Old Republic map pack part 4 (The Works Release)

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Rebel Warrant Officer
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Posts: 308
Joined: Thu Aug 15, 2013 11:27 am
Location: Belsavis, Maximum Security Ward
Projects :: Old Republic Map pack
Games I'm Playing :: BF2 SWTOR and GW2
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Re: Old Republic map pack part 1 (Treefall and Icebound)

Postby ZoomV » Tue Feb 24, 2015 1:54 pm

So

HUD bug
-only reported by people with 1920x1080
-not all people with 1920x1080 have bug
-only occurs on Icebound
-occurs on both 1.3 and 1.2 HUD.

I got nothing.

Master of the Force
User avatar
Posts: 4588
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Old Republic map pack part 1 (Treefall and Icebound)

Postby Anakin » Tue Feb 24, 2015 2:17 pm

Ok i retested. Disabled the v1.2 HUD, but still the same problem. I have the problem with the debug version, too.

About my Installation:
Official 1.1
Unofficial 1.3 (include the docs, remove the war hero effect)
SweetFX
Installed mods/maps:
TOR ;)
Ras Prosecuter
Deastar II Throne room
RCM
DT
BFX
Marvel4's conversion (all maps)

That's it.

here is the error log. Maybe you want to compare with one from you. I only loaded the map and select the imperials. So there shouldn't be much different from your log when you do the same steps. Then you can compare both logs (word can do that and i'm sure there will be other programms that can do it, too)

Hidden/Spoiler:
Code: Select all
Opened logfile BFront2.log  2015-02-24 1912
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum:     PC    GameSpy    german    4
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: Found custom_gc_11.lvl
custom_gc_11: Entered
ifs_freeform_init_dt.lua
ifs_freeform_start_dt.lua
custom_gc_11: Taking control of custom_GetGCButtonList()...
custom_gc_11: Taking control of custom_PressedGCButton()...
custom_gc_11: Exited
custom_gc_10: Found custom_gc_12.lvl
custom_gc_12: RCM GC Entered
ifs_freeform_init_rc.lua
ifs_freeform_start_rc.lua
custom_gc_12: Taking control of custom_GetGCButtonList()...
custom_gc_12: Taking control of custom_PressedGCButton()...
custom_gc_12: Exited
custom_gc_10: No custom_gc_13.lvl.  Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table    Known eras buttons: 28
custom_GetGMapEras(): Finished building era table    Known eras: 28
custom_GetGMapModes(): Finished building game mode table    Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table    List Length: 40
custom_SetMovieLocation()
custom_gc_12: custom_GetGCButtonList(): Entered
custom_gc_11: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_11: custom_GetGCButtonList(): Exited
custom_gc_12: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list    Known Modes: 39
ingame stream    movies\crawlgr.mvs
shell_interface: Opening movie:    movies\shellgr.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Found ..\..\addon\BDT\data\_LVL_PC\SIDE\lead.lvl.  Adding ETR's extra Dark Times missions
Cannot find ..\..\addon\BF1\data\_LVL_PC\SIDE\sen.lvl.  Skipping ETR's extra Dark Times + Conversion Pack missions

ZRC: searching for additional maps..
    BCC detected - adding rc era..
    BPF detected - adding rc era..
    GNS detected - adding rc era..
    KSD detected - adding rc era..
    KSI detected - adding rc era..
    KTC detected - adding rc era..
    NBP detected - adding rc era..
    NBT detected - adding rc era..
    RVC detected - adding rc era..
    RVH detected - adding rc era..
    TTD detected - adding rc era..
    TTM detected - adding rc era..
    Y4A detected - adding rc era..

prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile
ifs_sp_campaign: Input_Accept(): Entered:     _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton =    check_mode1
cur_button =    nil
Checkbox for check_era7 clicked
this.CurButton =    check_era7
cur_button =    nil
custom_AddMapNew()
custom_printTable():    table: 0586BB18
The key, value is:    change    table: 0586BB44
The key, value is:    era_g    1
The key, value is:    isModLevel    1
The key, value is:    mode_con_g    1
The key, value is:    bSelected    1
The key is mapluafile, the formated value is:    BVS<A>_<B>
custom_printTable(): Returning
custom_printTable():    table: 05457D4C
The key, value is:    key    mode_con
The key, value is:    subst    con
The key, value is:    showstr    modename.name.con
The key, value is:    descstr    modename.description.con
The key, value is:    icon    mode_icon_con
custom_printTable(): Returning
gMapEras[i].key =    era_g     Era =    era_g     subst =    g
Adding map:     BVSg_con     idx:     1
this.CurButton =    _map_add
cur_button =    nil
this.CurButton =    Launch
cur_button =    nil

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'loadscreen' [97f7188d] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'loadscreen' [97f7188d] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
Model "com_icon_alliance" already loaded in ather level file

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
Model "com_icon_imperial" already loaded in ather level file

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
Model "com_icon_republic" already loaded in ather level file

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
Model "com_icon_cis" already loaded in ather level file

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value.  This fixes the Leia bug.
user_script_10: No user_script_11.lvl.  Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 33

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 34

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 35

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 36

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 37

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 38

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 39

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "all_hover_combatspeeder" unknown vehicle collision "p_vehiclesphere1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "all_hover_combatspeeder" unknown vehicle collision "p_vehiclesphere2"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2119)
Weapon "imp_weap_knife" missing fire point "hp_fire"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (a50be139)!

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (a50be139)!

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'weap_inf_dc17pistol' [5271c6eb] uses 1.33 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'rep_weap_inf_z6_rotary_blaster_cannon_body' [c42de7c4] uses 8.00 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'rep_weap_inf_z6_rotary_blaster_cannon_body' [c42de7c4] uses 8.00 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'rep_weap_inf_z6_rotary_blaster_cannon_barrel_grip' [4e44c379] uses 8.00 MB

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
Texture 'rep_weap_inf_z6_rotary_blaster_cannon_barrel_grip' [4e44c379] uses 8.00 MB

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier rep_inf_bluetrooper has geometry collision

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       SpottedVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       NeedRepairVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       NeedPickupVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       NeedBackupVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       DefendPositionVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       SpottedVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       NeedRepairVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       NeedPickupVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       NeedBackupVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type:       DefendPositionVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
Model "com_inv_mesh" already loaded in ather level file

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: e4e0b19e

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a
uf_updateClassIndex(): Added class:    geo_inf_acklay
uf_updateClassIndex(): Added class:    pri_inf_bothan
uf_updateClassIndex(): Added class:    pri_inf_warrior
uf_updateClassIndex(): Added class:    pub_inf_guard
uf_updateClassIndex(): Added class:    pub_inf_rifleman
uf_updateClassIndex(): Added class:    imp_inf_rifleman
uf_updateClassIndex(): Added class:    pub_inf_rocketeer
uf_updateClassIndex(): Added class:    pub_inf_engineer
uf_updateClassIndex(): Added class:    pub_inf_officer
uf_updateClassIndex(): Added class:    pub_inf_sniper
uf_updateClassIndex(): Added class:    pub_inf_commando
uf_updateClassIndex(): Added class:    pub_inf_vanguard
uf_updateClassIndex(): Added class:    imp_inf_rocketeer
uf_updateClassIndex(): Added class:    imp_inf_engineer
uf_updateClassIndex(): Added class:    imp_inf_officer
uf_updateClassIndex(): Added class:    imp_inf_sniper
uf_updateClassIndex(): Added class:    imp_inf_blackops
uf_updateClassIndex(): Added class:    imp_inf_hunter

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "Music" set item count after being allocated
utility_functions2: ReadDataFile(): This map's code, mode:     bvs    bvs_tor

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(108)
Skyfile NearSceneRange is in old format

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(875)
EntityProp 'fel1_bldg_spiral_stairl' AttachOdf 'fel1_prop_fungal_patch.odf' odf not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=8d2e99f4: trying to replace "fel1_bldg_mtn_accessoryshort" with "fel1_bldg_mtn_accessoryshort2"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=23c7cc32: trying to replace "fel1_bldg_pitcher_m" with "fel1_bldg_pitcher_m3"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=f7dd5f55: trying to replace "myg1_bldg_central_rubble_large" with "myg1_bldg_central_rubble_large3"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d69c739d: trying to replace "fel1_bldg_red_bush" with "fel1_bldg_red_bush5"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=32a5518d: trying to replace "fel1_bldg_pitcher_s" with "fel1_bldg_pitcher_s4"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=902e9ead: trying to replace "fel1_bldg_mtn_accessoryshort" with "fel1_bldg_mtn_accessoryshort1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=f5dd5c2f: trying to replace "myg1_bldg_central_rubble_large" with "myg1_bldg_central_rubble_large1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=2da549ae: trying to replace "fel1_bldg_pitcher_s" with "fel1_bldg_pitcher_s1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1dc7c2c0: trying to replace "fel1_bldg_pitcher_m" with "fel1_bldg_pitcher_m5"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=f0dd5450: trying to replace "myg1_bldg_central_rubble_large" with "myg1_bldg_central_rubble_large4"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=2274dbe6: trying to replace "myg1_bldg_small_spiral_ruin1" with "myg1_bldg_small_spiral_ruin11"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1ec7c453: trying to replace "fel1_bldg_pitcher_m" with "fel1_bldg_pitcher_m4"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d39c6ee4: trying to replace "fel1_bldg_red_bush" with "fel1_bldg_red_bush6"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=b80c4e97: trying to replace "fel1_bldg_segmented" with "fel1_bldg_segmented5"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=30a54e67: trying to replace "fel1_bldg_pitcher_s" with "fel1_bldg_pitcher_s6"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=24c7cdc5: trying to replace "fel1_bldg_pitcher_m" with "fel1_bldg_pitcher_m2"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=31a54ffa: trying to replace "fel1_bldg_pitcher_s" with "fel1_bldg_pitcher_s5"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1dc58429: trying to replace "fel1_bldg_pitcher_l" with "fel1_bldg_pitcher_l1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=f6dd5dc2: trying to replace "myg1_bldg_central_rubble_large" with "myg1_bldg_central_rubble_large2"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=4688440c: trying to replace "myg1_bldg_small_spiral" with "myg1_bldg_small_spiral1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=21c58a75: trying to replace "fel1_bldg_pitcher_l" with "fel1_bldg_pitcher_l5"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=950edd74: trying to replace "fel1_bldg_bladder" with "fel1_bldg_bladder2"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=f1dd55e3: trying to replace "myg1_bldg_central_rubble_large" with "myg1_bldg_central_rubble_large5"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=960edf07: trying to replace "fel1_bldg_bladder" with "fel1_bldg_bladder3"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=20c7c779: trying to replace "fel1_bldg_pitcher_m" with "fel1_bldg_pitcher_m6"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1bc58103: trying to replace "fel1_bldg_pitcher_l" with "fel1_bldg_pitcher_l3"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=b60c4b71: trying to replace "fel1_bldg_segmented" with "fel1_bldg_segmented3"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=b70c4d04: trying to replace "fel1_bldg_segmented" with "fel1_bldg_segmented4"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=980ee22d: trying to replace "fel1_bldg_bladder" with "fel1_bldg_bladder1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=2ba54688: trying to replace "fel1_bldg_pitcher_s" with "fel1_bldg_pitcher_s3"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d29c6d51: trying to replace "fel1_bldg_red_bush" with "fel1_bldg_red_bush1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=21c7c90c: trying to replace "fel1_bldg_pitcher_m" with "fel1_bldg_pitcher_m1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=b40c484b: trying to replace "fel1_bldg_segmented" with "fel1_bldg_segmented1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=b90c502a: trying to replace "fel1_bldg_segmented" with "fel1_bldg_segmented6"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=20c588e2: trying to replace "fel1_bldg_pitcher_l" with "fel1_bldg_pitcher_l4"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=2ca5481b: trying to replace "fel1_bldg_pitcher_s" with "fel1_bldg_pitcher_s2"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=cf9c6898: trying to replace "fel1_bldg_red_bush" with "fel1_bldg_red_bush2"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=b50c49de: trying to replace "fel1_bldg_segmented" with "fel1_bldg_segmented2"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=930eda4e: trying to replace "fel1_bldg_bladder" with "fel1_bldg_bladder4"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d09c6a2b: trying to replace "fel1_bldg_red_bush" with "fel1_bldg_red_bush3"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=f2dd5776: trying to replace "myg1_bldg_central_rubble_large" with "myg1_bldg_central_rubble_large6"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=d59c720a: trying to replace "fel1_bldg_red_bush" with "fel1_bldg_red_bush4"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=2374dd79: trying to replace "myg1_bldg_small_spiral_ruin1" with "myg1_bldg_small_spiral_ruin10"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1ec585bc: trying to replace "fel1_bldg_pitcher_l" with "fel1_bldg_pitcher_l6"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=38dcbb41: trying to replace "myg1_bldg_med_spiral" with "myg1_bldg_med_spiral1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=64a97ec8: trying to replace "fel1_bld_post" with "fel1_bld_post1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=1ac57f70: trying to replace "fel1_bldg_pitcher_l" with "fel1_bldg_pitcher_l2"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp5"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp4"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=adcd229e: trying to replace "fel1_bldg_pitcher_c" with "fel1_bldg_pitcher_c1"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region adam1 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region adam2 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region adam3 not found
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'geo_weap_lightsaber_acklay' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'pri_weap_inf_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'pub_weap_inf_rifle2' is not localized for stats page


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Re: Old Republic map pack part 1 (Treefall and Icebound)

Postby Fives » Fri Feb 27, 2015 9:50 am

Very Awesome

but a little question?

can you mad a era for this , also so that we can ply your troops on all maps included the stock maps

((P.S. Sorry for my bad english.......i live in Germany))

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Re: Old Republic map pack part 1 (Treefall and Icebound)

Postby commanderawesome » Fri Feb 27, 2015 9:45 pm

I played icebound on my other computer, which has a HUGE 1360x768 monitor, with the 1.3 patch hud, and I experienced no problems with the icons, and the missing chaingun texture showed up (Which actually DOES look like a period weapon. And I think I actually used something that looked like that ingame.). Now I'm confused.

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Re: Old Republic map pack part 1 (Treefall and Icebound)

Postby ZoomV » Mon Mar 02, 2015 3:03 pm

commanderawesome wrote:I played icebound on my other computer, which has a HUGE 1360x768 monitor, with the 1.3 patch hud, and I experienced no problems with the icons, and the missing chaingun texture showed up (Which actually DOES look like a period weapon. And I think I actually used something that looked like that ingame.). Now I'm confused.


Well actually it isn't a period weapon. It's master Luke's Z6, a.k.a. the TCW chaingun. Only I darkened the texture significantly on it. None of the SWTOR assault cannons are of the rotating gatling style, the only exception being the primordial assault cannon from one of the cash shop RNG packs, which only has three barrels and looks like a escapee from a steampunk convention.

That said there isn't exactly a "set" style for period assault cannons. There is a wide variance in the assault cannon designs, so I can fudge a little. I used the Z6 since master luke's animation for it is the closest I could get the assault cannon animations in TOR.

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Re: Old Republic map pack part 1 (Treefall and Icebound)

Postby commanderawesome » Mon Mar 02, 2015 4:18 pm

I know what it really is. I'm just saying it looks like a weapon I used in the game. Keep in mind it's been a while since I played (It just won't work on either PC for some reason. :().

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Re: Old Republic map pack part 1 (Treefall and Icebound)

Postby ZoomV » Sat Sep 05, 2015 10:53 am

Visual Upgrade for this pack has been released. See OP for details. The Download Link has been updated.

[.....]
9/5/2015 Makeb released, see OP for details. The download link has been updated.

[.....]
Unfortunately I discovered some bugs post release. Most notably being that Belsavis was prone to crashing from Render engine overload, and that there was a bug in the makeb scripting and the main regulator team was reverting to their bunker spawn when they where not supposed to.
So here the patch fix: https://www.dropbox.com/s/gasjxwtzj5h86t5/2a_patch.exe?dl=0 note this is only a patch and not the full install.

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Re: Old Republic map pack part 2 (Makeb Release)

Postby spectech » Fri Sep 11, 2015 5:14 pm

You've got a great mod here, and I'm happy to see it's still in development. I've been wanting to tell you that I really, REALLY like the new eras, and maps! Anyways, I came down here to report that I think I'm getting a render engine overload and CTD on treefall, but only when I bump the LOD up past 70, and stand in a very specific area (I'll upload screenshots, if you need me to). I have an Intel Core i7-4900MQ CPU @2.80GHz, a NVIDIA GeForce GT 740M, and 16 GB of RAM, so I don't think that's the problem. Just thought you should know about a possible bug in an otherwise fantastic mod.

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Re: Old Republic map pack part 2 (Makeb Release)

Postby ZoomV » Wed Sep 16, 2015 3:38 pm

spectech wrote:You've got a great mod here, and I'm happy to see it's still in development. I've been wanting to tell you that I really, REALLY like the new eras, and maps! Anyways, I came down here to report that I think I'm getting a render engine overload and CTD on treefall, but only when I bump the LOD up past 70, and stand in a very specific area (I'll upload screenshots, if you need me to). I have an Intel Core i7-4900MQ CPU @2.80GHz, a NVIDIA GeForce GT 740M, and 16 GB of RAM, so I don't think that's the problem. Just thought you should know about a possible bug in an otherwise fantastic mod.



Wait your getting a render engine overload on Treefall? Are you sure it's treefall and not Icebound (belsavis). Belsavis is already documented to have overload issues, but treefall vastly less abusive than Belsavis.

Also do you have the 2.0a bug fixing patch installed or just the base makeb release?

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Re: Old Republic map pack part 2 (Makeb Release)

Postby spectech » Thu Sep 17, 2015 3:29 am

Yarp, I've got the 2.0a

It only occurs in select portion of the upper right hand corner of the map on the republic side, hopefully you can see where I mean in these ghetto blasted screencaps taken on my phone, YOLO:

Hidden/Spoiler:
Blargh:
ImageImage
Here be where the blargh is located:
Image


Like I said, very specific, and only when the LOD is knocked up past 70...
Last edited by spectech on Thu Sep 17, 2015 12:45 pm, edited 1 time in total.

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Re: Old Republic map pack part 2 (Makeb Release)

Postby ZoomV » Thu Sep 17, 2015 9:39 am

spectech wrote:Yarp, I've got the 2.0a

It only occurs in select portion of the upper right hand corner of the map on the republic side, hopefully you can see where I mean in these ghetto blasted screencaps taken on my phone, YOLO:

Hidden/Spoiler:
Blargh:
ImageImage
Here be where the blargh is located:
Image


Like I said, very specific, and only when the LOD is knocked up past 70...

those screenshots have a serious case of image unavailable.

Interesting, I can't replicate the render bug on Treefall and I'm running max everything including lod. I have some theories though. If you would be kind, reinstall the base makeb release (not the bug fix patch) again, and play treefall a couple times and see if it bugs.

If it doesn't bug on the base makeb version then it's probably something to do with the higher resolution textures employed by 2.0a. If it does bug with the base makeb version, it probably being caused by the republic soldiers all being environment mapped.

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Re: Old Republic map pack part 2 (Makeb Release)

Postby spectech » Thu Sep 17, 2015 12:18 pm

Sorry about that... Okay, here's a link to my glitch reporting Deviantart Profile:


Where I'm standing in the pic of the map is where the problem occurs, just stand around the corner of the log, and look around, that should reproduce the bug.

And yeah, I think you hit the problematic nail on the head bringing up the environment mapping issue. Can confirm that an older version available for download in the description on this page:


doesn't crash when put under the same conditions.

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Re: Old Republic map pack part 2 (Makeb Release)

Postby booperdoo » Thu Oct 01, 2015 9:13 pm

Can you give out a link to part 1 of the map pack?

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Re: Old Republic map pack part 2 (Makeb Release)

Postby commanderawesome » Thu Oct 01, 2015 11:06 pm

booperdoo wrote:Can you give out a link to part 1 of the map pack?

There's no need. The current link includes both parts.

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Re: Old Republic map pack part 2 (Makeb Release)

Postby AQT » Thu Oct 01, 2015 11:18 pm

Part 2 is really an updated Part 1 with the new content. So unless you're actually looking for the older version for some other reason, you can get it here.

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Re: Old Republic map pack part 2 (Makeb Release)

Postby ARC1778 » Mon Oct 05, 2015 9:07 am

Um, will we be able to play as wardroids and lightsabre characters next release? ^.^

Also, are you releasing the assets? I really like the republic enginers outfit.

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Re: Old Republic map pack part 2 (Makeb Release)

Postby ZoomV » Sat Oct 10, 2015 1:35 pm

spectech wrote:Sorry about that... Okay, here's a link to my glitch reporting Deviantart Profile:


Where I'm standing in the pic of the map is where the problem occurs, just stand around the corner of the log, and look around, that should reproduce the bug.

And yeah, I think you hit the problematic nail on the head bringing up the environment mapping issue. Can confirm that an older version available for download in the description on this page:


doesn't crash when put under the same conditions.


I apologize for the extremely late response, but I do have a definitive answer. The problem is not env maps, the problem is actually bloom. The area you are having crashes in is also the area with the highest density of snow. Snow by virtue of being a white texture blooms on higher lighting settings.
The reason it took me so long to figure out is because I had actually fixed the bloom long ago (which is why the ver1.1 didn't have this problem) however for some bizarre reason the bloom had unfixed itself. I'm going to blame munge on this.

The quick fix is to turn off bloom, the permanent fix is coming in my next release, which will hopefully occur within a month.

ARC1778 wrote:Um, will we be able to play as wardroids and lightsabre characters next release? ^.^

Also, are you releasing the assets? I really like the republic enginers outfit.

Wardroids will never be playable. They suit my purposes as a local side. And lets be real, how many players actually enjoy playing the stock droideka? The wardroids are essentially a shieldless droideka with a different gun.

I might consider doing a asset release when I decide that I am done with TORfront. As for the republic engineer the current texture was actually done and released by AQT. You can apply his texture to a stock rebel engineer model.

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Re: Old Republic map pack part 2 (Makeb Release)

Postby ARC1778 » Sat Oct 10, 2015 3:52 pm

ARC1778 wrote:Um, will we be able to play as wardroids and lightsabre characters next release? ^.^

Also, are you releasing the assets? I really like the republic enginers outfit.

ZoomV wrote:Wardroids will never be playable. They suit my purposes as a local side. And lets be real, how many players actually enjoy playing the stock droideka? The wardroids are essentially a shieldless droideka with a different gun.

I might consider doing a asset release when I decide that I am done with TORfront. As for the republic engineer the current texture was actually done and released by AQT. You can apply his texture to a stock rebel engineer model.



Me. :P But yeah I guess it's a rarity. Lightsabres would be good though.

You should always release assets IMHO, The more existing usable stuff there is, the more new stuff that gets made, as less time is spent re-inventing the wheel. But that is a subjective opinion from someone who currently has no assets to release, although I am committed to doing so.

I am however very happy this is still being worked on, it's awesome. :thumbs:

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Re: Old Republic map pack part 1 (Treefall and Icebound)

Postby booperdoo » Sun Oct 25, 2015 4:27 am

It would be cool to see the terror trooper in these maps :D

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Re: Old Republic map pack part 1 (Treefall and Icebound)

Postby commanderawesome » Sun Oct 25, 2015 12:43 pm

booperdoo wrote:It would be cool to see the terror trooper in these maps :D

These maps take place during the Old Republic era, thousands of years before they were ever created.

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