Anouncement: Battle For Naboo mod..

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Big_rich

Anouncement: Battle For Naboo mod..

Post by Big_rich »

Couple of us guys from -(DW)- have been hard at work working on a Battle for naboo mod map. We wanted it to go through a stringent, in house, beta first before releasing it to GT. But if your really intrested in seeing it now, in unfinished form check it out at this link:

Updated:

http://files.filefront.com/BON_V91rar/; ... einfo.html


We have Gungans(with teeth) as playable units. We have added royal vanguard, Queen Amidala. We modded several vehicle and weapons, particle effects etc...etc..etc. We added a new droid unit called the BioX Droid Prototype with a toxic emitter and rad. cannon. It's worth a look. Mind you this is just a beta. But any feedback will be apreciated.

This is MY first mod map. Krayt, I know has some modding experance. Thanks in advance GT for all your help in getting us past our trying times!

Image
Last edited by Big_rich on Thu May 18, 2006 12:15 am, edited 1 time in total.
aadd222

RE: Anouncement: Battle For Naboo mod..

Post by aadd222 »

looks nice
Koolaid7g
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RE: Anouncement: Battle For Naboo mod..

Post by Koolaid7g »

Not bad! Keep up the good work!
RAymo
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RE: Anouncement: Battle For Naboo mod..

Post by RAymo »

looks cool. wats the huge purple thing in the back?
DeathRow
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Re: RE: Anouncement: Battle For Naboo mod..

Post by DeathRow »

RAymo wrote:looks cool. wats the huge purple thing in the back?
That purple thing is a Gungan shield. If you have Episode 1, you will know what I mean
Talibanman

RE: Re: RE: Anouncement: Battle For Naboo mod..

Post by Talibanman »

oh, that droid uses bionic weapons, right? :D
-Iceman-

RE: Re: RE: Anouncement: Battle For Naboo mod..

Post by -Iceman- »

whats that green with yellow think ??
Looks Great
Big_rich

Post by Big_rich »

the bio droid uses biological weapons. That green thing is the spew from the toxic emitter cannon. It's basically the flames from a FT redone.
RєÅpér

Post by RєÅpér »

k here are a few bugs
Image

1: The radar
2 : when you shoot or an explosion they're squares
3: the gun next to amidala :/
Chris165
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Post by Chris165 »

BioX Droid Prototype with a toxic emitter and rad. cannon.
remember that unit from jedi power battles, only it was bigger then a regular droid, the same for the other droid ( the 1 instead of green toxic, fire)
MartinK

Post by MartinK »

nice map, cant wait for release, but i dont get the Amidala bug, is that her weapon???
RєÅpér

Post by RєÅpér »

yes you see i see her pisto twice once 1 is in her hand and other is in air

dunno for you guys if you have the same bug
Tuskenjedi

Post by Tuskenjedi »

no that's the hud weapon. You have to add the HUD tag in the odf to fix it. Same with all that other stuff. How'd you get the faamba shields to work.
Big_rich

Post by Big_rich »

thanks for the bug report guys! I'll get to fixing that crappy explosion effect. I'll take a look at the hud as well. What hud tag should I use. like pistol hud? Never really got it to work for me. I'll have to look at my odf's for the fambaa, as that was one of the first things I had working on the map. I know I had to edit the odf to get it to work. The release will have gungans vs. cis and gungan names.

Here is what I did for the fambaa: I use the naboo_prop_fambaa and edited the odf to this:

[GameObjectClass]

ClassLabel ="commandarmedbuilding"
GeometryName ="nab1_walk_fambaa.msh"


[Properties]

GeometryName ="nab1_walk_fambaa"

BUILDINGSECTION ="BODY"
Label ="Control Zone"
MapTexture ="hud_dest_icon"
MapScale =3.0

GeometryName ="nab1_walk_fambaa"
//DestroyedGeometryName ="geo_bldg_technounion_hulK"
MaxHealth ="12000.0"
ExplosionName ="cis_fly_fedcoreship_exp"
//AnimationName ="geo.zafbin"
//IdleAnimation ="idle"
//DeathAnimation ="destroy"

//Added This section to the pro to make it auto fire the "shield"
BUILDINGSECTION = "TURRET1"

PilotType = "self"
Controllable = "0"
AutoFire = "1"

TurretNodeName = "hp_fire"
PitchLimits = "0.0 0.0"
YawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"

WeaponName = "nab_weap_bldg_fambaa_shield"
WeaponAmmo = 2


Then add the memorypool("ConmmandArmedBuilding", 1) to mission.lua. Add the spawn points in ZE, volia, a spawnable, building/fambaa.


Edit: Been busy tonight. I've fixed everything mentioned in this thread. Plus added gungan voices. Fixed the spawn screen, and now you will be killed by Mi Gu Pikua(added gungan names).

Updated version here:
http://files.filefront.com/BON_V91rar/; ... einfo.html
Big_rich

Post by Big_rich »

Just a quick update. we are gonna keep a dedicated server up with the map for the remander of the beta. SO feel free to drop by and play on a hosted server.
Big_rich

Post by Big_rich »

Tean could you please move this thread?
~HUNTER~_OVERLORD

Post by ~HUNTER~_OVERLORD »

Looks good, keep up the work
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