The Zombie Apocalypse 2: Deader Than Ever

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The Zombie Apocalypse 2: Deader Than Ever

Postby MetalcoreRancor » Sat Oct 29, 2011 12:04 am

The Zombie Apocalypse 2: Deader Than Ever




Enviroment 1; Deep Strides
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screens:
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Video:
http://www.xfire.com/video/4f7606/
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Enviroment 2; The Warehouse
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Screens:
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Videos:
http://www.xfire.com/video/4f7603/
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Enviroment 3; The Deathball
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Video:

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Enviroment 4; The Castle
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Video:
http://www.xfire.com/video/4f760c/

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Enviroment 5; Cursed bay
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Enviroment 6; ZVH mode (Zombies V Humans)
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Video:
http://www.xfire.com/video/4dad66/
http://www.xfire.com/video/4daf1c/
http://www.xfire.com/video/4f5b98/

Enviroment 7: Whiteout
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Screenshots:
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Videos:
http://www.xfire.com/video/4f7602/



Enviroment 8: Reality Check
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Download

Swfb2files

Readme wrote:
************************************************************************************|
------------THE ZOMBIE APOCALYPSE 2 DEADER THAN EVER SURVIVAL GUIDE-----------------|
************************************************************************************|



The Zombie Apocalypse 2 Deader Than Ever is the sequal to the Zombie Apocalypse.

The following is the list of ENVIROMENTS with their associated loading Era and mode ingame.

The Warehouse: A large building indoors, filled with crates.
C_con, Clonewars Conquest

The Deathball: A rotating sphere of constant changing enviroment. Beware the flaming turrets
G_con, Galactic Conquest

Reality Check: Are you right side up or upside down?
c_2flag, Clonewars CTF

Cursed Bay: Argh! We pirates are overrun by undead!
G_2flag, galactic CTF

Whiteout: Beware the arctic outer edges. The storm stirs.
c_1flag, Clonewars 1 flag

Deep strides: There is fear in the dark places once again.
g_1flag, galactic 1 flag


Zombies Vs Humans: Multiplayer compatible(I hope) zone.
c_eli, clonewars assault

Castle: A haunted fortress invaded by undead.
g_eli, galactic assault

************************************************************************************|
--------------------------------Information-----------------------------------------|
************************************************************************************|


(Notice: I just tried online hosting (non dedicated) and it will function for the host with the settings of
All ai turned to 0, no auto assign and no heros enabled. I'm not sure if people can join yet, have not tested stability.)


I started making this sequal wanting to go bigger, get better at modding and make this a map that people will
at least play more then once. It has infinite replayability online if stable, because whats more fun then blowing zombies
to bits with your friends?

This map is meant to give you several different flavours of areas and themes, while delivering a constant, non stop flow
of zombies that flock to a specific area. Some enviroments are open-ended and allow for you to find a place you like
and fight there. Others force you to adapt to small, close quarters encounters.

Each normal wave is spawned every 20 seconds and each special or Horde wave is 90 seconds. At the end of 10 minutes
the map will auto end.

There are custom item drops that have give a basic idea of their purpose, but some are false items that
will harm you. The differences are slight, the most obvious difference is the item itself is textured differently,
and the symbol hovering over it is also different in some way.

Standard Health drop will full heal you, with a Red cross as a symbol.
Standard ammo drop will give a good amount of ammunitions, with 3 red bullets as a symbol.
Standard Adrenaline Needles will heal you over time and give you full energy.
The Dual drop has both health and ammo symbols and will give full health and large ammunitions.

The 3 dangerous drops will be left unmentioned and for your discovery. Each drop now has custom VO for when you pick it up

New custom VO has been applicated to other areas, such as reloading on certain weapons, when your hurt or dead,
when zombies hit you or die, etc.

It may be odd to hear female voice overs on the male characters but I didn't have the resources for fixating those.
It is my attempt at a Left4dead style in swbf2. It is my hope that everyone enjoys playing this mod even if it's one
of those ones you play once and forget. At least you played it.

If you liked my mod, and know my previous works, feel free to let me know how your experience was, at farshotxxl
on xfire.



************************************************************************************|
--------------------------------CREDITS---------------------------------------------|
************************************************************************************|


Naru1305 for the Zombie Walk animation, Bow firing/reload etc

Darth D.U.C.K for the Skeleton zombie model, and the Han solo edited model, as well as other things.

Null1138's civilian pack was utilized.

Fiodis for the chainsaw model.

Thewulfman, Marth8880, AQT, Firefang and the Frayed wires crew for advice and help.

Whoever made the ninja sword, I don't remember but thank you. (This can be edited, but I THINK it's Darth D.U.C.K)

Vin model from Labj/AgentSmith 38

Hex edited robe done by AQT, robe made by Kinetos Impetus.

GITS_Kusanagi_Beta model from Psych0fred, converted from JK.

Songs: Unlife - Não há Lugar como nossa Casa
August Burns Red - Empire(midi)
Stryper - Highway star cover from Deep Purple
The Devil Wears Prada - Kansas
ForeverAtLast - Songbird

http://www.gmrz.us, Join the community! We will be supporting Swtor!

And my Lord and Saviour, Jesus Christ. Without Him, my creative mind is nothing.



Last edited by MetalcoreRancor on Sun Nov 06, 2011 6:26 pm, edited 1 time in total.

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby RED51 » Sat Oct 29, 2011 12:46 am

Will download the first chance I get!

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby MetalcoreRancor » Sat Oct 29, 2011 3:14 am

Want to varify, it does work online. It is fun as hell. I'll have a gamerz server of it up tomorrow and there is currently a german server hosted called AL zombie halloween.

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby DarthD.U.C.K. » Sat Oct 29, 2011 4:43 am

downloading now!
(and yes i made a katana once)

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby [Padawan]Helkaan » Wed Nov 02, 2011 10:56 am

Dling immedialy, will send a beta report soon.
Btw, did you submit it on SWBFiles? Because MU and MF isn't accessible for some users

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby MetalcoreRancor » Sun Nov 06, 2011 6:25 pm


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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby DarthD.U.C.K. » Sun Nov 06, 2011 7:03 pm

heh, thats how i expected mavs review,
anyway, its a realy shame so few people have posted here. even though besides their rather unique style, the map(s!) have a really unqiue feel and include many great concepts! there is a lot of variety in the environments. especially the awesome, permanently rotating and changing deathball-stage is awesome
there are several different zombies with unique weapons and attacks and the carnival environment contains various rides and puzzles.

so what i want to say is: even if the screenshots dont appeal to you, give the map a download and play through the various envirnments. you will not regret it and everybody will atleast one environent that he will enjoy greatly!!

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby Maveritchell » Sun Nov 06, 2011 7:50 pm

DarthD.U.C.K. wrote:heh, thats how i expected mavs review,

I hope you guys know I mean no disrespect. The more time I spend with the game, the higher my standards go - and it's much easier to please me with something that plays it safe (like a single map) than something like this. I applaud the creativity and only say what I say because I want to see everyone with higher-quality work.

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby THEWULFMAN » Sun Nov 06, 2011 7:59 pm

Maveritchell wrote:
DarthD.U.C.K. wrote:heh, thats how i expected mavs review,

I hope you guys know I mean no disrespect. The more time I spend with the game, the higher my standards go - and it's much easier to please me with something that plays it safe (like a single map) than something like this. I applaud the creativity and only say what I say because I want to see everyone with higher-quality work.


I saw no disrespect in the review, you did a good job of pointing out the best and worst. That's all anyone should be expected of.


I personally know the amount of work that went into this, and while I am not a fan of this kind of thing (zombies in general are meh for me). I do recommend it for everyone to give a play though. :thumbs:

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby DarthD.U.C.K. » Sun Nov 06, 2011 8:24 pm

Maveritchell wrote:I hope you guys know I mean no disrespect. The more time I spend with the game, the higher my standards go

sorry, i didnt intend to criticise your critique of the map in any way. i meant that even though its a really good map (in my opinion), i saw a lot of aspects that you justifiedly often criticise in your reviews and therefore you would have quite some things to criticise in your critique which made it somehow amusing to read for me.

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby MetalcoreRancor » Sun Nov 06, 2011 11:52 pm

I appreciate that his critique is honest, and that he wants everyone to do better. I'm just glad that he did mention the amount of work and the creativity that I had put in. There won't be another sequal but I may put together an update in the future.

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby ShadowWing » Thu Nov 10, 2011 1:11 am

Zombies! :D

But, looking from the screenshots, the maps look kinda... empty.

Other than that, I'll give this a download when I can.

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby Noobasaurus » Thu Nov 10, 2011 11:15 am

ShadowWing wrote: the maps look kinda... empty.

When you are fighting melee-only enemies, I don't think there's that big of a point in putting in cover.

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby MetalcoreRancor » Fri Nov 11, 2011 3:53 pm

Noobasaurus wrote:
ShadowWing wrote: the maps look kinda... empty.

When you are fighting melee-only enemies, I don't think there's that big of a point in putting in cover.


Correction, there are 2 special zombies that possess ranged weaponry, the Gut buster and the Spitter.

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby RED51 » Mon Nov 14, 2011 8:03 pm

Pretty fun. Haven't tried all the maps, but so far its has been fun. Too bad I lack a good internet connection to fully enjoy it, but SP will do for me. Great job!

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby major0spidey » Fri Aug 29, 2014 6:07 am

ShadowWing wrote:Zombies! :D

the maps look kinda... empty.

yeah it does,haven't downloaded it yet but from the screenshots it looks like a normal map with zombie models.
you should add alot of zombies and set the reinforcement count 100/1000 or something.
the map looks epic though,with all the zombie poses and skins,I'll download soon

EDIT
could you reupload somewhere else,filefront prevents some countries from downloading,thanks

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Re: The Zombie Apocalypse 2: Deader Than Ever

Postby AQT » Fri Aug 29, 2014 6:53 am

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