City Watch 3.7

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City Watch 3.7

Postby Noobasaurus » Tue May 27, 2014 9:37 pm

I'm going to keep this short and sweet. Basically, this mod adds a new era to Mos Eisley called City Watch. It's only available in multiplayer because it won't start without at least one person on each team. The pre-game timer will continually repeat until one person is on each team. Once you have at least one Stormtrooper and one assassin, then the fun begins. The assassin tries to blend in with the other jawas and escape the police officer (Stormtrooper) for five minutes. They can also choose to kill the police officer with their "Fusion Incinerator." The officer has to look carefully at the AI patterns and see which ones are weird. However, if he kills an innocent jawa, he loses!

The jawas also have spears that are a 1 hit kill. I made this yesterday and finished it today. I'll probably add more maps soon. I also haven't tested this online but I'm pretty sure it'll work fine.

ALSO: remains of dead people. --nope.

DOWNLOAD (v3.7)

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Legacy Downloads:


Now with screenshots!
Hidden/Spoiler:
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I'll also try to get a server up sometime later this week for people to play on. Stay tuned!

Best played with more cops than jawas.
Last edited by Noobasaurus on Tue Aug 19, 2014 8:41 pm, edited 24 times in total.

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Re: City Watch 1.0

Postby MileHighGuy » Tue May 27, 2014 10:35 pm

wow so fast! cool! Lets test it soon.

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Re: City Watch 1.0

Postby Noobasaurus » Tue May 27, 2014 10:44 pm

I'll probably be able to play it tomorrow from 4-7 PM PST.

I'll also probably revert the spawning system in Prop Hunt to this one. It's much better but takes more time to spawn. The best upside is that it actually works 100% of the time. I'll probably fix Prop Hunt tomorrow and begin work on another mod. The next mod will be similar to this one but a little different and based on a game mode in another game. I'm sure it'll be a lot of fun as well! :D

And maybe when I start my next mod tomorrow I'll record the entire thing from start to finish. Then I can speed it up and have a super duper time lapse of how I make a mod. "ALL SECRETS, REVEALED, NEXT ON ABC NEWS."

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Re: City Watch 1.0

Postby JimmyAngler » Wed May 28, 2014 9:45 am

screenies?

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Re: City Watch 1.0

Postby TWINKEYRUNAWAY » Wed May 28, 2014 1:37 pm

Screens please?

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Re: City Watch 1.0

Postby MileHighGuy » Wed May 28, 2014 2:21 pm

Noobasaurus wrote: Sorry about no screenshots, but all it has in it is jawas and stormtroopers. I can get some shots of those guys running around if you really need them.

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Re: City Watch 1.0

Postby Noobasaurus » Sat Jun 07, 2014 12:48 pm

Hidden/Spoiler:
Server is up!

EDIT: Server is down for today. I have lots of work to do.


Version 2.0 is out! More weapons, more units, more people running around, more FUN! I'll try to host a server tonight around 8PM PST.

I'll try to get some screenshots up soon as well.

EDIT: Screenshots are up!

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Re: City Watch 2.0

Postby Kingpin » Sat Jun 07, 2014 4:50 pm

Nice! Was playing this with friends all day!

Question: is it intended to have one assassin and multiple police? Or the other way around?

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Re: City Watch 2.0

Postby KeepAmazinn » Sat Jun 07, 2014 4:51 pm

Will this mod work offline still?

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Re: City Watch 2.0

Postby MileHighGuy » Sat Jun 07, 2014 5:00 pm

I will be there for the server!

EDIT: sorry, missed it :roll:
Last edited by MileHighGuy on Sun Jun 08, 2014 12:15 am, edited 1 time in total.

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Re: City Watch 2.0

Postby Noobasaurus » Sat Jun 07, 2014 10:38 pm

Kingpin wrote:Question: is it intended to have one assassin and multiple police? Or the other way around?

I think that one assassin and multiple police is the way to go. I personally haven't tested it for balance purposes, but I think that this would be the best way to do it.

KeepAmazinn wrote:Will this mod work offline still?

Yes, but you won't be able to do much. All you can do is run around and test out the units. Next release I'll try not to forget to remove it from the single player instant action list.

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Re: City Watch 2.0

Postby JimmyAngler » Sat Jun 07, 2014 10:53 pm

Server Name? I'll try to be there.

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Re: City Watch 2.0

Postby Noobasaurus » Sat Jun 07, 2014 10:55 pm

It'll be City Watch. And it's UP!

One of these days I'm going to make a singleplayer and multiplayer compatible super awesome game mode.

EDIT: Server is down for the night. I'll probably put one up tomorrow at the same time if anyone wants to play.

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Re: City Watch 2.0

Postby KingoftheWampas » Mon Jun 16, 2014 11:58 am

I am a huge fan of this mod, it is one of my all time favorites! My only criticism is that you can push "Q" (or whatever your auto lock key may be) and it will reveal the spy if they are in the area. Other than that, this mod is perfect!

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Re: City Watch 2.0

Postby Locutus » Mon Jun 16, 2014 6:39 pm

Wow, I totally missed this release!
Sounds pretty cool, will definitely try this out on the next lan.
...Can you maybe upload V2 somewhere else? I can download V1 but Google Drive refuses to let me download the new version.

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Re: City Watch 2.0

Postby Marth8880 » Mon Jun 16, 2014 6:59 pm

Locutus wrote:...Can you maybe upload V2 somewhere else? I can download V1 but Google Drive refuses to let me download the new version.

https://www.dropbox.com/s/ucm7kgmxtw8ra ... %202.0.rar

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Re: City Watch 2.0

Postby Locutus » Mon Jun 16, 2014 7:20 pm

Thanks a bunch, Marth! :)

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Re: City Watch 2.0

Postby Noobasaurus » Thu Jun 19, 2014 10:36 pm

KingoftheWampas wrote:I am a huge fan of this mod, it is one of my all time favorites! My only criticism is that you can push "Q" (or whatever your auto lock key may be) and it will reveal the spy if they are in the area. Other than that, this mod is perfect!

Hey, I'm glad you like it! I might be able to fix that problem in a future release. This is a very large might. I will definitely look into it though. Unfortunately, even if I am able to remove the indicators the sound will still play if the spy is detected. This doesn't seem like that huge of a problem.


Okay, maybe I'll use Dropbox now. Mediafire just tried to give me a virus with a popup ad from a download button and Google Drive doesn't work for everyone.

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Re: City Watch 2.0

Postby MileHighGuy » Thu Jun 19, 2014 10:49 pm

maybe you could load a custom common lvl (or whatever lvl the image is stored in) with the image for the indicator completely transparent. Maybe do the same and add a silent sound (if possible).

EDIT: also you should put a server up sometime soon i still haven't played!

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Re: City Watch 2.1

Postby Noobasaurus » Fri Jun 20, 2014 12:01 am

I tried to make the indicator transparent but it didn't work and I didn't feel like troubleshooting so I made everyone be able to be selected when Q is pressed. Now you can track your individual civilians wherever they go! I think this is a nice touch.

Version 2.1 is out! Changes include:
- No longer available in singleplayer!
- Mode localization is half done (still need to get the description working, but loading screen works)
- The police are now able to track the citizens individually

Check the first post for a download link.

I hope to have this added on more maps soon for version 3.

EDIT: Oh yeah I'll try to get a server up sometime tomorrow for the new version.

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