CW Late Demonstration

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Nedarb7
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CW Late Demonstration

Post by Nedarb7 »

I've been working on a mod called Clone Wars Expansion for quite a while and
now that I'm working on BFU I don't spend so much time on it, so I decided to
create two demos, one for the Clone Wars Late game mode and one for the
Clone Wars Early demo. They will take place on Utapau (for Late) and Kamino
(for Early). Now this is obviously the Late demo (if you read the topic name),
so on to the details.

Sides:
REP - Clone Trooper, Assault Trooper, Airborne Trooper
CIS - Battledroid, Droideka, Super Battledroid

Specialized gameplay:
Imitates the scene when the clones drop from the.... You know, how about
I leave it as a surprise :D .

GameMode Script:
Reach 180 pts as a team when 1 kill = 2 team pts

Images:
Hidden/Spoiler:
ImageImageImageImage


Link (fixed):
CLICK

Readme:
Hidden/Spoiler:
--Clone Wars Late Demo--
-by Nedarb7-

How to install: Place the OOD folder into your addon folder.

How to uninstall: Remove the OOD folder from your addon folder.

_________________________________________________________

Info:
Basic demonstration of CW Late, including three classes for
each side, REP: Clone Trooper, Assault Trooper, Airborne
Trooper, CIS: Battledroid, Droideka, Super Battledroid,
Custom script: reach 180 pts as a team, specialized gameplay

Adds Mode CW Late to Utapau.

_________________________________________________________

Important: -All about shields-

To kill a droideka you must first drain its shield then
throw a grenade in order to deal damage to it.

_________________________________________________________

Credits:
-Pandemic for assets-
-Lucasarts for Battlefront-
-Gametoast for being great-
-Many people on gametoast-

_________________________________________________________

Misc.

This IS a demo all content is due to change.

ENJOY! - Nedarb7



Nedarb7/Mods 2013
Last edited by Nedarb7 on Thu May 21, 2015 10:16 pm, edited 4 times in total.
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Ant
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Re: CW Late Demonstration

Post by Ant »

Awesome! I'm glad some people are finally releasing mini mods/demos...they are just so cute! :P Can't wait to try it out. Expect gameplay of it soon :thumbs:
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Re: CW Late Demonstration

Post by DarthSolous »

DLed. :thumbs:
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Re: CW Late Demonstration

Post by Zapattack1234 »

nice work nebarb it looks great
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Re: CW Late Demonstration

Post by Nedarb7 »

Thanks! :thumbs: Glad you guys like it!
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Re: CW Late Demonstration

Post by CommanderCody »

Looks really good sir :D
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Re: CW Late Demonstration

Post by Nedarb7 »

Thank you Cody, now lets get a move on, we've got a battle to win here! :wink:
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Re: CW Late Demonstration

Post by DarthSolous »

:funny2: RotS reference ftw.
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Re: CW Late Demonstration

Post by Cleb »

Played it, it was pretty cool, though it would have been cool with gunships... Well, I guess this is a demo, so... All in all it was very intense and fun :)
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Re: CW Late Demonstration

Post by Nedarb7 »

Cleb wrote:Played it, it was pretty cool, though it would have been cool with gunships... Well, I guess this is a demo, so... All in all it was very intense and fun :)
Thanks, I was trying to add gunships but it didn't turn out so well :( .
Hidden/Spoiler:
Besides when do you see gunships during that scene?
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Re: CW Late Demonstration

Post by DarthSolous »

Nedarb7 wrote:
Hidden/Spoiler:
Besides when do you see gunships during that scene?
You see them when they're continually ferrying troops into each level.
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Re: CW Late Demonstration

Post by Cleb »

In the movie, as DarthSolous said, gunships are in the background the whole time, shooting at the CIS. All you need to do to get gunships in the map (if you are able to edit the map) is place them as a prop or a vehicle spawn and animate them. If you want them to shoot, maybe this will help:forums/viewtopic.php?f=27&t=28425 :wink:
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Re: CW Late Demonstration

Post by Nedarb7 »

Okay, I remember the gunships now
Cleb wrote:All you need to do to get gunships in the map (if you are able to edit the map) is place them as a prop or a vehicle spawn and animate them. If you want them to shoot, maybe this will help:forums/viewtopic.php?f=27&t=28425 :wink:
Thanks, but I don't think I'll be adding gunships :wink: Always good for future reference though!
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Re: CW Late Demonstration

Post by Ant »

0827ANT1'S RATING:
FunFactor: 9.5/10
Quality: 9/10
Critical Reviews: 5/5

OVERALL RATING: 9.4/10 (Great)
llllllllllllllllllllllllllllllllllllllllllllllllll

Overview: Okay, I really enjoyed this mod, it was a quite awesome demo. Since it's a demo, my expectations were lowered, but this mod exceeded in above expectations. The classes are really cool, the Clonetrooper just needs a tad more work. I really enjoyed it, as with spawning in a new area, it was very climatic. However, I think you could have added heroes. Also, one more class that was unlockable would be nice. And since the mod had only 3 classes per side, you can't really screw up making them look crappy, unlike a giant mod with tons of classes, where they spend a little time on each class. Due to all these pros and cons, it's one of the best "mods" I ever seen due to it being so simple, allowing it to be well polished and fun. :)

NOTE: Expect gameplay of it soon :D
Last edited by Ant on Mon Apr 22, 2013 4:03 pm, edited 7 times in total.
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Re: CW Late Demonstration

Post by Cleb »

Nedarb7 wrote:Okay, I remember the gunships now
Cleb wrote:All you need to do to get gunships in the map (if you are able to edit the map) is place them as a prop or a vehicle spawn and animate them. If you want them to shoot, maybe this will help:forums/viewtopic.php?f=27&t=28425 :wink:
Thanks, but I don't think I'll be adding gunships :wink: Always good for future reference though!
Ok, I'm fine with that, gunships are my favorite ship and I can't just pass up a chance to see them :lol: so I was just wondering. :wink:
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Re: CW Late Demonstration

Post by Nedarb7 »

Ant wrote:0827ANT1'S RATING:
FunFactor: 9.5/10
Quality: 9/10
Critical Reviews: 5/5

OVERALL RATING: 9.4/10 (Great)
llllllllllllllllllllllllllllllllllllllllllllllllll

Overview: Okay, I really enjoyed this mod, it was a quite awesome demo. Since it's a demo, my expectations were lowered, but this mod exceeded in above expectations. The classes are really cool, the Clonetrooper just needs a tad more work. I really enjoyed it, as with spawning in a new area, it was very climatic. However, I think you could have added heroes. Also, one more class that was unlockable would be nice. And since the mod had only 3 classes per side, you can't really screw up making them look crappy, unlike a giant mod with tons of classes, where they spend a little time on each class. Due to all these pros and cons, it's one of the best "mods" I ever seen due to it being so simple, allowing it to be well polished and fun. :)

NOTE: Expect gameplay of it soon :D
Wow, thanks Ant! :D . I'm glad you like it!
Cleb wrote:Ok, I'm fine with that, gunships are my favorite ship and I can't just pass up a chance to see them :lol: so I was just wondering. :wink:
:lol: I see. Thanks for the suggestion anyways!
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Re: CW Late Demonstration

Post by Ant »

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Re: CW Late Demonstration

Post by Nedarb7 »

Thanks Ant! :D I found a little buggy, you may have noticed the first loadscreen flashes into
a custom one at the last second. Uploading a fixed version. :)

-EDIT-
The Loadscreen bug has been fixed
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Re: CW Late Demonstration

Post by kitfisto15678 »

I tried this out and I like the new sides and quick match. I look forward to the mod!

My only suggestion would be to maybe have AI only heroes that fight in the battle. That could make it interesting. :)
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Re: CW Late Demonstration

Post by Nedarb7 »

Thanks for the feed back, hopefully I can release the early demo very soon :D
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