Battlefront: Evolved 1.0

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Re: Battlefront: Evolved 1.0

Postby Marth8880 » Mon Apr 29, 2013 12:21 am

Adjusting the specular decay. ;)

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Re: Battlefront: Evolved 1.0

Postby Eaol » Mon Apr 29, 2013 7:03 pm

The new sides are amazing. Here are some images I enjoy:

Hidden/Spoiler:
Image
Image
Image

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Re: Battlefront: Evolved 1.0

Postby Jendo7 » Fri May 17, 2013 7:12 am

Just seen this and all I have to say is great work, looks really professional. :thumbs:

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Re: Battlefront: Evolved 1.0

Postby kitfisto15678 » Sat Jun 15, 2013 9:56 pm

I tried this mod out a couple of days ago and played both single and multi player. This is an amazing mod that really spices up the game, and for the better! I am extremely impressed on how good it is and it is obvious you put lots of time into it.

Here are my suggestions if you do another version (if you do another version it could only get better)

1) Pay more attention to the CIS. HD skins and anything that will make them fit with the rest of the mod would be great. One thing I would love to see is the MagnaGuard with the cape. That is the only reason I really liked the 1.2 patch. I read that you were having trouble with it but if you could find a way it would make this mod a lot better!

2) Pay more attention to the other heroes and vehicles. I love what you did with the heroes you edited and they look a lot better, but just think, HD Boba Fett skin! HD X-Wing Fighter! :faint:


Overall I would give this mod 10/10 and it can only get better. I will be using these for a long time! :thumbs:




EDIT: BUG REPORT!
When Obi-Wan crouches he just turns off his lightsaber. I'm not sure about the other heoes yet.

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Re: Battlefront: Evolved 1.0

Postby THEWULFMAN » Sat Jun 15, 2013 11:00 pm

All the heroes turn off their lightsabers when crouched. It's been there since 2005, I didn't change that. :p

As for "more HD things" I add what I have available to me. Boba Fett's texture is one of the better ones as it were anyway. :p

re:CIS

If there was more to do, I'd do it. We added an environment map to the SBD, new texture and specular to the Droideka and changed the shotgun model. I had issues with the caped Magnaguard, thus I didn't add it.

Thanks for the feedback.

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Re: Battlefront: Evolved 1.0

Postby DylanRocket » Sat Jun 15, 2013 11:08 pm

kitfisto15678 wrote:EDIT: BUG REPORT!
When Obi-Wan crouches he just turns off his lightsaber. I'm not sure about the other heoes yet.


Don't forget Anakin.And he turns it off but does not crouch.Like runs slowly with his saber off.(Some reason I kind of like it mainly because everyone with a Light Saber has it on at all times(Well not Sidious :P ))

I was really impressed by this mod.I am actually going to keep this unlike most side mods.I hate it when side mods remove online compatibility.The new weapons and all are cool,but I prefer this type of side mod.Awesome work. :D 10/10

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Re: Battlefront: Evolved 1.0

Postby kitfisto15678 » Sun Jun 16, 2013 6:20 pm

Here are some visual examples since you don't get my bug report.

This is how they usually crouch.
Hidden/Spoiler:
Image


This is how Obi-Wan and Anakin crouch in your mod.
Hidden/Spoiler:
Image


If this is online compatible then I don't think that is supposed to happen.

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Re: Battlefront: Evolved 1.0

Postby DylanRocket » Sun Jun 16, 2013 6:32 pm

kitfisto15678 wrote:Here are some visual examples since you don't get my bug report.

This is how they usually crouch.
Hidden/Spoiler:
Image


This is how Obi-Wan and Anakin crouch in your mod.
Hidden/Spoiler:
Image


If this is online compatible then I don't think that is supposed to happen.


Hidden/Spoiler:
Did you find out about Anakin by my post or playing :P


Well anyway,this is still compatible but I believe you see your person standing but it makes no difference.

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Re: Battlefront: Evolved 1.0

Postby THEWULFMAN » Sun Jun 16, 2013 11:44 pm

Thanks for the feedback, I'll look into it. It's still online compatible, it's only an animation issue.

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Re: Battlefront: Evolved 1.0

Postby Zapattack1234 » Mon Jun 17, 2013 10:29 pm

I'm still using these sides for multiplayer and i can honestly tell you the sides make the game feel almost new (buggy AI aside). Even months after the release of this mod i have to commend you again on this, nice job!

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Re: Battlefront: Evolved 1.0

Postby SWBF2 » Sat Jun 29, 2013 11:38 am

Can someone please tell me why this mod doesn't work for me? I have v1.3 installed, but not BFX. I extracted all the files to the bf2 side folder but the only change I noticed was the rebels faces looked different from one another. Does my bf2 graphic settings have to be set to 'High' in order for this mod to work? Can someone please respond to this.

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Re: Battlefront: Evolved 1.0

Postby kitfisto15678 » Sat Jun 29, 2013 12:55 pm

Did you place all the files that you extraced from the file you downloaded into the "SIDE" folder? And say replace?

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Re: Battlefront: Evolved 1.0

Postby SWBF2 » Sat Jun 29, 2013 1:39 pm

kitfisto15678 wrote:Did you place all the files that you extraced from the file you downloaded into the "SIDE" folder? And say replace?

Well I first extracted all the original files to my documents folder. Then I extracted the evolved files into the sides folder. But it doesn't work. Any ideas of what I did wrong?

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Re: Battlefront: Evolved 1.0

Postby THEWULFMAN » Sat Jun 29, 2013 1:42 pm

No you don't need to be set to high in order to see all the changes. Pretty sure the version of specular we used works with all lighting settings.

As long as you install this after the 1.3 patch (that has the 1.2 sides included), you should be fine.

Then again, this is Zero. I'm not surprised by anything that Zero does. Zero logic.

Take some screenshots of the Rebels (on Yavin) and the Republic (on Coruscant). All the classes in the unit select screen will be fine.

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Re: Battlefront: Evolved 1.0

Postby SWBF2 » Sat Jun 29, 2013 1:58 pm

THEWULFMAN wrote:No you don't need to be set to high in order to see all the changes. Pretty sure the version of specular we used works with all lighting settings.

As long as you install this after the 1.3 patch (that has the 1.2 sides included), you should be fine.

Then again, this is Zero. I'm not surprised by anything that Zero does. Zero logic.

Take some screenshots of the Rebels (on Yavin) and the Republic (on Coruscant). All the classes in the unit select screen will be fine.

Ok I installed BFX, Don't see much of a difference and still not working even on BFX. The rebels on Yavin seem to have the regular yavin camo. The republic on coruscant look just like how the v1.3 patch made them. Also the stormtroopers don't seem to turn their heads a bit like how they are supposed to, also the stormtroopers still look like the stock version not like the evolved version. I still cant figure out why the evolved is not working. Do I have the extract the stock files out and put the evolved files in, OR just put the evolved files in and replace all?

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Re: Battlefront: Evolved 1.0

Postby Marth8880 » Sat Jun 29, 2013 5:16 pm

I'm pretty sure BFX doesn't pull art assets from the shipped sides.

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Re: Battlefront: Evolved 1.0

Postby kitfisto15678 » Sat Jun 29, 2013 5:55 pm

Worst comes to worst reinstall SWBFII then install Evolved then the 1.3 patch. I don't know if you need the patch for the mod but it's always good to have it. :wink:

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Re: Battlefront: Evolved 1.0

Postby SWBF2 » Sat Jun 29, 2013 6:24 pm

kitfisto15678 wrote:Worst comes to worst reinstall SWBFII then install Evolved then the 1.3 patch. I don't know if you need the patch for the mod but it's always good to have it. :wink:

Whats funny is I have reinstalled BF2 on my computer many times for the past day now and v1.3 patch already comes with it, no need to download it. So I already have 1.3 patch.

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Re: Battlefront: Evolved 1.0

Postby Maveritchell » Sat Jun 29, 2013 6:44 pm

SWBF2 wrote:
kitfisto15678 wrote:Worst comes to worst reinstall SWBFII then install Evolved then the 1.3 patch. I don't know if you need the patch for the mod but it's always good to have it. :wink:

Whats funny is I have reinstalled BF2 on my computer many times for the past day now and v1.3 patch already comes with it, no need to download it. So I already have 1.3 patch.


There is no copy of the game that comes with the 1.3 patch. Where did you find your copy?

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Re: Battlefront: Evolved 1.0

Postby SWBF2 » Sat Jun 29, 2013 6:56 pm

Maveritchell wrote:
SWBF2 wrote:
kitfisto15678 wrote:Worst comes to worst reinstall SWBFII then install Evolved then the 1.3 patch. I don't know if you need the patch for the mod but it's always good to have it. :wink:

Whats funny is I have reinstalled BF2 on my computer many times for the past day now and v1.3 patch already comes with it, no need to download it. So I already have 1.3 patch.


There is no copy of the game that comes with the 1.3 patch. Where did you find your copy?


I bought it.... But when I first installed the game, it did not come with the 1.3 patch, I then proceeded to install the patch but it did not work, so I uninstalled BF2 (Add and remove programs). But when I reinstalled it, the game came with 1.3 patch. I uninstalled it again and reinstalled it but it kept coming with the patch. So yeah...

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