Battlefront: Evolved 1.0

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Re: Battlefront: Evolved 1.0

Postby Nedarb7 » Mon Jan 06, 2014 7:00 pm

Does this path exist?:
C:Users\User\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II

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Re: Battlefront: Evolved 1.0

Postby jjonthefreeway » Thu Jan 23, 2014 12:51 pm

Eaol wrote:The new sides are amazing. Here are some images I enjoy:

Hidden/Spoiler:
Image
Image
Image



What ENB did you use in these screenshots? or what graphical tweaks?

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Re: Battlefront: Evolved 1.0

Postby [Padawan]Helkaan » Thu Jan 23, 2014 1:46 pm

Most likely it's a blur effect added in GIMP/Photoshop/... over the screenshot.

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Re: Battlefront: Evolved 1.0

Postby Havoc 526 » Thu Jan 30, 2014 10:09 am

Recently returned to Gametoast after a period of being dormant. I come back to find this. Now I find purpose to play BF2 again. Thank you for this mod, it is incredible. I am really looking forward to see if you are gonna release a v.2.0 of this mod. If there is, I was wondering if it would be possible to include Cockpit views to the airborn (spaceborn? o.O) vehicles without breaking MP compatibility. I would be SET for life with that.

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Re: Battlefront: Evolved 1.0

Postby Kingpin » Thu Jan 30, 2014 7:26 pm

I have studies the compatibility with this mod and v1.3 for quite some time. This is what I would suggest you do to get it working:

Note: If you have any versions of 1.3 installed, uninstall it.

1. Install SWBFII.
2. Make sure v1.3 is NOT installed yet. We will do that later.
3. Download Battlefront: Evolved, and install it. Test it to make sure it works. If they do not, you have done something wrong.
4. Install the LITE version of the v1.3 patch, in the installer mode found here:http://starwarsbattlefront.filefront.com/file/Unofficial_Star_Wars_Battlefront_II_v13_Patch_Setup_Version;110319
5. Open up Battlefront again, and you should have all of the features of the v1.3 patch without the v1.3 patch skins.

Notes:
Make sure that you install Battlefront: Evolved first. When you install the v1.3, it uses what it thinks is the "stock sides", so when you have the Evolved ones, it thinks they are the stock ones, thus causing it to work. If you have v1.3 installed first, then the skins will not work, as it overwrites any changes with the ones it already copied.

I am almost certain that the normal version of the v1.3 patch WILL NOT WORK, no matter the installing order.

Hope these are useful, and feel free to use this info in your readme, WULFMAN.

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Re: Battlefront: Evolved 1.0

Postby Maveritchell » Thu Jan 30, 2014 7:40 pm

Kingpin wrote:I am almost certain that the normal version of the v1.3 patch WILL NOT WORK, no matter the installing order.


This isn't really a mystery - all this mod is is a side replacement mod. It'll work with any other mod. If you install a second side replacement mod after this one (like the "full" 1.3 or 1.2), then the second mod will overwrite the first.

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Re: Battlefront: Evolved 1.0

Postby Kingpin » Fri Jan 31, 2014 10:06 am

Maveritchell wrote:
Kingpin wrote:I am almost certain that the normal version of the v1.3 patch WILL NOT WORK, no matter the installing order.


This isn't really a mystery - all this mod is is a side replacement mod. It'll work with any other mod. If you install a second side replacement mod after this one (like the "full" 1.3 or 1.2), then the second mod will overwrite the first.



Actually, I think this would not override the v1.3, lite or full, as it is the game's first priority. Atleast that is what I have found.

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Re: Battlefront: Evolved 1.0

Postby Twilight_Warrior » Sat Feb 01, 2014 1:01 pm

Kingpin wrote:Actually, I think this would not override the v1.3, lite or full, as it is the game's first priority. Atleast that is what I have found.

To put it simply, you are wrong. The game is not designed to "prioritize" one mod over another.

To put it more technically,
This mod overwrites .lvl files inside the SIDE folder.
The "full" v1.3 patch overwrites .lvl files inside the SIDE folder.
Whichever one you install second will write over the first, essentially deleting whatever changes the first made.

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Re: Battlefront: Evolved 1.0

Postby Havoc 526 » Sat Feb 08, 2014 10:16 am

I have the full version installed with this mod, it works perfectly.

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Re: Battlefront: Evolved 1.0

Postby Kingpin » Tue Feb 11, 2014 8:55 pm

Havoc 526 wrote:I have the full version installed with this mod, it works perfectly.

Which did you install first?

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Re: Battlefront: Evolved 1.0

Postby Eaol » Tue Feb 18, 2014 2:18 am

I get an issue where I can't play some maps with lighting set to maximum like I could before adding both 1.3 and Evolved. I've not figured out what the problem is, and I have no idea how to interpret the log file that comes from running the debug .exe. I'm certain it has to do with one of these things, presumably the 1.3 patch (I was able to run all maps at highest settings until I installed v1.3), and then I guess it has nothing to do with the sides, because I pretty much replace the 1.3 sides when I install Evolved (assuming Evolved sides work fine on all settings). But yeah, there shouldn't be an issue regarding Evolved's compatibility with 1.3, since Evolved only overwrites the sides that 1.3 previously overwrote.

:\

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Re: Battlefront: Evolved 1.0

Postby Marth8880 » Tue Feb 18, 2014 3:39 am

Which version of the 1.3 patch are you installing? Have you tried installing the 'lite' version without the 1.2 sides?

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Re: Battlefront: Evolved 1.0

Postby kinetosimpetus » Tue Feb 18, 2014 8:11 am

The latest patch version, r129 I think, should be the only version of 1.3 anyone uses. It works perfectly alongside this mod, doesn't matter what order they are installed but it might be easier to install 1.3 r129 then Evolved 1.0.

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Re: Battlefront: Evolved 1.0

Postby THEWULFMAN » Sun Mar 23, 2014 5:19 am

Updated the first post with credits. I should have done that from the start. No one even reads the Readmes anyway.

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Re: Battlefront: Evolved 1.0

Postby Eaol » Sun Mar 23, 2014 6:14 pm

Oh. My issue was graphics card-related; something in the pack's sides didn't agree with my card. Turns out, if I am able to get them working on this computer it still doesn't look the way it's supposed to. Sorry about that.

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Re: Battlefront: Evolved 1.0

Postby PRECISION » Mon Mar 24, 2014 1:16 pm

The only thing that would be better than this would to be 501st phase 1 clones

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Re: Battlefront: Evolved 1.0

Postby DarthVader » Fri Apr 04, 2014 7:57 pm

You should make another like this with clone shocktroopers. These new animations are awesome!

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Re: Battlefront: Evolved 1.0

Postby Kingpin » Sat Apr 05, 2014 9:33 am

Dooku DESPERATELY needs to be fixed. Lol.

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Re: Battlefront: Evolved 1.0

Postby AQT » Thu Sep 25, 2014 3:19 pm

I fixed up the stock Dooku texture a while back: viewtopic.php?p=494225#p494225

For a future version of the mod, if there will ever be one...


Last bumped by THEWULFMAN on Thu Sep 25, 2014 3:19 pm.

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