UnOfficial v1.3 Patch (r129 - Latest Version)

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby Anakin » Wed Feb 05, 2014 3:50 am

We just gave you two ways, depending on what version you have.

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby Generalfacu » Wed Feb 05, 2014 9:12 pm

I think there are some things to fix. The Imperial Stormtroopers skin is blurry in some planets. Another problem is that when I have to land the LAAT/i Gunship in the CIS Hangar in Space Kashyyyk (Rise of the Empire), the objective is never accomplished. Can anyone help me?

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby THEWULFMAN » Thu Feb 06, 2014 1:36 am

We already told you. Just uninstall the patch, then reinstall it and uncheck the option for the new HUD.

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby [RDH]Zerted » Wed Feb 19, 2014 12:19 am

Generalfacu wrote:I think there are some things to fix. The Imperial Stormtroopers skin is blurry in some planets. Another problem is that when I have to land the LAAT/i Gunship in the CIS Hangar in Space Kashyyyk (Rise of the Empire), the objective is never accomplished. Can anyone help me?

Sorry, I can't help you. All the skin changes were copied from v1.2 to make installation easier and I didn't make v1.2. As for the objective never finishing, I haven't heard that bug before. I don't have SWBF2 installed anymore so I can't test it. Does the objective complete when you don't have v1.3? At the very least you can use the campaign list button to play the later missions if you can't pass that one.

If you haven't figured out how to remove the HUD, you need to reinstall v1.3 r129 and not select the HUD checkbox. If you're using menu.bat to reinstall, you have an older and buggy version of v1.3 and should download the updated exe version (v1.3 r129).

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby kinetosimpetus » Wed Feb 19, 2014 9:19 am

That objective is finicky even in stock SWBF2, just take off and land until you get it.

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby [RDH]Zerted » Wed Aug 20, 2014 11:35 pm

Updated primary v1.3 r129 download link to point to Filefront: http://starwarsbattlefront.filefront.com/file/;122206 For some reason, it sometimes takes a few page refreshes for the link to actually work...

(Didn't there use to be a "Don't bump topic" option for new posts?)

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby CoinStar3 » Sat Sep 06, 2014 4:03 pm

I am having a problem installing this
when I double click menu it works but says access denied
the help guide says run menu as an administrator but when i do it says battlefrontII.exe does not exist from the folder containing menu.bat

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby [RDH]Zerted » Mon Oct 20, 2014 2:21 am

That's not the latest version of the patch. The newer version has a wizard-based installer that fixes the issue. Download it from the link in the post before your post. You want v1.3 r129.

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby AnthonyBF2 » Tue Oct 21, 2014 11:43 am

I have a question regarding fake console.

Is it possible to save custom lua commands that I enter into fake console? So I don't have to manually re-type them every time I do something in the game.

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby commanderawesome » Tue Oct 21, 2014 2:53 pm

Yes.
Just follow these tutorials from the 1.3 patch documentation:
Munge A Custom LVL File.txt
Make Custom User Scripts.txt

And if you want to add your own commands as buttons, follow this:
http://gametoast.com/viewtopic.php?f=27 ... 9&p=495872

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby AnthonyBF2 » Tue Oct 21, 2014 4:39 pm

Thanks!

Ok I've done what the custom lvl text file says, and the lvl file isn't being made.
This is my munge log errors:

Hidden/Spoiler:
ERROR[levelpack shell.req]:Could not open ..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack shell.req]:Could not open ..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack USR.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack USR.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack USR_conquest.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack USR_conquest.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack USR.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack USR.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby [RDH]Zerted » Sat Nov 08, 2014 4:10 pm

The solution to that is to do a manual clean and then munge Common. Then resuming building whatever you were doing beforehand.

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Re: UnOfficial v1.3 Patch (r129 - Latest Version)

Postby [RDH]Zerted » Tue Feb 03, 2015 12:10 am

Partially discovered by Maveritchell and Anakin, there's a bug in the custom_gc template.
Code: Select all
return cgc#_custom_PressedGCButton()
should be
Code: Select all
return cgc#_custom_PressedGCButton(tag)
The missing parameter prevents multiple cGCs from working as one of them will eat the other's button press.

I can release another v1.3 revision that'll work around the issue, so released cGCs don't need to be updated, but it'll be at least a month until I get around to it. Anyone who's making cGCs should remember to add in the missing tag parameter.

Bug 1: Broken installer on Win Vista/7 [fixed]
Bug 2: Leia fails to spawn [fixed]
Bug 3: Missing cGC parameter [pending]
Bug 4: ???

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Re: UnOfficial v1.3 Patch (r129 - Latest Version)

Postby xap4o » Tue Mar 03, 2015 2:01 pm

Can you share source code? Links in topic are not working.

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Re: UnOfficial v1.3 Patch (r129 - Latest Version)

Postby AnthonyBF2 » Tue Mar 17, 2015 2:22 am

About the Space Kash bug, I can also report that it is odd. It takes a few lands for it to detect you as landed.

There is no source anymore I don't think... they were lost. Unless some one has "1.3 patch recovered source"

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Re: UnOfficial v1.3 Patch (r129 - Final Version)

Postby Twilight_Warrior » Tue Mar 17, 2015 3:38 pm

kinetosimpetus wrote:That objective is finicky even in stock SWBF2, just take off and land until you get it.

Not a v1.3 bug.

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Re: UnOfficial v1.3 Patch (r129 - Latest Version)

Postby Isaac1138 » Wed Aug 12, 2015 4:37 pm

Can I have the RAR version of this patch, including the menu bats? I think it is from filefront.

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Re: UnOfficial v1.3 Patch (r129 - Latest Version)

Postby Marth8880 » Thu Aug 13, 2015 9:56 am

Are you asking if you can have a download link from somewhere other than Gamefront, or do you actually want a version of the patch in .rar format? :o

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Re: UnOfficial v1.3 Patch (r129 - Latest Version)

Postby Anakin » Thu Aug 13, 2015 10:14 am

i think he wants the old patch. That come with a batch menu where you can change the settings. The latest version is an exe installer, where you need to reinstall to change settings.

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Re: UnOfficial v1.3 Patch (r129 - Latest Version)

Postby Marth8880 » Thu Aug 13, 2015 10:17 am

Anakin wrote:i think he wants the old patch. That come with a batch menu where you can change the settings. The latest version is an exe installer, where you need to reinstall to change settings.

rip

Oh well. I think the first post has some broken links or something to r117, which is probably what he wants, but they're broken, so. :d

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