Swbf2 - Tropical kashyyyk

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KeepAmazinn
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Re: Swbf2 - Tropical kashyyyk

Post by KeepAmazinn »

PRECISION wrote:
KeepAmazinn wrote:
PRECISION wrote:
commanderawesome wrote:Yes, for the crashing.
Hmm... it works fine for me. Have you tried it with stock sides?
No... cause I got a commando in my stock sides... but I should try again
How do you have a commando in your stock sides!?
http://starwarsbattlefront.filefront.co ... d_II;79804

Ah I thought your own custom side mod bummer.
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TWINKEYRUNAWAY
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Re: Swbf2 - Tropical kashyyyk

Post by TWINKEYRUNAWAY »

its an impressive map edit. However something about the sand texture seems odd. The problem is that the ground texture looks likes it cracked and dry, yet there is lush vegatation and water everywhere. Why would the sand look like that with the tropical weather lol? I think marth might have a more fitting sand texture, its just a suggestion though.
thelegend
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Re: Swbf2 - Tropical kashyyyk

Post by thelegend »

I would had invested more time to the sand texture if the editor didn't always crash when I move with the cam around. So I did work on the islands.
PRECISION
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Re: Swbf2 - Tropical kashyyyk

Post by PRECISION »

I forgot to say it works on CW now. It only crashed twice so i'm pretty happy. But I am ready for a full blown tropic map
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