[Sol Map Pack] Earth: Luna R2

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Marth8880 » Sun Jan 22, 2012 8:11 am

Thanks! I'm glad you enjoyed the map!

PizzatheHutt wrote:I hope the other maps of this mappack will be released soon.

Heh, don't you worry, I sense a WIP topic in the fog of war...

PizzatheHutt wrote:But, is that an easter egg ?
Hidden/Spoiler:
Beam me up, Scotty
Image

LOL, no, that would be funny though! :funny2:

PizzatheHutt wrote:And the lunar lander lacks a bit of his collision.
Hidden/Spoiler:
Plo Koon's escape pod wasn't as high-tech as Yoda's one
Image

What do you mean? And haha, Yoda wishes.... :lol:

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby PizzatheHutt » Sun Jan 22, 2012 8:48 am

Marth8880 wrote:What do you mean?

I mean that, when a unit jumps on the lunar lander, it sometimes gets inside the lander.
It seems the collision model doesn't fit exactly the lander model.
But that's not a big issue, it only happens sometimes.
Here are some screenshots of this collision error.
Hidden/Spoiler:
Image

Hidden/Spoiler:
Image


And here is a pic of the secret flamethrower on the lunar lander :lol: :
Hidden/Spoiler:
Image

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Noobasaurus » Sun Jan 22, 2012 1:11 pm

Hidden/Spoiler:
You can jump through the bottom of the lab too.

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby willinator » Mon Jan 23, 2012 10:07 am

I thought that the map was pretty well done. It is pretty well balanced in Clone Wars era, but there is something wrong with Galactic Civ. Every time I play that era, the Rebels always get smoked by a large margin. It's probably 'cause of the AT-AT, which is an even bigger vehicle of walking destruction than the AT-TE.

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Marth8880 » Mon Jan 23, 2012 11:45 am

Before, it was overbalanced in the favor of the Alliance, so I must have accidentally overbalanced it in the opposite favor. Glad you enjoyed the map though!

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby AcaelusThorne » Mon Jan 23, 2012 4:51 pm

I have to say this is a great map :yes:
At first I was a bit dissapointed when looking through the uinit selection (not because of the skins they look good but because of there stock weapons) but when I started playing the gameplay was cool. I noticed again that new weapons aren´t necessary for a decend map.
Really liked the gravity. It is great to just jump over your animies and kill them from behind.Especially bots are easy to kill like this.(I haven´t tried MP yet but probally will soon ;))
The only Issue I found apart off the colusion of the lander , is that you forgot to add the low gravity to det-packs. It would be great if could fix that so that they fly longer simelar to the grenates.
Keep up the good work and this will become a very decend map-pack.

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Marth8880 » Sun Feb 12, 2012 6:33 pm

YES! Finally, the file is up on SWBF Files!!!

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Lephenix » Mon Feb 13, 2012 12:13 pm

Will you fix the CTD error for the next version ?

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Marth8880 » Mon Feb 13, 2012 1:29 pm

Boy, I sure hope I can. The problem began pretty early on in the map's development, so it will be difficult to pin down the element that's crashing the map. I plan on trying things like creating a new world, importing the terrain from the original LUN, testing, etc., starting from the ground up, slowly re-implementing every bit of the map and watching for crashing factors.

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Webster27 » Mon Feb 13, 2012 1:32 pm

Marth8880 wrote:Boy, I sure hope I can. The problem began pretty early on in the map's development, so it will be difficult to pin down the element that's crashing the map. I plan on trying things like creating a new world, importing the terrain from the original LUN, testing, etc., starting from the ground up, slowly re-implementing every bit of the map and watching for crashing factors.


Yeah, that would probably be the best way. And the map is great ! :thumbs:

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby SWBF2 » Sat Jun 08, 2013 7:59 pm

I downloaded this, but it doesn't appear in my map selection. Any ideas?

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Marth8880 » Sat Jun 08, 2013 8:09 pm

Did you extract the contents of the .exe that you downloaded? You have to put the folder called "LUN" in your addon folder. :o

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby SWBF2 » Sat Jun 08, 2013 8:13 pm

Marth8880 wrote:Did you extract the contents of the .exe that you downloaded? You have to put the folder called "LUN" in your addon folder. :o


Yep, I put the the "LUN" folder in my addon folder. Same with the Venus Research facility. But they don't appear in the selection. Also what are the names of the maps in the selection. I must have skipped it...

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Marth8880 » Sat Jun 08, 2013 8:25 pm

Do you have the 1.1 patch installed? Luna should be called "Luna: Apollo 17" and Venus should be called "Venus".

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby SWBF2 » Sat Jun 08, 2013 8:30 pm

Marth8880 wrote:Do you have the 1.1 patch installed? Luna should be called "Luna: Apollo 17" and Venus should be called "Venus".


Oops lol, I didn't think about the 1.1 patch. I don't have it installed but I have 1.3 patch installed. Could you please give me the link to install the 1.1 patch.

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Marth8880 » Sat Jun 08, 2013 8:42 pm

Are you on US or EU?

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby SWBF2 » Sat Jun 08, 2013 9:30 pm

Marth8880 wrote:Are you on US or EU?

US and can you give me the link please

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby AQT » Sat Jun 08, 2013 9:35 pm

The FAQ / Everything You Need Thread Version 2.0 wrote:...
Question #3 - I've installed a mod map, but when I go to add it to a playlist it shows up as %ABC%. What's wrong?
Answer - Install the v1.1 patch found HERE or HERE
...

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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby Marth8880 » Sat Jun 08, 2013 9:35 pm


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Re: [Sol Map Pack] Sol: Luna - v1.0

Postby SWBF2 » Sat Jun 08, 2013 9:42 pm

Alright so I went to the lucasarts website and tried installing the 1.1 patch, and it said that my version of BF2 is already up to date. So that means I already have it? If that's the case, then what else should I do to get the venus and luna map to work? Any ideas?

EDIT
AQT wrote:
The FAQ / Everything You Need Thread Version 2.0 wrote:...
Question #3 - I've installed a mod map, but when I go to add it to a playlist it shows up as %ABC%. What's wrong?
Answer - Install the v1.1 patch found HERE or HERE
...

Alright so I tried downloading that and it says my version of BF2 is up to date. any ideas of how to get the maps to work?

Double posting is against the RULES; please EDIT your post instead -Staff

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