Bespin: Urban Canyon

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Locutus
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Bespin: Urban Canyon

Post by Locutus »

Bespin: Urban Canyon
Geonosis: Freight Dock | Ruuria: Jungle Ruins

I'm proud to present my fourth map: Bespin: Urban Canyon.
The map comes complete with radar map, loading screen, a completely planned AI and a new unit for each side.

The map features conquest and 2-flag CTF mode for both eras (GC and GCW).

I have to admit that this map is not as good as Freight Dock or Jungle Ruins. I used a lot of standard props which is why the Map looks pretty familiar.
I put a lot of effort in making it, though, which is why I decided to release it anyways.

This map also contains an easter egg, but it's probably hard to find...

Screenies:
Hidden/Spoiler:
Image

Image

Image

Image

Image

Image
Units:
Hidden/Spoiler:
Image
CIS: Geonosian
A1: Adv. Sonic Blaster
B1: Smoke Grenade


Image
REP: Flame Trooper
A1: Flame thrower
A2: Small blaster
B1: Sticky Grenades


Image
REB: Storm Soldier
A1: Ratatatata
A2: Disc Gun
B1: Homing Recon Droid


Image
IMP: Evo Trooper
A1: Bolt Gun
A2: Rocket Rifle
B1: Cluster Grenade
If you play conquest mode I'd recommend setting AI count to 32 to have a more pleasurable gameplay.

Please comment! :D


This map on:
ModDB | SWBF2 Files | Dropbox


-- Download! --



ReadMe (including credits):
Hidden/Spoiler:
================================================================
**********************Bespin: Urban Canyon**********************
================================================================


================================================================
     Content
================================================================


1. About

2. Installation

3. Known Issues/Bugs

4. Credits

5. Disclaimer



================================================================
     1. About
================================================================

I'm proud to present my fourth map: Bespin: Urban Canyon.
The map comes complete with radar map, loading screen,
a completely planned AI and a new unit for each side.


Map: Bespin: Urban Canyon (UCM)

Author: Locutus (christianbaulig@web.de)

Modes: Conquest (GC and GCW)
1-flag CTF (GC and GCW)

Screenshots:
http://www.abload.de/img/ucm1c7ubg.jpg
http://www.abload.de/img/ucm2va7m0.jpg
http://www.abload.de/img/ucm3qy7p5.jpg
http://www.abload.de/img/ucm455uco.jpg
http://www.abload.de/img/ucm5by7mn.jpg
http://www.abload.de/img/ucm66zuse.jpg
http://www.abload.de/img/ucm7w9uz0.jpg
http://www.abload.de/img/ucm8sj70f.jpg
http://www.abload.de/img/ucm91iuzj.jpg
http://www.abload.de/img/ucm100cufh.jpg



I have to admit that this map is not as good as Freight Dock
or Jungle Ruins. I used a lot of standard props which is why
the Map looks pretty familiar.
I put a lot of effort in making it, though, which is why I
decided to release it anyways.

Some of the central bridges move after some time passed by
so don't wonder if it doesn't fit to the minimap in the first
minutes.

This map contains an easter egg, but it's probably hard to find...


If you play this map I'd recommend setting AI count
to 32 to have a more pleasurable gameplay.




New Units:

REP: Flame Trooper
A1: Flame thrower
A2: Small blaster
B1: Sticky Grenades

CIS: Geonosian
A1: Adv. Sonic Blaster
B1: Smoke Grenade

IMP: Evo Trooper
A1: Bolt Gun
A2: Rocket Rifle
B1: Cluster Grenade

REB: Storm Soldier
A1: Ratatatata
A2: Disc Gun
B1: Homing Recon Droid


================================================================
     2. Installation
================================================================

Put the UCM folder (which includes this ReadMe) in your Addon
folder in your Star Wars Battlefront II\GameData directory.
If you don't have an Addon folder simply create one.

By default it should look like this:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon\UCM

To uninstall simply delete the UCM folder.


================================================================
     3. Known Issues/Bugs
================================================================

Nothing critcal, but some minor issues:


Some distant objects and the ammo droids tend to flicker.
I tried to fix it by changing far and near scene range but no success.

The turrets have no fire sound but yeah, live with it.

Sometimes when you die while using a remote turret you need to
respawn manually. No clue why.


================================================================
     4. Credits
================================================================

AQT - Rebel Skin, Improved Bespin Assets
CodaRez - Evo Trooper model
Dakota - Weapons Pack
DarthD.U.C.K. - Grievous's modified DT-57 Blaster, Grenade Pack
MandeRek - Two-saber Grievous
Skammer_216 - Weapons Pack
Syth - CR24_Rifle, Backpack
The one who made the 212 Sniper Clone Skin from BFX
People on GT - for all their tutorials and support


Beta testers:
- Matze
- lx
- Paddi


================================================================
     5. Disclaimer
================================================================

If you want to use this map in a map pack feel free to do so.
If you're interested in the source files just ask and I'll
give them to you. Email address is on top.

THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM
& (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Last edited by Locutus on Sun Jul 22, 2012 3:14 pm, edited 1 time in total.
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Re: Bespin: Urban Canyon

Post by lucasfart »

That looks really nice! It looks pretty unique, even for a bespin map. Great work on this. :thumbs:

Also, are we supposed to be able to access the source for this map?
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Re: Bespin: Urban Canyon

Post by Marth8880 »

Wow, yeah, I am in love with the lighting! Do I have your consent to marry it? :o
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Re: Bespin: Urban Canyon

Post by AirspeedRedux »

Good looking map man, I'm definitely giving this one a d/l! I think the inclusion of a new unit was a good move too! I'll probably post again about the gameplay!
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Re: Bespin: Urban Canyon

Post by Anakin »

*downloading nice map
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Re: Bespin: Urban Canyon

Post by Noobasaurus »

Locutus wrote:A2: Disc Gun
Interesting! I'm going to download.
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Re: Bespin: Urban Canyon

Post by Anakin »

Hi,

i have some questions. When did the Brights close?
and can i play the Bespin Cloud Car?
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Re: Bespin: Urban Canyon

Post by Locutus »

Anakin wrote:Hi,
i have some questions. When did the Brights close?
and can i play the Bespin Cloud Car?
After five minutes (when the Corellian Corvette passed the area).
And no, there is no flyable Cloud Car ;) The map is simply to small for that.
lucasfart wrote:Also, are we supposed to be able to access the source for this map?
I originally just uploaded them as backup files for me but if someone wants to use them for whatever purpose he/she can do so.
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Re: Bespin: Urban Canyon

Post by Anakin »

can you maybe add some consoles to open/close the bright?
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Re: Bespin: Urban Canyon

Post by RED51 »

Game play was great, lots of different routes to the cps. Overall, well done!
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Re: Bespin: Urban Canyon

Post by Tears2Roses »

SPOILER:
Hidden/Spoiler:
Is this the easter egg? I couldn't enter into it though.
Image
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Re: Bespin: Urban Canyon

Post by THEWULFMAN »

Tears2Roses wrote:SPOILER:
Hidden/Spoiler:
Is this the easter egg? I couldn't enter into it though.
Image

Fixed your link.
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Re: Bespin: Urban Canyon

Post by Anakin »

had the same problem. There was someone sitting in the turret (from my team) and i couldn't use it. so i simply shoot him out of the sit and it worked :mrgreen:
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Re: Bespin: Urban Canyon

Post by Locutus »

Jup, Anakin is right.
But this is not the easteregg. You need to do sth, to make it appear.
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Re: Bespin: Urban Canyon

Post by Anakin »

so maybe you need an Jetpack to find it?
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Re: Bespin: Urban Canyon

Post by Lephenix »

WARNING: talk about the easter egg (don't read it, if you want to find it yourself)
Hidden/Spoiler:
Is it Mc Donald's menu, the easter egg ?
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Re: Bespin: Urban Canyon

Post by THEWULFMAN »

I'd believe that is a safe bet there, Lephenix. :funny2:
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Re: Bespin: Urban Canyon

Post by Locutus »

Yes and no.

Yes, because it's related to what you said and no, because you're not supposed to see it.
Jaspo brought this to me via pm already.
Seems like I forgot to hide that prop in my script. Actually you need to trigger the easteregg by destroying certain types of objects on the map.

Hint:
Hidden/Spoiler:
They fly around ;)
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Re: Bespin: Urban Canyon

Post by Tears2Roses »

Hidden/Spoiler:
im guessing that you shoot down the airplane thingers flying around? maybe you should post a video of the easter egg XD. Im gonna have to look around then, shoot stuff.
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Re: Bespin: Urban Canyon

Post by tor2 »

Juhuu, endlich die lang ersehnte Map!!!
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