Announcement: Mygeeto Powerplant
Moderator: Moderators
how about that.i aint makin this movie-like, its just a test map Razz
this map is fought in close quarters, CIS and rebels trying to attack the powerplant protected by imperials/republic. it consists of two platforms connected with a large bridge. in the powerplant end theres some fortification, making it harder to attack the compound.
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- Jedi
- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
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i'm not really sure what you're trying to do but if you want to change the sky you don't have to rename it, just get all the associated files, place them in you world1 folder and change these lines: (in your modid.sky file in your world 1 folder)
DomeInfo()
{
Texture("SKY_kam1.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("kam1_sky_dome");
}
DomeModel()
{
Geometry("kam1_city");
Offset(80.0);
MovementScale(0.995);
}
}
to whatever you want to change it to
DomeInfo()
{
Texture("SKY_kam1.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("kam1_sky_dome");
}
DomeModel()
{
Geometry("kam1_city");
Offset(80.0);
MovementScale(0.995);
}
}
to whatever you want to change it to
so.. this is taken from my MY3.sky file... is everything ok here? (this version will have yavin sky )
SkyInfo()
{
FogColor(128, 128, 128);
FogRange(1800.000000, 3000.000000);
NearSceneRange(0.7, 100.0, 150.0);
FarSceneRange(350.0);
AmbientColor(100, 100, 100);
VehicleAmbientColor(80,80,80);
Enable(1);
FogRamp(3);
}
SunInfo()
{
Angle(150.000000, 0.000000);
Color(70, 78, 80);
Texture("");
Degree(0.000000);
BackAngle(210, 0.000000);
BackColor(0, 0, 0);
BackDegree(0.000000);
}
DomeInfo()
{
Texture("sky_yav2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("sky_yav2");
}
DomeModel()
{
Geometry("sky_yav2_planet");
Offset(100.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("sky_yav2_mountains");
Offset(100.0);
MovementScale(0.995);
}
LowResTerrain()
{
Texture("yav2");
PatchResolution(2);
FogNear(400.0);
FogFar(800.0);
FogColor(80,80,80, 128);
}
}
SkyInfo()
{
FogColor(128, 128, 128);
FogRange(1800.000000, 3000.000000);
NearSceneRange(0.7, 100.0, 150.0);
FarSceneRange(350.0);
AmbientColor(100, 100, 100);
VehicleAmbientColor(80,80,80);
Enable(1);
FogRamp(3);
}
SunInfo()
{
Angle(150.000000, 0.000000);
Color(70, 78, 80);
Texture("");
Degree(0.000000);
BackAngle(210, 0.000000);
BackColor(0, 0, 0);
BackDegree(0.000000);
}
DomeInfo()
{
Texture("sky_yav2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("sky_yav2");
}
DomeModel()
{
Geometry("sky_yav2_planet");
Offset(100.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("sky_yav2_mountains");
Offset(100.0);
MovementScale(0.995);
}
LowResTerrain()
{
Texture("yav2");
PatchResolution(2);
FogNear(400.0);
FogFar(800.0);
FogColor(80,80,80, 128);
}
}