Suun Ra: Desert City v1.1 UPDATE (Sky to Ground)

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Suun Ra: Desert City v1.1 UPDATE (Sky to Ground)

Post by Deviss »

its map look like as cato neimoidia bridge :P
Generalfacu
Rebel Sergeant
Rebel Sergeant
Posts: 201
Joined: Tue Nov 05, 2013 8:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront II KOTOR
Location: Jundland wastes, Argentina

Re: Suun Ra: Desert City v1.1 UPDATE (Sky to Ground)

Post by Generalfacu »

Deviss wrote:its map look like as cato neimoidia bridge :P
That's what I say! Someone should make a map of the Battle of Cato Neimoidia as seen in TCW. Many of the models in this map could be used.
Image
Image
Image
User avatar
commanderawesome
Field Commander
Field Commander
Posts: 970
Joined: Tue Aug 13, 2013 11:58 pm
Projects :: Skin Changer - Warfront - Other stuff
Games I'm Playing :: SWBF SWTOR KotOR EaW
xbox live or psn: AaTc_CmdrAwesome
Location: The Universe

Re: Suun Ra: Desert City v1.1 UPDATE (Sky to Ground)

Post by commanderawesome »

Generalfacu wrote:
Hidden/Spoiler:
[quote="Deviss"]its map look like as cato neimoidia bridge :P
That's what I say! Someone should make a map of the Battle of Cato Neimoidia as seen in TCW. Many of the models in this map could be used.
Image
Image
Image[/hide][/quote]
I second that!
PRECISION
Master Sergeant
Master Sergeant
Posts: 176
Joined: Fri Feb 14, 2014 9:00 pm
Projects :: Full Sail University
Games I'm Playing :: StarWars Battlefront
xbox live or psn: PREICISON733
Location: Endor

Re: Suun Ra: Desert City v1.1 UPDATE (Sky to Ground)

Post by PRECISION »

YES do it. do it now! lol looks like a bad arse map to be made
JazzMaster
Master Sergeant
Master Sergeant
Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Suun Ra: Desert City v1.1 UPDATE (Sky to Ground)

Post by JazzMaster »

Well.. i would absolutely love to do a Cato Nemoidia map, but it seems nearly impossible to make one of that scale and have it look decent. It would need a lot of new, good models for those city arches and i am not that great of a modeler. Plus blending the bottom of the mountains into the clouds below would be tough to pull off with a FarRangeScene setting that would allow a great enough view distance to not have the capital ships and other far away props disappear at too close of a range. It would need some kind of large static cloud prop that i could place at the bottom of the mountains so they wouldn't look like they were just floating there.

And now with the stress of fall classes starting in just over two weeks for me, it would be hard to find the time. But i have a lot of ideas and inspiration for new projects like this one, so i hope i can squeeze in some time to make one. :D
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Suun Ra: Desert City v1.1 UPDATE (Sky to Ground)

Post by Anakin »

about the clouds you could have a look at mygeto there are also clouds under the map, but you can see all above.
Post Reply