Prakith 1.2

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Prakith 1.2

Postby Jaspo » Sat Mar 01, 2014 3:16 pm

Prakith 1.2
by Jaspo

Version 1.2 of Prakith features the addition of a proper roadway to the clifftop section of the city, the addition of an Intimidator cannon as a destructable command post, an improved sky, some new building models, custom turrets, and a few more tanks! Initial command post ownership has also been rearranged in an attempt to bring balance to the force, though I've noticed that battles on Prakith can tend to vary wildly in their outcomes. It's all about the CPs, people.

Screenshots:
Hidden/Spoiler:
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Readme:
Hidden/Spoiler:
Prakith
version 1.2

by Jason Gieske (Jaspo)
jaspojag1 at gmail dot com

A fortress world of the Empire.

Recently, Emperor Palpatine did some bargaining with an extra-galactic entity known as CORE and accquired a shipment of very big guns...Intimidator Class Long Range Plasma Cannons, to be exact.
He ordered that they be installed on the fortress worlds of the galactic core, and also commanded that the public works departments of the cities where they were installed should do their level best
to beautify the immediate surroundings.

Installation: Put the PRK folder in your addon folder (C:/program files/LucasArts/SWBF2/gamedata/addon)

modes: CW and GCW Conquest.

Changes since 1.0 (which was the contest version):

-will now list me as the developer, rather than the "contest developer"
-expanded/beautified the city on the clifftop, added 2 cps
-added tanks
-added turrets
-added a mapbounds region and a better minimap
-added lighting
-added motion and glow to the sky, modified the texture accordingly
-changed some of the textures so they aren't the same as the ones on Jade Moon
-updated the loadscreen

Changes since 1.1 (which was the first post-contest release):

-expanded/beautified the city on the clifftop some more, added actual pavement with curb & gutter, and more street lights
-added the Intimidator cannon (my own model) as a destructable command post for the Empire/Republic
-modeled & added some buildings suited for sniping
-added more tanks
-changed & fixed the planning and barriers, now tanks can go more places
-added a cloud layer to the sky
-added sniping, cover, and mine laying hintnodes
-changed which command posts the teams start with, to rebalance after the addition of the Intimidator cp
-modified various textures to match each other better
-fixed lowrez texture color of main mygeeto tower
-increased the max number of rocketeer units for all factions
-now my custom turrets are actually in use, instead of the Hoth ones
-fixed the missing lightsaber sounds
-updated the loadscreen
-updated the minimap
-changed the haze color to match the light color

Credits:

Half the props are mine. The other half, as well as the units and engine, are Pandemic/Lucas Arts'.
“THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.”

"In the beginning God created the heavens and the earth...then God said, let us make man in our image..."
-Genesis
"we desire to create because He first created"
-Mav

download:
http://www.mediafire.com/download/825nz ... h__1_2.zip
Last edited by Jaspo on Sat Mar 01, 2014 6:53 pm, edited 1 time in total.

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Re: Prakith 1.2

Postby Marth8880 » Sat Mar 01, 2014 4:21 pm

Screenshots? :o

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Re: Prakith 1.2

Postby Jaspo » Sat Mar 01, 2014 4:58 pm

Oh, my bad. I'll get on that...

edit: fixed.
Last edited by Jaspo on Sat Mar 01, 2014 6:53 pm, edited 1 time in total.

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Re: Prakith 1.2

Postby MileHighGuy » Sat Mar 01, 2014 6:28 pm

Whoa sweet map Jaspo. It doesn't feel like any map I've played.

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Re: Prakith 1.2

Postby Eaol » Sat Mar 01, 2014 7:47 pm

I like how this looks! I feel like it's improved visually quite a bit judging by the screenshots. The texture on the cannon kind of looks weird to me, but I'll try this out. :D

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Re: Prakith 1.2

Postby MikeTheBeast55 » Sat Mar 01, 2014 8:12 pm

The map looks FANTASTIC!!! This is probably where the author spent the majority of his/her time on the actual map. But the units were mostly default which upsetted me quite a bit but I can deal with the map having default sides (Only New Unit is Luke). I am not a fan of default sides AT ALL, which is why I downloaded A LOT of mods that had new units. The author has potential with the map but the sides lack a little bit. All in all it is a great map (minusing the sides).

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Re: Prakith 1.2

Postby Eaol » Sat Mar 01, 2014 8:30 pm

Yup. It's much better than I had expected. I really really like the turrets and the buildings and how the AI didn't seem to do anything exceptionally irrational during gameplay. Nice work.

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Re: Prakith 1.2

Postby Kingpin » Tue Mar 04, 2014 7:11 pm

Reminds me of a SWTOR-esk city. Looks great!

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Re: Prakith 1.2

Postby TWINKEYRUNAWAY » Tue Mar 04, 2014 8:52 pm

I like the defualt units, no problem for me since if I wanted custom units, I could create my own lvl files for this map to read from. Very pandemic looking, big plus Jaspo.

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