Bespin: Urban Canyon

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Anakin
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Re: Bespin: Urban Canyon

Post by Anakin »

He is glad to see this Map release ;)
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@tor2: Das hier ist ein englisches Forum XD
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Re: Bespin: Urban Canyon

Post by Lephenix »

I found the easter egg! Good map, by the way.
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Re: Bespin: Urban Canyon

Post by Marth8880 »

Anakin wrote:@tor2: Das hier ist ein englisches Forum XD
Meh, nicht alle Personnen in diesem Forum sprecht sehr gut Englisch, aber ihre English ist nicht SO schlecht. ^^
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ha-HAH!! ^^ Ich spreche Deutsch gut, ja? Und nein, Google Translate hat mir nicht geholfen. :o
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Re: Bespin: Urban Canyon

Post by Anakin »

yes good english. i understand what you want to say but your Personnen must be Personen (your word could be a conection of per (per) and sonnen (suns) XD

so and if you say Personen (plural) you have to use plural for the Verb too so sprechen (not sprecht)
SO and in the last sentance english is neuter and not female so it need to be euer. also because you speak to more than 1 person

:mrgreen:

Ontopic:

Where you found the easter egg?

wait i think i want to find it my selfe. but can you show it with a
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Re: Bespin: Urban Canyon

Post by tor2 »

@Locutus: Can you make it compatible with BFX? I think with this Era it would be very cool!
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ps.: Ich spreche deutsch weil ich echt mies Englisch spreche xD, sorry for German.
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Re: Bespin: Urban Canyon

Post by Fiodis »

I just tried this map out yesterday. It's quite nice, though the transitions between some of the walkways are a bit odd. The Geonosian's smoke bomb was also ineffective against everyone but me, which was annoying, especially when I found myself surrounded and threw one down reflexively. Also, I kind of expected a death region under the walkways, but the one time I fell down (as a Geonosian) I found I could stand on the edge of a building, rest, and fly back up.
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Re: Bespin: Urban Canyon

Post by Locutus »

Yeah, I don't know of a way to make the smoke grenade have any effect on the AI. It does a bit damage if you hit directly, though.
Mostly I play my maps online with my friends, that's what the new units are designed for.


There are death regions, btw. But they're deeper because it looks ugly if you jump from a bridge and die immediately. And there is no advantage in staying on one of the (rare) cliffs so I decided to leave it that way.

EDIT
Finally, my map made it to swbf2 files: http://starwarsbattlefront.filefront.co ... yon;121113 :D

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Edit2: Oh, I'm sorry, I expected this to be a legal bump.
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Re: Bespin: Urban Canyon

Post by willinator »

willinator wrote:For times like this...
Use the shadowpost, you must.
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Re: Bespin: Urban Canyon

Post by hellthedemon »

For some reason the CIS and the Rebel heros won't spawn for me... :?
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Re: Bespin: Urban Canyon

Post by Locutus »

Do you have other mods installed?
They might conflict with this one because it works for me oO
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Re: Bespin: Urban Canyon

Post by hellthedemon »

Locutus wrote:Do you have other mods installed?
They might conflict with this one because it works for me oO
I'll take off the rest of my mods and see if it worked, thanks.

EDIT: Nope, didn't work.
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Re: Bespin: Urban Canyon

Post by Locutus »

I've tested it again and all I can say that it works for me.
Heroes are Luke (Rebels), Vader (Empire), Obi-Wan (Republic) and Grievous (CIS).

Really no clue why the heroes don't work for you, I'm sorry.
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Re: Bespin: Urban Canyon

Post by TheManWithNoPlan »

Wow, the map is beautiful and has great lighting! Really nice job!!!

I love the disk gun too, it's amusing to use. The new units are really fun to play as :thumbs:
Will we see some new sides or maybe even just some new weapon sounds and effects in a later version? :yes:
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Re: Bespin: Urban Canyon

Post by Locutus »

Thanks. :)

Honestly, I don't think that I will ever continue this map.
It was fun to make but imho it's complete.
I'm pretty busy with other modding projects at the moment, but maybe I'll start a new map in my holidays which will use the new units from Urban Canyon and might add some more.
I just learned how to use blender - maybe it's time to create some custom objects^^
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Re: Bespin: Urban Canyon

Post by TWINKEYRUNAWAY »

This is a pretty well done map. One thing I would suggest doing is getting rid of the smoke grenade and replace it with another. Reason being is because the smoke grenade causes...some lag and also the ai would shoot me regardless if there is smoke.
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Re: Bespin: Urban Canyon

Post by Cleb »

Locutus wrote:Yeah, I don't know of a way to make the smoke grenade have any effect on the AI. It does a bit damage if you hit directly, though.
Mostly I play my maps online with my friends, that's what the new units are designed for.
:wink:

I don't like the lag either, but the map itself makes up for it.
Great map Locutus, I really enjoyed it!
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Re: Bespin: Urban Canyon

Post by Locutus »

Thank you :D
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