it now, I may remove them from the minimap because they have no significance to gameplay or objectives so it might be confusing.
I tried to follow a similar style to google maps so that the readability is fairly easy. White represents the main roads whereas the light blue/grey represent the secondary areas primarily for soldiers but not limited to that unit type.


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