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Re: BFX Campaign 1.0

Posted: Sat Jun 25, 2016 10:42 pm
by bossrussian72
Can You make a way to have the teams in campaign be on conquest. "Jedi. Templeguards" on coruscate. "royal guards" Naboo. etc

Re: BFX Campaign 1.0

Posted: Sun Jun 26, 2016 12:20 am
by jojo3450
I tried playing it by clicking on the additional campaign but it crashes every time i try to play it

Re: BFX Campaign 1.0

Posted: Sun Jan 07, 2018 5:43 pm
by Nedarb7
I am unaware of any patch to resolve the Naboo crash in this mod, so I'll post a quick fix here.

If you open BXC's (the campaign mod's addon folder) addme script with notepad++, search for "nab1" without quotes and change the "1" to a "2". Save the file and the mission should be playable. The mistake was a typo in the addme, but luckily strings are easily manipulated post-munge.

Re: BFX Campaign 1.0

Posted: Mon Jan 22, 2018 10:19 pm
by yuke5
Thanks a lot Nedarb! I just popped by the forums again for the first time in forever. I don't have modtools anymore, but I was able to edit the addme and post a new link. Hopefully the mod will work for everybody.

Re: BFX Campaign 1.0

Posted: Fri Feb 02, 2018 8:16 am
by Pachira
In the fixed Naboo version the Kamino mission is actually the Mustafar ground mission repeated