Rising Conflict: CW
a side mod for SWBFII
Version: 0.9 BETA
By: Dreadnot9
Overview:
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1. Basic Description
2. Installation
3. Content
4. Notes
5. Known issues/bugs
6. Credits (and boy are there a lot)
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Basic Description:
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This side mod adds a new era (Rising Conflict: CW) to all stock maps as well as incorporating two new maps.
It incorporates a new class system that deviates slightly from SWBFII's. The new classes are as follows: soldier, sniper, engineer, rocketeer, anti-infantry, support, special (will vary) and commander class.
The mod also brings in a few new game modes (team deathmatch, deathmatch, VIP, wave and Uber) on certain maps (specified in 'Content' section).
Installation:
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Extract the RIC folder from the ZIP file to the Battlefront II\GameData\addon folder.
To unistall simply delete the folder.
Content:
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Game modes (stock maps)-
Conquest on: all stock maps
Uber on: kashyyyk, geonosis, felucia, mygeeto
Team DM on: coruscant, felucia, mustafar, mygeeto, naboo, tantive IV, mos eisley, yavin IV
VIP on: tantive IV
New maps-
Dantooin: Settlement - conquest, team DM, survival, uber
Yavin IV: Arena - conquest, deathmatch, 1flag, team DM, wave
Notes:
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-You must have the official 1.1 patch installed to play this mod
-You must have the Unoffical v1.3 patch installed for this to function properly
-I know for sure this is compatible with DT2, it's most likely compatible with all other mods as well
-SHOULD be online compatible (untested)
-Using the orbital strike beacon a lot will cause the game to crash. This can't be avoided (it uses a lot of memory)
-Two documents (class system and weapons) outline the basic class system and weapons in this mod, read through them if you like
Known issues/bugs:
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-Some custom sounds may be too quiet/loud
-BX disguise kit doesn't do anything other than change player model (AI will still attack, may fool people in MP)
-OOM Battledroid skin is too shiny, I'm looking for a new model
-stealth is missing HUD icon
-odd texture issue with FC-1 flechette launcher. Seems to go from all there, to all black (usually when under something), no idea what's going on here
-droideka weapon icon is missing
-I believe that's all for bugs, if you find any issues please PM on gametoast (username: Dreadnot9) or post a comment (if downloading from filefront)
Credits:
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Scripts -
Zerted: deathmatch mode script
Maveritchell: wave and VIP mode script bases
Models -
Wazmol*: CIS lander model, pauldron addon mesh, visor addon msh, model used for EMP pistol
BFX assets: used several odfs as templates/references, as well as models (such as the magnaguard) and textures
DarthD.U.C.K.: dt-57, dc-17 pistols, two hand grip animations, snowtrooper pack, dual pistol animation, dual pistols FPM, new grenade models, improved clone commandos pack
NeoMarz: clone commandos pack
Majin Revan: clone commando source files (including custom sounds)
Pahricida: DC-15A model
CodaRez: dc15s side arm FPM
Syth: clone trooper V1 det model, underhand chaingun animations
Caleb1117: underhand chaingun model
AceMastermind: droid sniper model
marvel4: clone commander player model
RepSharpshooter: FC-1 flechette launcher model
OOM-9: DC-15 carbine model
kinetosimpetus: DC-15A animations, DC-17 pistol model, BX commando droid pack
icemember/Deviss-rex: reloaded (or remastered) clones model pack (used for clone trooper, support trooper, heavy gunner trooper and rocketeer)
icemember: white clone skins, nemodian model, clone models
DEV/AQT/Dragonum: AT-RT driver model/skins
AQT/ANDEWEGET/DarthD.U.C.K.: ACP repeater model, DC-17m models,
Sky_216: Dalonni village objects, jet droid model, cis shotgun model
Lord Bandu: dantooine tree
psych0fred: dwarf spider droid
RogueKnight/Pahricida: new DN bolt caster model
RogueKnight: DP-23 model
Dakota: emp pistol effects
Gametoast: great community, helpful tutorials, feeding my addiction to this game
LucasArts/Pandemic: all stock game content, the mod tools and for creating such a great game.
*or Wazmol69, I'm not 100% sure which he prefers