New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version
I'm proud to present my fourth map: Bespin: Urban Canyon.
The map comes complete with radar map, loading screen, a completely planned AI and a new unit for each side.
The map features conquest and 2-flag CTF mode for both eras (GC and GCW).
I have to admit that this map is not as good as Freight Dock or Jungle Ruins. I used a lot of standard props which is why the Map looks pretty familiar.
I put a lot of effort in making it, though, which is why I decided to release it anyways.
This map also contains an easter egg, but it's probably hard to find...
Screenies:
Hidden/Spoiler:
Units:
Hidden/Spoiler:
CIS: Geonosian
A1: Adv. Sonic Blaster
B1: Smoke Grenade
================================================================
1. About
================================================================
I'm proud to present my fourth map: Bespin: Urban Canyon.
The map comes complete with radar map, loading screen,
a completely planned AI and a new unit for each side.
I have to admit that this map is not as good as Freight Dock
or Jungle Ruins. I used a lot of standard props which is why
the Map looks pretty familiar.
I put a lot of effort in making it, though, which is why I
decided to release it anyways.
Some of the central bridges move after some time passed by
so don't wonder if it doesn't fit to the minimap in the first
minutes.
This map contains an easter egg, but it's probably hard to find...
If you play this map I'd recommend setting AI count
to 32 to have a more pleasurable gameplay.
Put the UCM folder (which includes this ReadMe) in your Addon
folder in your Star Wars Battlefront II\GameData directory.
If you don't have an Addon folder simply create one.
By default it should look like this:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon\UCM
To uninstall simply delete the UCM folder.
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3. Known Issues/Bugs
================================================================
Nothing critcal, but some minor issues:
Some distant objects and the ammo droids tend to flicker.
I tried to fix it by changing far and near scene range but no success.
The turrets have no fire sound but yeah, live with it.
Sometimes when you die while using a remote turret you need to
respawn manually. No clue why.
AQT - Rebel Skin, Improved Bespin Assets
CodaRez - Evo Trooper model
Dakota - Weapons Pack
DarthD.U.C.K. - Grievous's modified DT-57 Blaster, Grenade Pack
MandeRek - Two-saber Grievous
Skammer_216 - Weapons Pack
Syth - CR24_Rifle, Backpack
The one who made the 212 Sniper Clone Skin from BFX
People on GT - for all their tutorials and support
If you want to use this map in a map pack feel free to do so.
If you're interested in the source files just ask and I'll
give them to you. Email address is on top.
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM
& (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Last edited by Locutus on Sun Jul 22, 2012 3:14 pm, edited 1 time in total.
Good looking map man, I'm definitely giving this one a d/l! I think the inclusion of a new unit was a good move too! I'll probably post again about the gameplay!
Yes, because it's related to what you said and no, because you're not supposed to see it.
Jaspo brought this to me via pm already.
Seems like I forgot to hide that prop in my script. Actually you need to trigger the easteregg by destroying certain types of objects on the map.
im guessing that you shoot down the airplane thingers flying around? maybe you should post a video of the easter egg XD. Im gonna have to look around then, shoot stuff.