Tatooine: Mos Nytram (Updated map, added h/a droids)
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- Eaol
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Tatooine: Mos Nytram (Updated map, added h/a droids)
Tatooine: Mos Nytram
Hey, this is my first map, and I know there are two crates on the map that seem to be levitating a few inches.
Now that that's out of the way, Mos Nytram is actually based off of an actual place in Star Wars lore, a secluded area on Tatooine where Owen Lars purchased some swoop bike or whatever.
The map is medium-sized, containing some open areas and some tighter places, including a sort of market/courtyard area where there's a central command post and two big open areas to the east and west with command posts (don't worry, there's a little cover and you can navigate the map pretty safely). Balance-wise, I didn't encounter any issues in either era; I've not touched the sides except to change heroes and to make sure desert variants for Rebels and Imperials were present. The idea was to sort of make a map that could arguably fit in with the stock maps as far as visual quality goes - I used mostly stock props with a few assets from Rends' Spaceport and I think one model from a pack released by ANDEWEGET (a sort of stand with food in it, which I used around the central market CP).
_____________________________________________________________
Heroes
CW Conquest - Anakin Skywalker (REP) vs. Count Dooku (CIS)
GCW Conquest - Boba Fett (IMP) vs. Luke Skywalker (ALL)*
_____________________________________________________________
Screenshots
_____________________________________________________________
Things to do later on:
-Environmental sound effects
-Foliage collision sounds
_____________________________________________________________
Readme
_____________________________________________________________
UPDATED - Download Link:
https://www.dropbox.com/s/dvbqrkopgbfst ... ram2.0.zip
I added health/ammo droids, expanded the town to command post 3, and fixed lots of floating props, as well as added a few more hubs and connections for bots to better exploit map space.
_____________________________________________________________
*I might change this later - I actually intended to get the Tatooine Luke instead of the RotJ one, but I guess the stock one doesn't exist or function and because of my laziness I didn't bother getting one from the internet; also I understand it's a bit strange having two heroes with drastically differing weapons and I don't know if people will hate me for that.
Hey, this is my first map, and I know there are two crates on the map that seem to be levitating a few inches.
Now that that's out of the way, Mos Nytram is actually based off of an actual place in Star Wars lore, a secluded area on Tatooine where Owen Lars purchased some swoop bike or whatever.
The map is medium-sized, containing some open areas and some tighter places, including a sort of market/courtyard area where there's a central command post and two big open areas to the east and west with command posts (don't worry, there's a little cover and you can navigate the map pretty safely). Balance-wise, I didn't encounter any issues in either era; I've not touched the sides except to change heroes and to make sure desert variants for Rebels and Imperials were present. The idea was to sort of make a map that could arguably fit in with the stock maps as far as visual quality goes - I used mostly stock props with a few assets from Rends' Spaceport and I think one model from a pack released by ANDEWEGET (a sort of stand with food in it, which I used around the central market CP).
_____________________________________________________________
Heroes
CW Conquest - Anakin Skywalker (REP) vs. Count Dooku (CIS)
GCW Conquest - Boba Fett (IMP) vs. Luke Skywalker (ALL)*
_____________________________________________________________
Screenshots
Hidden/Spoiler:
_____________________________________________________________
Things to do later on:
-Environmental sound effects
-Foliage collision sounds
_____________________________________________________________
Readme
Hidden/Spoiler:
_____________________________________________________________
UPDATED - Download Link:
https://www.dropbox.com/s/dvbqrkopgbfst ... ram2.0.zip
I added health/ammo droids, expanded the town to command post 3, and fixed lots of floating props, as well as added a few more hubs and connections for bots to better exploit map space.
_____________________________________________________________
*I might change this later - I actually intended to get the Tatooine Luke instead of the RotJ one, but I guess the stock one doesn't exist or function and because of my laziness I didn't bother getting one from the internet; also I understand it's a bit strange having two heroes with drastically differing weapons and I don't know if people will hate me for that.
Last edited by Eaol on Fri Feb 28, 2014 9:31 am, edited 3 times in total.
- MileHighGuy
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Re: Tatooine: Mos Nytram
Cool map. the colors mesh together really well and I like the background structures you added. The only thing I can criticize is the ai seeing through tall grass. You should totally put in some of your awesome models for your next map.
- Eaol
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Re: Tatooine: Mos Nytram
Is there anything that can be done about the AI seeing through the grass?
- MileHighGuy
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Re: Tatooine: Mos Nytram
I cant remember which but there was a topic made about it a while ago. I couldn't find anything in a search. Its not really a big deal in your map anyways, I was just trying to be constructive.
- Eaol
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Re: Tatooine: Mos Nytram
Also, am I the only one who has an issue with either the 1.3 patch or the Battlefront Evolved 1.0 thing where I can no longer put my lighting settings on maximum? It's really bothering me and I know for certain it's got to do with of one of those things.
I don't know what my map looks like on high settings :\
I don't know what my map looks like on high settings :\
- Marth8880
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Re: Tatooine: Mos Nytram
I've never had any problems like that before. 

- Eaol
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Re: Tatooine: Mos Nytram
It's strange. When I reinstalled the game, I had remembered I had that problem, so before installing any mods, I went through every single map and each one ran perfectly on the highest settings. I installed the setup version of the 1.3 patch, and then Naboo and some other maps crashed if the lighting was turned to maximum. I thought it might have been something with the sides, but when I installed the Evolved sides, which replace the 1.3 sides, I still had the issue. Still can't rule out the sides, but if you don't have that issue and you've done it, I don't know.
- Marth8880
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Re: Tatooine: Mos Nytram
Bizarre. What's your graphics card?
- Eaol
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Re: Tatooine: Mos Nytram
Intel(R) HD Graphics 4000 - it's a laptop and yeah. I feel like it might have something to do with it, but it's bizarre because I know the regular game works perfectly fine on high settings on this laptop.
EDIT: My friend also has this problem - we installed 1.3 and Battlefront Evolved 1.0 the same way.
EDIT: My friend also has this problem - we installed 1.3 and Battlefront Evolved 1.0 the same way.
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