Endor: Death Watch Bunker 3.0

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Endor: Death Watch Bunker 3.0

Postby AQT » Sat Sep 26, 2015 6:28 pm


(Trailer courtesy of TWINKEYRUNAWAY)


Greetings, Gametoast. Well, here it is. A big thanks to all of my beta testers. I thought I was done with this map about three weeks ago, but boy, was I wrong! Below are a bunch of screenshots and the readme, which provides information regarding the game modes, credits, etc.

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Readme:
Hidden/Spoiler:
Code: Select all
ENDOR: DEATH WATCH BUNKER 3.0 - by AQT

What it is:
----------------------------------------

This is a map very extremely loosely based on the Death Watch Bunker from Star Wars Galaxies.

Read more about it here: http://starwars.wikia.com/wiki/Death_Watch_bunker

Information:
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This map is only playable on the Galactic Civil war era. All sides/units are custom.

Available modes are:

* Conquest
- Empire versus Death Watch

* 2-Flag CTF
- Empire versus Death Watch

* Campaign
- Play as Captain Archer, a non canon Imperial Storm Commando, as he carries out an operation for the Empire at the Death Watch bunker.
- This campaign is an homage to the greatest Star Wars first-person shooters of the 1990s (mainly Shadows of the Empire and Dark Forces).

* Hunt
- Death Watch versus Ewok Slave Miners

* TDM
- Imperial Stormtrooper Snipers versus B1 Assassin Battle Droids ("sniper war")

Features appropriately randomized environments
Be on the lookout for a hidden, terrifying yet fun, Easter egg!

Installation:
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Extract the DWB folder from the archive into your Star Wars Battlefront II\GameData\addon folder. Delete it to uninstall.

Note:
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Map will show up as just "Death Watch Bunker" on the Instant Action list.
If the campaign is not the first mode to be launched from the Instant Action list, then there will be an absence of music during its gameplay.

Credits:
----------------------------------------

A very special thanks to:
- RevanSithLord, for writing a good portion of the campaign dialogue!
- TWINKEYRUNAWAY, for making the awesome trailer: https://www.youtube.com/watch?v=E2SRF64wKAk

Version 2.0 Beta testers:
- RevanSithLord
- THEWULFMAN
- DarthD.U.C.K.
- Lephenix
- Lagomorphia

Version 3.0 Beta testers:
- Sandtrooper956
- Marth8880 
- TWINKEYRUNAWAY

AceMastermind
- OOM & security battle droid models

AgentSmith_#27
- E-11b with mortar attachment MSH

Caleb1117
- work bench
- "Trigun" model

Cerfon Rournes
- Storm Commando visor addon

CodaRez
- E-11 blaster rifle/carbine model

DarthD.U.C.K.
- Death Watch CP icon
- DT-57 model
- EC detonator/Thermal detonator MSH & explosion effects
- HD clone trooper helmet
- health/ammo droids with lowrez
- Double weapon basepose
- New ammo, bacta, stamina, offense, & defense pick-up items
- New flag detpack & mine models
- CTF base MSH
- Anti-armor round & bowcaster quarrel models
- ACP muzzle flash effect
- Universal dead unit props

Deviss
- Assault Cannon MSH
- HD clone trooper kitbash

Eddie & Squipple
- Cart/rail track & tunnel beam models

Fragme!
- Bacta tank prop
- AT-AP
- HD clone trooper
- Missile launcher turret

Icemember
- Battle droid skins,
- Death Watch player models/skins/weapon models,
- New Stormtrooper/Shock Trooper models
- Imperial Officer & Heavy Gunner accessories
- Phase I Dark Trooper

Inyri Forge
- Bacta tank prop

Kinetosimpetus
- Imperial Heavy Repeater MSH

Marth8880
- Edited Polis Massa radar controls model
- Various fixed models

Maveritchell
- Fixed space service truck

MileHighGuy
- SWBF3 Scout Trooper model/texture conversion

Minilogoguy18
- Star Viper model

NeoMarz
- Star Viper texture
- Storm Commando parts

Null_1138
- Tunnel connector model

Rends
- Container & landing platform models

RepSharpshooter
- E-11b & EE-3 models/textures
- HD clone trooper
- Meshtool

Robert Mangaoang
- Ewok artwork

RogueKnight
- Pickaxe model

Sereja2
- RT-97C model/texture

Sky_216
- Red & blue bolt impact effects
- CIS blaster kitbashes
- Missile launcher turret
- Cave tunnel entrance model

SoundBible.com
- Various ambient sounds

Taivyx
- Force pike & stouker concussion rifle models/textures

The Hound/Scott Pilgrim/agentsmith38
- Giving/fixing collision on a number of props

THEWULFMAN
- Concussion grenade launcher explosion effect

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

DOWNLOAD (MediaFire, DWB_v3.0.exe, 96.26 MB)

Have fun and enjoy!

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Re: Endor: Death Watch Bunker 3.0

Postby Sandtrooper956 » Sat Sep 26, 2015 7:34 pm

Awesome, the finished 3.0 is out! I'm glad to have gotten to beta test this. Hopefully within the next few days I can show some game play of this on my channel. I'f you ever need me to beta test again, I will!

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Re: Endor: Death Watch Bunker 3.0

Postby thelegend » Sun Sep 27, 2015 2:04 pm

This is an amazing map. I just have played Conquest and died during the campaign and must say this is one of the best campaign maps I have ever played in this game. This campaign is much more exciting than the original campaigns (althrough without these missions, custom campaigns wouldn't be possible). I love the new HD textures, the new sound effects and streams and I love that layout.
Good job on this :thumbs:

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Re: Endor: Death Watch Bunker 3.0

Postby Anakin » Sun Sep 27, 2015 2:13 pm

Will give that a try soon

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Re: Endor: Death Watch Bunker 3.0

Postby AQT » Wed Sep 30, 2015 2:05 pm

@Sandtrooper956: Sounds great, and I'll be sure to request your services again in the future!

@thelegend: Glad you enjoyed it! I do encourage you to play the campaign all the way through to victory if you get the chance, though. :wink:

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Re: Endor: Death Watch Bunker 3.0

Postby ARC1778 » Wed Sep 30, 2015 4:00 pm

Looking good! On my to download list.

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Re: Endor: Death Watch Bunker 3.0

Postby MikeTheBeast55 » Fri Oct 02, 2015 11:48 am

I have all three versions of this map now, I got to say you really have done a fantastic job with this map AQT! The inside of the bunker is really filled with design and objects which is really good for taking cover and the turrets that shoot at the player really give this Death Watch Bunker a "stay out" type of message which is what I am looking for in maps! Now that this is done, what will your next project be?

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Re: Endor: Death Watch Bunker 3.0

Postby Lorul1 » Fri Oct 02, 2015 3:46 pm

:eek: Wow that is an ammmmmmmaaaazing map ! I loved your original death watch bunker but this is so cool :D
I loved the campaign, I actually felt like commander archer !
Just all the little things that went into this mod -
The voices, how droids spark up when you shoot them, the thermal detonator effect, the campaign scripting is all so amazing ! This is how maps should be made !!!
You totally gatta teach me how to do all this :funny2:
I love how you remastered this map ! You should remaster my maps some time :funny2: ... Seriously :D

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Re: Endor: Death Watch Bunker 3.0

Postby AQT » Sun Oct 04, 2015 4:42 pm

MikeTheBeast55 wrote:Now that this is done, what will your next project be?

I still have this Naboo map, Talay: Tak Base, Mustafar: Platforms, and Kashyyyk: Depot to finish up. :faint: The last one might go into a map pack/era mod of some sort.

Lorul1 wrote:I love how you remastered this map ! You should remaster my maps some time :funny2: ... Seriously :D

Maybe I'll write a guide or something. :wink:

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Re: Endor: Death Watch Bunker 3.0

Postby Anakin » Tue Oct 06, 2015 11:17 am

Very very nice looking. The graphic is awesome, but at the outside it looks a bit fuzzy for me.

I'd prefer CW instead of Death Watch, but it's ok. Some weapons sounds a bit heavy, but most of them are heavy (Evok with turret 0.0).

Hidden/Spoiler:
Just one question: How can I destroy the shield after I fight against all the evoks?? I searched everywhere but could find a way to open the shield. So I went back maybe I missed something, but all doors were looked except one, but I needed a key card for this.

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Re: Endor: Death Watch Bunker 3.0

Postby AQT » Tue Oct 06, 2015 3:31 pm

Anakin wrote:
Hidden/Spoiler:
Just one question: How can I destroy the shield after I fight against all the evoks?? I searched everywhere but could find a way to open the shield. So I went back maybe I missed something, but all doors were looked except one, but I needed a key card for this.

Well, there's your hint as to what you need to look for next. :wink:

Are you sure you looked everywhere in that area?

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Re: Endor: Death Watch Bunker 3.0

Postby Sandtrooper956 » Tue Oct 06, 2015 4:21 pm

Lol, I found it instantly. But that's only because I played 2.0 :/ Tip: Parkour is fun.

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Re: Endor: Death Watch Bunker 3.0

Postby Anakin » Tue Oct 06, 2015 5:26 pm

I'll have a look at this part :D Thanks for the hint.

Is there a way to make the weapon reload faster?? It takes very long when firing with the blaster and then switch to the grenade attachment and back to the blaster. And I'd prefer a different HUD icon I never know what weapon is selected.

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Re: Endor: Death Watch Bunker 3.0

Postby AQT » Tue Oct 06, 2015 6:22 pm

Anakin wrote:Is there a way to make the weapon reload faster?? It takes very long when firing with the blaster and then switch to the grenade attachment and back to the blaster.

Are these two separate issues or are they the same? I see a petty complaint about reload time, but the supporting statement is about the time it takes to switch between two weapons. Three things to keep in mind:
1. The reload time of each primary weapon is 2 seconds or less.
2. It takes less than a second to switch to the next primary weapon.
3. One primary weapon doesn't reload by itself while the other one is out/in use.

I never know what weapon is selected.

The weapon names are localized differently, and there's a big drastic difference between the two weapons' ammo counts the majority of the time.

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Re: Endor: Death Watch Bunker 3.0

Postby Anakin » Wed Oct 07, 2015 5:04 am

Yes I know there are different names, but they are only displayed for a short time after switching the weapon. The ammo is actually a good hint about what weapon is selected, but a different picture would be more visible. Maybe you can highlight the weapon part that is in use. So if you are using the attachment the main weapon is a bit transparent and if you are using the blaster weapon the attachment is a bit transparent.

About the reload i'll have a look at it when i'm playing the next time, so I can give you a better description of the problem. It felt like the secondary weapon reload bug that causes a not firing primary weapon. But in this case with the 2nd primary weapon. I'll figure that out and tell you about it.

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Re: Endor: Death Watch Bunker 3.0

Postby Sandtrooper956 » Wed Oct 07, 2015 4:56 pm

I haven't had issues with either of the weapons. And as AQT said, it's extremely easy to tell them apart by looking at the ammo count. And you should also be able to tell that the weapon you switch to obviously isn't the one you just had selected :/

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Re: Endor: Death Watch Bunker 3.0

Postby RevanSithLord » Wed Oct 07, 2015 4:57 pm

Oh, what a nice surprise! Got Internet back after like 7 months, so this is a real treat. :)

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Re: Endor: Death Watch Bunker 3.0

Postby Anakin » Thu Oct 08, 2015 5:52 am

an other question the local scout troopers at conquest. Are they from BF3?

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Re: Endor: Death Watch Bunker 3.0

Postby AQT » Thu Oct 08, 2015 7:04 pm

RevanSithLord wrote:Oh, what a nice surprise! Got Internet back after like 7 months, so this is a real treat. :)

Welcome back, RSL, and congratulations on your newborn daughter and starting a family! :D Gosh, it seemed just like yesterday when we were collaborating on mods and stuff. Hope you enjoy the map and good luck with everything. :)

@Anakin:
Readme wrote:
Code: Select all
MileHighGuy
- SWBF3 Scout Trooper model/texture conversion

viewtopic.php?f=64&t=31403

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Re: Endor: Death Watch Bunker 3.0

Postby Anakin » Sat Oct 10, 2015 10:36 am

Thank you so much for the hint :D I got it now.
Just one question where I need to get the color code. Is there somewhere an hint, too?? I simply tried every combination because I still had 8 lives left. If I understood the objective correctly I should loose one life per wrong try?? I lost no life, but I had 2 wrong combinations.

How did you made the armour looking?? I love this "frozen" effect.

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