The Old Republic - 1.0

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

User avatar
xeliminatorx
Recruit Womprat Killer
Posts: 13
Joined: Sat Jul 30, 2011 5:19 pm
Games I'm Playing :: Battlefront 1 and 2
xbox live or psn: xEliminator96x

Re: The Old Republic - 1.0

Post by xeliminatorx »

Love the mod! Is there any chance you're gonna make a Galactic Conquest with this mod to?
That would be awesome!

Great work with the mod!
User avatar
TheManWithNoPlan
Recruit Womprat Killer
Posts: 11
Joined: Thu Jun 21, 2012 3:16 pm
Games I'm Playing :: SWBF2+Battlefield 3
xbox live or psn: A Sneaky Wiener
Location: USA

Re: The Old Republic - 1.0

Post by TheManWithNoPlan »

I had a great time playing this! I didn't see many major problems at all and it played great on all the maps! I would like to see something done with space (be creative with that!) and maybe some new sounds for weapons.

Keep it up :thumbs:
User avatar
_=XL=_Danny
Private
Posts: 40
Joined: Thu Jun 03, 2010 12:04 am

Re: The Old Republic - 1.0

Post by _=XL=_Danny »

Great mod man, but i had a few issues with it :( .

Whenever i loaded Mos Eisely or Kashyyyk, after the loading screen finished, i crashed to the desktop :vader2:
As i went through the screenshots of your modification, i noticed that it was the same faction on those maps. So i am wondering if there is an issue with that faction?
User avatar
PizzatheHutt
First Lance Corporal
First Lance Corporal
Posts: 127
Joined: Fri Nov 11, 2011 9:02 am
Projects :: Something...
Games I'm Playing :: Battlefront 2
Location: A galaxy far far away

Re: The Old Republic - 1.0

Post by PizzatheHutt »

I played this mod for a while, and here's what I have to say:
First, this mod is really fun: the weapons do high damage,so it never gets boring, and I like the new effects very much. There is also a great unit and weapon variety .
Then, some criticisms: as stated by others , some units look too much like clones, adding a visor would fix this.
Some weapons are overpowered, like the Moff's machine gun that fires like... a machine gun, it's too deadly.
But these are minor criticisms, this mod is fun and very promising :thumbs: !
User avatar
_=XL=_Danny
Private
Posts: 40
Joined: Thu Jun 03, 2010 12:04 am

Re: The Old Republic - 1.0

Post by _=XL=_Danny »

Will future versions of this mod work on online? I tried yesterday and me and a couple of my buds could not play :(
User avatar
negah
Corporal
Corporal
Posts: 158
Joined: Sat Apr 18, 2009 3:45 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Bayreuth, Germany
Contact:

Re: The Old Republic - 1.0

Post by negah »

I know you already mentioned that youre not going for more variety for the sith side, but still is there any chance to see these guys some day?
Hidden/Spoiler:
Image
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: The Old Republic - 1.0

Post by Anakin »

looks great and would be awesome to use. you coul use the republican roketeer as unit and simpely retexture them
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The Old Republic - 1.0

Post by AQT »

That's just a red version of the Imperial Trooper, which Delta has already made the normal version of doing exactly what you wrote:
Hidden/Spoiler:
Image
Lephenix
Captain
Captain
Posts: 497
Joined: Tue Jul 12, 2011 6:46 am
Projects :: Becoming a Concept Artist-Illustrator
Contact:

Re: The Old Republic - 1.0

Post by Lephenix »

Yes, but that would bring some variant, i like the idea.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The Old Republic - 1.0

Post by AQT »

I was not opposing the idea of variation. I was merely pointing out to Anakin that all Delta had to do was recolor his pre-existing Imperial Trooper texture.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: The Old Republic - 1.0

Post by THEWULFMAN »

A simple color change does not bring "variety" to me.

#EveryCloneWarsModEver

I say nay.
Lephenix
Captain
Captain
Posts: 497
Joined: Tue Jul 12, 2011 6:46 am
Projects :: Becoming a Concept Artist-Illustrator
Contact:

Re: The Old Republic - 1.0

Post by Lephenix »

AQT wrote:I was not opposing the idea of variation. I was merely pointing out to Anakin that all Delta had to do was recolor his pre-existing Imperial Trooper texture.
Ah yes i didn't see his suggestion with the rocket trooper reskin :roll: .
THEWULFMAN wrote:A simple color change does not bring "variety" to me.

#EveryCloneWarsModEver

I say nay.
But it's a start :wink: .
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: The Old Republic - 1.0

Post by willinator »

Usually with mods my favorite unit is pretty high up on the list of points to unlock. But with this mod, it isn't. My favorite unit is the Bounty Hunter Medic (the one with the jump pack). I like to go on Kamino, jump off the main platform onto the roof of the republic base, then just camp there blasting the base below with concussive shots :D
Last edited by willinator on Tue Jul 31, 2012 1:48 pm, edited 1 time in total.
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: The Old Republic - 1.0

Post by RevanSithLord »

willinator wrote:Usually with mods my favorite unit is pretty high up on the list of points to unlock. But with this mod, it isn't. My favorite unit is the Bounty Hunter Medic (the one with the jump pack). I like to go on Kamino, jump off the main platform onto the roof of the republic base, then just camp their blasting the base below with concussive shots :D
CAMPER! :p

.......actually, yeah, legitimate strategy.
MidnightSpirit
Second Lance Corporal
Second Lance Corporal
Posts: 100
Joined: Mon Aug 15, 2011 1:29 pm
Games I'm Playing :: BF2
xbox live or psn: ApocryphicDeath

Re: The Old Republic - 1.0

Post by MidnightSpirit »

Well I loved the mod, though no new modes were added.

Anyway I agree with a lot of the positive feedback so I'm going to get to the point and say what I had problems with.

1. When I was playing there was an audio issue, any sound at any random moment would repeat itself constantly for 2-5 seconds and that got on my nerves and happened a lot! (I don't know if I am the only one having those problems...)
2. The mod doesn't work on multi-player, there is simply no TOR era, I don't know if that is on purpose or not.
3. The Republic gunner is a little over-powered in my opinion. It is just to easy to kill everything in sight as that class. And if the mod ever went multi-player it would be a pain to deal with facing 4 players using the class.

Well minor complaints, other than that I love this mod keep up the good work!
User avatar
timelow
Recruit Womprat Killer
Posts: 8
Joined: Wed Aug 15, 2012 6:24 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: The Old Republic - 1.0

Post by timelow »

This was too much fun. Not sure I'm feeling the colorful units on the Sith side though, and the yellow dude on the rep side looked out of place. Other than that this was pretty amazing. You gotta finish this mod man.
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Re: The Old Republic - 1.0

Post by GAB »

Really nice mod Delta. I really liked it. I just had one issue though.

I have Mav's Dark Times 2 mod installed and in all the maps where both DT2 and your mod are supported, Dark Times' name changes to +123 Clone wars in the era list. :?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: The Old Republic - 1.0

Post by THEWULFMAN »

GAB wrote:Really nice mod Delta. I really liked it. I just had one issue though.

I have Mav's Dark Times 2 mod installed and in all the maps where both DT2 and your mod are supported, Dark Times' name changes to +123 Clone wars in the era list. :?

Yes that happens. There is a fix for it that Delta-1035 can implement, Mav sent me this in one of his beta reports.
Maveritchell wrote:-If you add the following to your addme.lua, you can ensure that you won't break Dark Times's icons:

ReadDataFile("..\\..\\addon\\BDT\\data\\_LVL_PC\\dtshell.lvl") --wherever you load in the shell files

change = {
era_1 = { name="Dark Times", icon2="darktimes_icon" },
} --add the pieces of this to all your "change" parameters

change = {
era_1 = { name="Dark Times", icon2="darktimes_icon" }, mode_wea = { name="Duel", icon="duel_icon", about="Test your lightsaber skills against other Jedi!" },
} --add this to your Mos Eisley "change" parameters
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: The Old Republic - 1.0

Post by kinetosimpetus »

There's also this post by Zerted, which I believe is a better option.

http://www.gametoast.com/forums/viewtop ... 15#p350615
User avatar
RedFaceofAwesomeness
Private
Posts: 33
Joined: Tue Aug 30, 2011 5:42 pm
Games I'm Playing :: SWBF2 BF2 AvP BF2142
Location: New York, USA
Contact:

Re: The Old Republic - 1.0

Post by RedFaceofAwesomeness »

I have a question about this. Is there a different skin for the republic on each stock map?
Locked