Marvel4's BF1 Conversion Pack

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Marvel4
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Re: Marvel4's BF1 Conversion Pack

Post by Marvel4 »

Then you should play it again, the lighting, sky, ground textures and fountains are completely different.

Image
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Re: Marvel4's BF1 Conversion Pack

Post by Press_Tilty »

Did Hoth ever get converted?
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Re: Marvel4's BF1 Conversion Pack

Post by Marvel4 »

No, I didn't convert it, because it looks the almost exactly the same (except the additional tunnel).
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Re: Marvel4's BF1 Conversion Pack

Post by Press_Tilty »

Marvel4 wrote:No, I didn't convert it, because it looks the almost exactly the same (except the additional tunnel).
Oh it did? I couldn't remember what it looked like.
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Re: Marvel4's BF1 Conversion Pack

Post by acryptozoo »

Press_Tilty wrote:
Marvel4 wrote:No, I didn't convert it, because it looks the almost exactly the same (except the additional tunnel).
Oh it did? I couldn't remember what it looked like.
cant you play in the tunnel system in CTF ?
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Re: Marvel4's BF1 Conversion Pack

Post by Press_Tilty »

Where'd you get that image Marvel? Jw.
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Re: Marvel4's BF1 Conversion Pack

Post by acryptozoo »

Press_Tilty wrote:Where'd you get that image Marvel? Jw.
google images probably?
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Re: Marvel4's BF1 Conversion Pack

Post by AQT »

acryptozoo wrote:cant you play in the tunnel system in CTF ?
That's a different tunnel system. The original, complete with a small cavern and bridges, led from the shield generator to the "outpost" CP, the one that can be seen directly across from the Empire's main starting CP.
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Re: Marvel4's BF1 Conversion Pack

Post by inky »

^I wonder why Pandemic cut that tunnel. It would be a quick escape from snowspeeders. :funny2:
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Re: Marvel4's BF1 Conversion Pack

Post by Lagomorphia »

Because they used the assets (the bridge room that was the main part) in their extended Echo Base.
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Re: Marvel4's BF1 Conversion Pack

Post by inky »

I know they used those assets, but why did they have to cut that tunnel?
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Re: Marvel4's BF1 Conversion Pack

Post by Marvel4 »

inky wrote:I know they used those assets, but why did they have to cut that tunnel?
Probably because it is not needed. Going through the tunnel takes longer than going over the hill.

UPDATE: Further improved the ceiling lights in Rhen Var: Citadel. I want to upload the version 1.1 of my pack to SWBF Files, so please report any bugs before (like transparency problems, missing sounds).
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Re: Marvel4's BF1 Conversion Pack

Post by modmaster13 »

Hi again!

I have a bug on Rhen Var: Harbor, in the ice caves, where the command post is, you forgot to add a rain shadow.

Please Fix This. :cpu:
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Re: Marvel4's BF1 Conversion Pack

Post by Marvel4 »

Actually, Pandemic forgot it. :wink:
But maybe they did this on purpose because it looks like there's a cleft in the corner of the ceiling.
Last edited by Marvel4 on Sun Jan 11, 2015 11:46 pm, edited 1 time in total.
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Re: Marvel4's BF1 Conversion Pack

Post by Glitch25 »

Have you ever considered releasing the final assets for the map conversions?
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Re: Marvel4's BF1 Conversion Pack

Post by yukisuna »

Awww, i wish i hadnt uninstalled Battlefront 2 so long ago :( i allways loved the old maps, some of them worked even better with BF2 than with the game they originate from.
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Re: Marvel4's BF1 Conversion Pack

Post by EliteJay »

Marvel, you should make a really cool mod! I love your magna guard model to, Do you have the assets released anywhere?
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Re: Marvel4's BF1 Conversion Pack

Post by kitfisto15678 »

I love these conversions! Everything from the lighting to the textures is correct! (unlike other conversions).

I also like Kit Fisto (as you might have guessed). He's super fun to play as. Great conversions. I like your work! I might try out your era mod...
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