Anouncement: Battle For Naboo mod..
Moderator: Moderators
Anouncement: Battle For Naboo mod..
Couple of us guys from -(DW)- have been hard at work working on a Battle for naboo mod map. We wanted it to go through a stringent, in house, beta first before releasing it to GT. But if your really intrested in seeing it now, in unfinished form check it out at this link:
Updated:
http://files.filefront.com/BON_V91rar/; ... einfo.html
We have Gungans(with teeth) as playable units. We have added royal vanguard, Queen Amidala. We modded several vehicle and weapons, particle effects etc...etc..etc. We added a new droid unit called the BioX Droid Prototype with a toxic emitter and rad. cannon. It's worth a look. Mind you this is just a beta. But any feedback will be apreciated.
This is MY first mod map. Krayt, I know has some modding experance. Thanks in advance GT for all your help in getting us past our trying times!
Updated:
http://files.filefront.com/BON_V91rar/; ... einfo.html
We have Gungans(with teeth) as playable units. We have added royal vanguard, Queen Amidala. We modded several vehicle and weapons, particle effects etc...etc..etc. We added a new droid unit called the BioX Droid Prototype with a toxic emitter and rad. cannon. It's worth a look. Mind you this is just a beta. But any feedback will be apreciated.
This is MY first mod map. Krayt, I know has some modding experance. Thanks in advance GT for all your help in getting us past our trying times!
Last edited by Big_rich on Thu May 18, 2006 12:15 am, edited 1 time in total.
RE: Anouncement: Battle For Naboo mod..
looks nice
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- Rebel Sergeant
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RE: Anouncement: Battle For Naboo mod..
Not bad! Keep up the good work!
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- Command Sergeant Major
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RE: Anouncement: Battle For Naboo mod..
looks cool. wats the huge purple thing in the back?
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- Master Bounty Hunter
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Re: RE: Anouncement: Battle For Naboo mod..
That purple thing is a Gungan shield. If you have Episode 1, you will know what I meanRAymo wrote:looks cool. wats the huge purple thing in the back?
RE: Re: RE: Anouncement: Battle For Naboo mod..
oh, that droid uses bionic weapons, right?
RE: Re: RE: Anouncement: Battle For Naboo mod..
whats that green with yellow think ??
Looks Great
Looks Great
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thanks for the bug report guys! I'll get to fixing that crappy explosion effect. I'll take a look at the hud as well. What hud tag should I use. like pistol hud? Never really got it to work for me. I'll have to look at my odf's for the fambaa, as that was one of the first things I had working on the map. I know I had to edit the odf to get it to work. The release will have gungans vs. cis and gungan names.
Here is what I did for the fambaa: I use the naboo_prop_fambaa and edited the odf to this:
[GameObjectClass]
ClassLabel ="commandarmedbuilding"
GeometryName ="nab1_walk_fambaa.msh"
[Properties]
GeometryName ="nab1_walk_fambaa"
BUILDINGSECTION ="BODY"
Label ="Control Zone"
MapTexture ="hud_dest_icon"
MapScale =3.0
GeometryName ="nab1_walk_fambaa"
//DestroyedGeometryName ="geo_bldg_technounion_hulK"
MaxHealth ="12000.0"
ExplosionName ="cis_fly_fedcoreship_exp"
//AnimationName ="geo.zafbin"
//IdleAnimation ="idle"
//DeathAnimation ="destroy"
//Added This section to the pro to make it auto fire the "shield"
BUILDINGSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
AutoFire = "1"
TurretNodeName = "hp_fire"
PitchLimits = "0.0 0.0"
YawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
WeaponName = "nab_weap_bldg_fambaa_shield"
WeaponAmmo = 2
Then add the memorypool("ConmmandArmedBuilding", 1) to mission.lua. Add the spawn points in ZE, volia, a spawnable, building/fambaa.
Edit: Been busy tonight. I've fixed everything mentioned in this thread. Plus added gungan voices. Fixed the spawn screen, and now you will be killed by Mi Gu Pikua(added gungan names).
Updated version here:
http://files.filefront.com/BON_V91rar/; ... einfo.html
Here is what I did for the fambaa: I use the naboo_prop_fambaa and edited the odf to this:
[GameObjectClass]
ClassLabel ="commandarmedbuilding"
GeometryName ="nab1_walk_fambaa.msh"
[Properties]
GeometryName ="nab1_walk_fambaa"
BUILDINGSECTION ="BODY"
Label ="Control Zone"
MapTexture ="hud_dest_icon"
MapScale =3.0
GeometryName ="nab1_walk_fambaa"
//DestroyedGeometryName ="geo_bldg_technounion_hulK"
MaxHealth ="12000.0"
ExplosionName ="cis_fly_fedcoreship_exp"
//AnimationName ="geo.zafbin"
//IdleAnimation ="idle"
//DeathAnimation ="destroy"
//Added This section to the pro to make it auto fire the "shield"
BUILDINGSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
AutoFire = "1"
TurretNodeName = "hp_fire"
PitchLimits = "0.0 0.0"
YawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
WeaponName = "nab_weap_bldg_fambaa_shield"
WeaponAmmo = 2
Then add the memorypool("ConmmandArmedBuilding", 1) to mission.lua. Add the spawn points in ZE, volia, a spawnable, building/fambaa.
Edit: Been busy tonight. I've fixed everything mentioned in this thread. Plus added gungan voices. Fixed the spawn screen, and now you will be killed by Mi Gu Pikua(added gungan names).
Updated version here:
http://files.filefront.com/BON_V91rar/; ... einfo.html