Testing: MagnaStaff
Moderator: Moderators
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- Sith Master
- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Kyross wrote:Kinda what I'm trying Schizo. I am thinking I can specify in the odf an effect like explosions and such use but calling the smallest emp effect I can and applying it to the blade, my concerns are that I may not be able to confine it to the blade. Worst comes to worst I will have to make a new effect.
That is what I tried for almost a week... problem with it is the force lightning is an Ordinance effect, and the staff only electrifies when you swing it... looks nice while you are attacking, but when you are just running around it has no effect...
~OOM-9
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- Gametoast Staff
- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
Was trying that in BF 1 for Saturn's Staff. Mever got it working. Maybe we'll need to make a new .fx that has the electrice fx running on full time.OOM-9 wrote:Kyross wrote:Kinda what I'm trying Schizo. I am thinking I can specify in the odf an effect like explosions and such use but calling the smallest emp effect I can and applying it to the blade, my concerns are that I may not be able to confine it to the blade. Worst comes to worst I will have to make a new effect.
That is what I tried for almost a week... problem with it is the force lightning is an Ordinance effect, and the staff only electrifies when you swing it... looks nice while you are attacking, but when you are just running around it has no effect...
~OOM-9
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- Sith Master
- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
hey Bandu, you know you said you had export problems and it seems to come out of your neck if you walk with it...
I looked at it a bit more closely... seems like it is using the rifle animation is the problem...
when I use the Magna's force jump and try to do the little trirrly flip to the right only the legs do the twirl, the top of the body stays as if it was a rifleman hopping.
I searched for an AnimationBank = "xxxx" but there seems to be no animation bank we can throw on... the thing is acting like a rifle, but it has an attack combo set, and that is why it swings and such when you attack...
So there must be a spacific way to export melee weapons or some animation bank we can use that I can't find...
~OOM-9
I looked at it a bit more closely... seems like it is using the rifle animation is the problem...
when I use the Magna's force jump and try to do the little trirrly flip to the right only the legs do the twirl, the top of the body stays as if it was a rifleman hopping.
I searched for an AnimationBank = "xxxx" but there seems to be no animation bank we can throw on... the thing is acting like a rifle, but it has an attack combo set, and that is why it swings and such when you attack...
So there must be a spacific way to export melee weapons or some animation bank we can use that I can't find...
~OOM-9
Since im concentrating on the Rattatak arena model , tweaking the staff will be left till the map is done. I will then upload my Magnaguard (along with staff) straight after uploading Rattatak Arena.
We (me and Vyse) hope to have Rattatak Arena released within a couple of days ........if we get enough cool force powers from the great Gametoast community
We (me and Vyse) hope to have Rattatak Arena released within a couple of days ........if we get enough cool force powers from the great Gametoast community