Yktecsh: Ruins - Almost beta!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Epena
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Yktecsh: Ruins - Almost beta!

Post by Epena »

Yeah, I think it's time for a new topic! Wooj!

So, it's come a long way since last time you guys heard from me. Tis very improved, but it still need improvement! So, yeah. Lemme guys know what you think of it and how it can be improved. This will become BETA as soon as Vyse finishes my brand new local unit and Bandu finishes the cave. I also need to do some localizing. Anyways! Here come the screenies!

Image

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And here's the base gallery with some additional picture. But you'll have to wait a bit for the gallery to become public. http://www.maj.com/cgi-bin/gallery.cgi?f=111702

Lemme know what you guys think about it!!
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RE: Yktecsh: Ruins - Almost beta!

Post by Teancum »

Very nice! Hopefully we won't be pushing each other off the ledges. :P
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RE: Yktecsh: Ruins - Almost beta!

Post by Epena »

Yeah. :D

I'm not quite sure about the CIS hero right now, but I'm sure I want him to have push. Or, even better, wave.
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Post by -_- »

Lookin good :wink:

I'd recommed doing a better job on the skins though :wink:
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Post by Epena »

Hehe, those weere made by RevanSithLord. How could they be improved? I know that the pilot needs more...detail on the pants and stuff, but beyond that?
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Post by -_- »

They could look less photoshoppy XD... The orange looks kinda weird for a clone to wear, that's all.
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Post by Epena »

Ah, kay. I'll see what he can do about the photoshoppiness.

The idea behind the colors is that it's a desert corp clone battalion, so it's like totally camouflaged. I thought it'd be a nice twist and amke it more interesting.

Thanks for the tip!
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Post by Vyse »

Looks good Epena! The screens are encouraging me to get the unit done! I am hoping to get it to you Friday or Saturday!

I just finished Lando so I can focus on getting it done! 100% :D
t3tine

Post by t3tine »

you should...oh, i don't know how to say that...
hmmm, you should color their cap in white and put some orange spray on it, so it could be better than orange and blue cap...
did you understand me? ^^

edit: oh, i forgot...looks nice, can't wait to test it :D
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Post by Alpha »

I don't believe you can texture the capes t3tine. But, Epena, it looks veyr very nice. I like this map from the beginning and I admire you if for nothing else the amount of ramps and platforms. Those are perhaps the most annoying thing to place in Zeroeditor for me. Good job!
t3tine

Post by t3tine »

oh...can't texture capes...but in mygeeto invasion, the cape of bacara is purple, so i think you can skin it, no?
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Post by Epena »

No, you can skin it. It was done before, but then when I had to go back to my backup I never put it back in. Thanks for reminding me, I would have never seen it!!

Thanks for all of your encouragement, guys!
Lord-Bandu

Post by Lord-Bandu »

I'l get the cave to you on the same day as Vyse sends his unit to you.
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Post by Epena »

Kay, thanks plenty Bandu. :D
richard

Post by richard »

Looks good
Tuskenjedi

Post by Tuskenjedi »

nice! are thos mygeeto assets?
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Post by Epena »

Good eye! Yes, the stairs are made of Mygeeto objects.
Guest

Post by Guest »

Nice screens!

All clones are yellow. Is this 212nd AB?
Lord-Bandu

Post by Lord-Bandu »

I would adjust the fog setting in the sky file if i was you ... unless the blue tint is intentional?
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Post by Epena »

Haha, no. I was wondering how to adjust that...Thanks!
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