DEV's Side Mod 1.7

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Comment??

Awesome
18
60%
Great
6
20%
Good
3
10%
Nice
2
7%
None
0
No votes
Bad
0
No votes
Please don't make more mods
1
3%
 
Total votes : 30
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Re: DEV's Side Mod 1.7

Postby Deviss » Mon Aug 31, 2009 5:04 pm

Labj wrote:Icemember is making a new covert ops trooper, and IMT is making a legion of pure covert ops legion, maybe we can give it to you too.

will be great :D many thanks, i need suggest must i add Rhen var Harbor and Bespin Plataform?? and yeah 102nd clones could to be what think your??

VOTE: ARC troopers/102nd clones or..
Covert Ops troopers??

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Re: DEV's Side Mod 1.7

Postby Labj » Mon Aug 31, 2009 5:08 pm

How are the 102nd troopers ?

I vote for us of course, covert ops legion, the IMT´s 193rd !!!

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Re: DEV's Side Mod 1.7

Postby Ka-Ching » Mon Aug 31, 2009 5:11 pm

ok 102nd are ep2 clones,i meant that to be for like geonossis as a visual enhancement.
if you dont feel like making the luitenant and commander skins yourself there are some on 1st page of the "Feel Free To Use My Skin" thread.

i vote arcs

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Re: DEV's Side Mod 1.7

Postby Labj » Mon Aug 31, 2009 5:12 pm

Na, i dont like phase ii.

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Re: DEV's Side Mod 1.7

Postby Ka-Ching » Mon Aug 31, 2009 5:14 pm

102nd are phase 1...phase 2 are 501st

like i said it meant it to just be a visual upgrade for geonossis also if we had arc troopers as a sep legion it wouldent really make sense to use them on geonossis with 102nd.plus arc troopers werent on geonossis anyways.you could make a map that loads shipped kamino and arc trooper side like a Arc Activation sort of map

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Re: DEV's Side Mod 1.7

Postby Labj » Mon Aug 31, 2009 8:19 pm

About that, i worte two "II" isntead of "I" so i wanted to say: "i dont like phase I"
Sorry about that.

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Re: DEV's Side Mod 1.7

Postby Ka-Ching » Mon Aug 31, 2009 8:26 pm

no problem,but it doesnt really matter since it only takes effect on geonossis

EDIT:you could add a arcs and 102nd to geonossis, via random legion script

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Re: DEV's Side Mod 1.7

Postby Deviss » Mon Aug 31, 2009 8:37 pm

Ka-Ching wrote:no problem,but it doesnt really matter since it only takes effect on geonossis

EDIT:you could add a arcs and 102nd to geonossis, via random legion script

i saw that random legion script and i belive understand it, this is a sort which legion choose ? or when the map charge you can choose the legion you like in map??

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Re: DEV's Side Mod 1.7

Postby Ka-Ching » Mon Aug 31, 2009 8:46 pm

ive seen it before,but i cant remember the layout,but you can pick which legions you want for the map,but when you actually play its random
Last edited by Ka-Ching on Mon Aug 31, 2009 8:48 pm, edited 3 times in total.

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Re: DEV's Side Mod 1.7

Postby Labj » Mon Aug 31, 2009 8:46 pm

No, it is always random, no matter what yu do i think

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Re: DEV's Side Mod 1.7

Postby Deviss » Mon Aug 31, 2009 8:52 pm

Ka-Ching wrote:you edit it to load what you want.i havent looked at the script yet,but i will.also do you know how to run scripts in luas?

well i know belive but never try make it lol well i belive with time and effort make it work also i was thinking in have 3 legion by map: 1 my legion, 1 legion accord to map (501 to coruscant for example), 1 whatever 41st 212th etc

Labj wrote:No, it is always random, no matter what yu do i think

when i understand bit english but of course matter all comments/opinion and more from one friend :wink:

NOTE: i make that poll because i wanted make one mod for me but also like all, and always i tried get suggestion and more for example one persona said me the geonosis suck totally and other friend said geonosis map is awesome lol, i don't make poll for fight between members, i like everybody think and say his opinions :D

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Re: DEV's Side Mod 1.7

Postby Labj » Mon Aug 31, 2009 9:00 pm

And thats the problem with many GT´s users, they think that because someone new comes up with his first mod and an experienced modder doesnt like it, it doesnt means that they have to offend people.

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Re: DEV's Side Mod 1.7

Postby Ka-Ching » Mon Aug 31, 2009 9:55 pm

Mod Suggestions:
1.Points to unlock units (for balancing).look at shipped odfs
2.Remove infinant run (dont loose energy)
3.People like clone heavy can have rifle,just make the ammo low to be more balanced
4.Fix SBD,has 2 wrist blaster weapons (accident?)

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Re: DEV's Side Mod 1.7

Postby Deviss » Tue Sep 01, 2009 6:15 am

Labj wrote:And thats the problem with many GT´s users, they think that because someone new comes up with his first mod and an experienced modder doesnt like it, it doesnt means that they have to offend people.

yeah but i think always one can learn of each opinion :)

Ka-Ching wrote:Mod Suggestions:
1.Points to unlock units (for balancing).look at shipped odfs
2.Remove infinant run (dont loose energy)
3.People like clone heavy can have rifle,just make the ammo low to be more balanced
4.Fix SBD,has 2 wrist blaster weapons (accident?)

1. 10 for commander??
2. well yeah no problem
3. low to 200??
4. i dislike trishot from original so i don't know what weapon put XD, so put other wrist blaster , any suggest for SBD weapon??

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Re: DEV's Side Mod 1.7

Postby Darth_Spiderpig » Tue Sep 01, 2009 9:31 am

For the SBD i would say , wristrocket and heavy blaster.(to be canon)

All after all, this is a verygood side mod, with some improvements and like the fact, that every single shipped map have your legion now :thumbs:

But I found a bug: In Bespin map,if you godown to the carbonite chamber, all tzroops get whole black. is this a accident, or do you want it to be so? :? :mrgreen:

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Re: DEV's Side Mod 1.7

Postby Deviss » Tue Sep 01, 2009 9:47 am

Darth_Spiderpig wrote:For the SBD i would say , wristrocket and heavy blaster.(to be canon)

All after all, this is a verygood side mod, with some improvements and like the fact, that every single shipped map have your legion now :thumbs:

But I found a bug: In Bespin map,if you godown to the carbonite chamber, all tzroops get whole black. is this a accident, or do you want it to be so? :? :mrgreen:

yeah so those 2 weapons :mrgreen: , and Bespin well i didn't know i only converted it to BF2 usable lol i will see that lol thanks for report bugs :wink: , for next version i believe i will need beta testers :mrgreen:

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Re: DEV's Side Mod 1.7

Postby Ka-Ching » Tue Sep 01, 2009 4:12 pm

ill beta!

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Re: DEV's Side Mod 1.7

Postby Deviss » Tue Sep 01, 2009 5:37 pm

Ka-Ching wrote:ill beta!

thanks please add me to XFire ;) , i believe better create a WIP topic for the next version , i don't like request help lol

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Re: DEV's Side Mod 1.7

Postby yukisuna » Wed Sep 02, 2009 2:46 am

i liked the previous sides, so i hoe this get just as good.

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Re: DEV's Side Mod 1.7

Postby Master of Stickmen » Thu Sep 03, 2009 6:29 pm

Does this still have the elites vs imperials?

Edit
Nvm the mod crashes my game....
Last edited by Master of Stickmen on Thu Sep 03, 2009 6:35 pm, edited 1 time in total.

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