Bespin: Cloud City Updates (in collaboration with TAW clan)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Bespin: Cloud City Updates (in collaboration with TAW clan)

Post by Teancum »

Yeah, finishing this one will be a joint effort, so let me tell you where we are at with my current worklog (may change, as I have not recieved the files yet). Please note that I'm not redoing the map, but rather finishing up the fine work TAW-Judderman did.

---------------------------------------------------------------------------
Bespin: Cloud City (In collaboration with TAW-Judderman)
-Clones are Ep II style

Heroes:
-CW - Ki-Adi Mundi, Count Dooku
-GCW - (Bespin) Luke Skywalker (new skin), Darth Vader

Modes:
-Conquest
-CTF 2-flag
-CTF 1-flag
-Hero Assault
-XL

Worklog:
-Check Carbonite chamer to make sure it animates
-Check all bothpaths and hint nodes (sniping particularly)
-Add Asajj to Hero Assault
-Ambient sounds (Fred)
dreadlordnyax

RE: Bespin: Cloud City Updates (in collaboration with TAW cl

Post by dreadlordnyax »

suggestion: give luke the blue lightsaber ;)
Unknown

RE: Bespin: Cloud City Updates (in collaboration with TAW cl

Post by Unknown »

this is just my opinion but i think the ground texture was too dark. I may be mistaken but im pretty sure the ground textures were more of a tan color then the more almost maroon color it is now.

oh and i agree with dreadlord, that would be pretty sweet.
Wadi

RE: Bespin: Cloud City Updates (in collaboration with TAW cl

Post by Wadi »

why do we need "Asajj"? It seems far better to me to stick with movie heroes who everyone knows
SWShellhound

RE: Bespin: Cloud City Updates (in collaboration with TAW cl

Post by SWShellhound »

Asajj is cool because she is a new sith,
and xbox got her so we have to have her.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Bespin: Cloud City Updates (in collaboration with TAW cl

Post by Teancum »

Actually, the main reason for adding Asajj to Hero Assault on all the new maps is this:

Number of choices for Hero Assault:
Heroes - 9
Villans - 8

So to answer your question, she's there to fill in the empty slot. Don't worry, she's not a hero in anything but hero assault on this map.
Last edited by Teancum on Tue Mar 07, 2006 9:19 am, edited 1 time in total.
Wadi

RE: Bespin: Cloud City Updates (in collaboration with TAW cl

Post by Wadi »

Fair enough
PaganJedi

Post by PaganJedi »

Ooh so I'll finally get to see Assajj in action. :D
Sounds great Tean, definitely want to make sure that carbon chamber animates because heaven knows everyone will try to push everyone else into that thing in Heroes Vs Villains :twisted:
sh4d0wl0rd

Post by sh4d0wl0rd »

PaganJedi wrote:Ooh so I'll finally get to see Assajj in action.
You can already do that! Just d/l the Yavin4: Arena map. (also by Teancum. His name is one of those which provide high map quality ;) )
Alex533

Post by Alex533 »

Hehe, i had the idea to do a bespin luke skin but never went through with it.
Unknown

Post by Unknown »

I think the phase II clones would look better on the platforms then the Phase I troops.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

I'm sticking with Episode II troops because they didn't get very many appearances in the shipped game.
SWShellhound

Post by SWShellhound »

Episode 2 clones are cool
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Well, Bespin: Cloud City is working --- Conquest and Hero Assault work, and the Carbonite Chamber WORKS!
SteveK14
Old School Staff
Posts: 405
Joined: Sat Mar 05, 2005 3:59 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by SteveK14 »

Teancum wrote:Well, Bespin: Cloud City is working --- Conquest and Hero Assault work, and the Carbonite Chamber WORKS!
Have you tested the GCW version with the dedicated server software? I found that there was a horrendous delay in loading that era map and it timed out most clients from the server.

Steve
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Nope. I acually just got it working tonight.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

teancum, could you not release asajj with anymore maps, i think yavin 4 was a good enough beta/teaser. i dont want people to forget that im fixing all of her problems, the wieghing and aslo making the skirt into a cloth and maybe a different idle stance animation.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Yeah's she's not in, but sure I'll remember.
Post Reply