Announcing Ep.3 Utapau XL CONQUEST
Moderator: Moderators
Announcing Ep.3 Utapau XL CONQUEST
Began this one this weekend. Includes some animation for effect(Gunships dropping off and providing support)...XL battle scale in Conquest...AI controlled Hero's..Playable Gunships..etc.
I have less flexibility here than in Geonosis...so any suggestions would be welcome to make it more cinematic and epic.
Not sure of release date yet...need to tie up some other projects first. Probably about a week.
I have less flexibility here than in Geonosis...so any suggestions would be welcome to make it more cinematic and epic.
Not sure of release date yet...need to tie up some other projects first. Probably about a week.
- jangoisbaddest
- Lieutenant General
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RE: Announcing Ep.3 Utapau XL CONQUEST
Sweet! I;ve been waiting for someone to do this. You could expand the level - have it take up half of the sinkhole - that way, there is more room for gunships and stuff to maneuver.
RE: Announcing Ep.3 Utapau XL CONQUEST
I cant wait to see your take on this. Your Geonosis level is hands down the best in the game. I agree with the guy above me, it needs to be bigger. Some wreckage or objects in the highways make the battle a lot more fun. Speeder bikes might work here too.
Suggestion: so im reading the book right now and i've just got to the part with ob-wan on utapau wierdly enough.
Anyway my suggestion is to have an assualt cruiser hover over head of the city. Blocking the entrance to the cityscape.
There u have a place for your LAATs to take off.
EDIT: i'll make it better sense. The city is in a sink hole and in the book "Vigilance" hovers in the top of the sink hole.
Anyway my suggestion is to have an assualt cruiser hover over head of the city. Blocking the entrance to the cityscape.
There u have a place for your LAATs to take off.
EDIT: i'll make it better sense. The city is in a sink hole and in the book "Vigilance" hovers in the top of the sink hole.
If you need any help with how Utapau looked liked , Star Wars Revenge of the Sith had a very good looking and beleivable Utapau and their was a Jaggurnaut there ...:O
http://img150.imageshack.us/img150/498/ ... 0471zx.jpg
http://img378.imageshack.us/img378/8027 ... 0524wa.jpg
http://img378.imageshack.us/img378/3514 ... 0541kh.jpg
http://img378.imageshack.us/img378/6353 ... 0567zp.jpg
http://img378.imageshack.us/img378/5176 ... 0588ls.jpg
http://img378.imageshack.us/img378/7678 ... 0773oq.jpg
http://img503.imageshack.us/img503/7972 ... 0792xy.jpg
http://img523.imageshack.us/img523/7253 ... 0840pw.jpg
http://img224.imageshack.us/img224/6489 ... 0852qx.jpg
http://img150.imageshack.us/img150/498/ ... 0471zx.jpg
http://img378.imageshack.us/img378/8027 ... 0524wa.jpg
http://img378.imageshack.us/img378/3514 ... 0541kh.jpg
http://img378.imageshack.us/img378/6353 ... 0567zp.jpg
http://img378.imageshack.us/img378/5176 ... 0588ls.jpg
http://img378.imageshack.us/img378/7678 ... 0773oq.jpg
http://img503.imageshack.us/img503/7972 ... 0792xy.jpg
http://img523.imageshack.us/img523/7253 ... 0840pw.jpg
http://img224.imageshack.us/img224/6489 ... 0852qx.jpg
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- Master Bounty Hunter
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and!
VI. MASSIVE battles
EDIT:
SIDES:
REPUBLIC
- 212nd AB Clone Trooper (dc15 blaster rifle, thermal dets)
- 212nd AB Heavy Clone Trooper (normal skin) (missile launcher, dc15s pistol, mines)
- 212nd Vehicle Pilot (normal skin) (dc15c carabine, thermal dets, fusion cutter, detpack)
- 212nd Airborne Paraj Trooper (dc15 blaster rifle, thermal dets, healing)
- 212 ARC Anti-droid clone trooper (dc15 scatter rifle - from Schizo`s alderaan map; dc15c carabine, thermal dets)
- Clone Pilot (dc15s pistol, fusion cutter, time bombs)
- 212nd AB Chief-commander Cody (unit count - 1) (dc15 blaster rifle, dc15c carabine, orbital strike, thermal dets, auto-turret)
- Utapaun (jawas body and gungan head:)) (dl44 pistol, thermal dets, fusion cutter)
CIS
- Battle droid (e5 blaster rifle, thermal dets) - without marks
- assault battle droid (missile launcher, se14r pistol, mines) - without marks
- battle droid engineer (se14r carabine, thermal dets, fusion cutter, detpack) - without marks
- sbd (regular)
- droid pilot (se14r pistol, fusion cutter, time bombs) - blue marks
- Droideka (regular)
- Magna guard (staff pike by Lord Bandu, rally) (unit count - 3)
- Droid commander (se14r, thermal dets, recon droid) - yellow marks
Heroes:
Obi vs. Grievous
_____________
Checkpoints and Vehicles:
For example, map will has 3 levels:
1st. Level
1st Republic CP - Republic Landing zone 1
Vehicles: 2 AT-TE, 3 at-rt, 1 clone speeder
1st CIS cp - First line of defence
4 aat and 2 stap
2nd Level
2nd Republic CP - Republic Landing zone 2
Vehicles: 2 ift-x
2nd CIS cp - second line of defence
1 aat
3rd Level
3rd cis CP - Grievous` Apartaments
2 anti-air turrets
3 vulture droid starfighters
Above Map
3rd Republic CP - Venator-class crusier
3 LAAT/i (with open doors)
1 ARC170
VI. MASSIVE battles
EDIT:
SIDES:
REPUBLIC
- 212nd AB Clone Trooper (dc15 blaster rifle, thermal dets)
- 212nd AB Heavy Clone Trooper (normal skin) (missile launcher, dc15s pistol, mines)
- 212nd Vehicle Pilot (normal skin) (dc15c carabine, thermal dets, fusion cutter, detpack)
- 212nd Airborne Paraj Trooper (dc15 blaster rifle, thermal dets, healing)
- 212 ARC Anti-droid clone trooper (dc15 scatter rifle - from Schizo`s alderaan map; dc15c carabine, thermal dets)
- Clone Pilot (dc15s pistol, fusion cutter, time bombs)
- 212nd AB Chief-commander Cody (unit count - 1) (dc15 blaster rifle, dc15c carabine, orbital strike, thermal dets, auto-turret)
- Utapaun (jawas body and gungan head:)) (dl44 pistol, thermal dets, fusion cutter)
CIS
- Battle droid (e5 blaster rifle, thermal dets) - without marks
- assault battle droid (missile launcher, se14r pistol, mines) - without marks
- battle droid engineer (se14r carabine, thermal dets, fusion cutter, detpack) - without marks
- sbd (regular)
- droid pilot (se14r pistol, fusion cutter, time bombs) - blue marks
- Droideka (regular)
- Magna guard (staff pike by Lord Bandu, rally) (unit count - 3)
- Droid commander (se14r, thermal dets, recon droid) - yellow marks
Heroes:
Obi vs. Grievous
_____________
Checkpoints and Vehicles:
For example, map will has 3 levels:
1st. Level
1st Republic CP - Republic Landing zone 1
Vehicles: 2 AT-TE, 3 at-rt, 1 clone speeder
1st CIS cp - First line of defence
4 aat and 2 stap
2nd Level
2nd Republic CP - Republic Landing zone 2
Vehicles: 2 ift-x
2nd CIS cp - second line of defence
1 aat
3rd Level
3rd cis CP - Grievous` Apartaments
2 anti-air turrets
3 vulture droid starfighters
Above Map
3rd Republic CP - Venator-class crusier
3 LAAT/i (with open doors)
1 ARC170
Utapau with 108 Units is brutal! Tight quarters.
This is going to play out like a beach invasion. REP will spawn at dropzone platforms and fight (attempt) their way into the complex. AA turrets pound into them as soon as they step off the Gunships.
Im in process of making a land mass below the compound with a spiral land ramp leading down to it. I might try to put some water down there as well. Like I said..I need to finish my other maps before I finish this one...but its coming along.
Screens: http://www.savefile.com/files/5570833
This is going to play out like a beach invasion. REP will spawn at dropzone platforms and fight (attempt) their way into the complex. AA turrets pound into them as soon as they step off the Gunships.
Im in process of making a land mass below the compound with a spiral land ramp leading down to it. I might try to put some water down there as well. Like I said..I need to finish my other maps before I finish this one...but its coming along.
Screens: http://www.savefile.com/files/5570833
Alex533
1st Utapaun type: Meddon type http://www.starwars.com/databank/charac ... index.html. (tall men)
2nd utapaun type: technician from ep3 http://www.starwars.com/databank/specie ... index.html (short men)
1st Utapaun type: Meddon type http://www.starwars.com/databank/charac ... index.html. (tall men)
2nd utapaun type: technician from ep3 http://www.starwars.com/databank/specie ... index.html (short men)