Bespin: Imperial Base [Removed]

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BF2-Master
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Bespin: Imperial Base [Removed]

Post by BF2-Master »

[Link Removed]
Last edited by BF2-Master on Sat Jun 29, 2013 11:11 pm, edited 1 time in total.
Marth8880
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Re: Bespin: Imperial Base - BETA Release

Post by Marth8880 »

Did you ever add lighting?
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Re: Bespin: Imperial Base - BETA Release

Post by BF2-Master »

Marth8880 wrote:Did you ever add lighting?
Not yet, unfortunately. It'll be there before the final. Probably shouldn't make promises. I've kinda been pushing it off until everything else is done.
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Re: Bespin: Imperial Base - BETA Release

Post by Marth8880 »

Why, exactly? Lighting should be one of the first things that's put into any map. It's literally that important.
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Re: Bespin: Imperial Base - BETA Release

Post by THEWULFMAN »

It also takes about 45 seconds to do. Longer if you bother making the sun match up with the lighting properly, most people don't care *too* much about that.
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Re: Bespin: Imperial Base [Removed]

Post by BF2-Master »

I was hoping to re-upload a new BETA version as soon as lighting was added. Unfortunately, the map's been crashing ever since, even after removing the lighting (I made a copy, so nothing lost.) and the custom units.

Not really sure what's going on but as soon as it's playable there'll be a new BETA. If anyone would like to help, there's a topic in SWBF2 Modding (I'm not sure if linking to it is okay?) with as much information as I can provide.

BTW, here's how it looks w/ lighting in ZE:
Hidden/Spoiler:
Image
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