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Sereja's Umbara: Shadow Forest 1.0 Updated!

Posted: Fri Nov 13, 2015 5:17 pm
by Deviss
its Sereja's Umbara bf1 map converted to bf2
http://www.swbfgamers.com/index.php?topic=9367.0

i tried convert it to bf2 and added umbaran side modified:
Bug Fixes:
* Streets, some trees, hangar dont disappear
* Umbaran Tank pilot position and firepoint position

Addons:
* Loadscreen
* Video Preview
* Banshee animated
* Sounds to banshee and umbaran


<Download Map>


CREDITS:
* Sereja - Core mod(Original map, umbaran vehicles and stock banshee)
* AceMastermind - Teach me how fix and convert bf1 map to bf2
* Daybreak Game Company - umbaran models and weapons and some sounds

Re: Sereja's Umbara: Shadow Forest 0.9

Posted: Sat Nov 14, 2015 12:12 am
by MikeTheBeast55
You did do a really good job converting this map to Star Wars Battlefront 2 overall! I was able to launch up the map successfully and play through the map until the last person was killed. If you are going to continue to work on converting this map, then I would like to suggest adding in the Galactic Civil War Era, maybe even adding in the custom sides that Sereja had for the Battlefront 1 map too? Sorry if you are new to converting maps and do not know how to do this yet, it has been a long time since I have seen a Battlefront 1 map on Battlefront 2 is all. Anyways whenever the next update to this map or next conversion map you do comes out, I will be sure to try it out!

Re: Sereja's Umbara: Shadow Forest 0.9

Posted: Sat Nov 14, 2015 12:52 pm
by Generalfacu
This map is awesome. It only needs two things:
-New skins
-Umbarans
And there are some bugs like the streets disappearing when you walk on them, the explosions being like big bright squares, and some vehicles like the AT-RT having no weapons sound.
The map is still awesome :D

Re: Sereja's Umbara: Shadow Forest 0.9

Posted: Thu Nov 19, 2015 8:10 pm
by MissingTexture
I remember talking about the whole disappearing objects thing with Sereja before. He said that there is a difference between the memory of Battlefront 2 and Battlefront 1, so you need to re-size the msh of every object manually in XSI!

Still enjoyable :)

Re: Sereja's Umbara: Shadow Forest 0.9

Posted: Sun Nov 22, 2015 7:13 am
by Deviss
Generalfacu wrote:This map is awesome. It only needs two things:
-New skins
-Umbarans
And there are some bugs like the streets disappearing when you walk on them, the explosions being like big bright squares, and some vehicles like the AT-RT having no weapons sound.
The map is still awesome :D
you are right i must improve side (that its my skill o no? :P)
MissingTexture wrote:I remember talking about the whole disappearing objects thing with Sereja before. He said that there is a difference between the memory of Battlefront 2 and Battlefront 1, so you need to re-size the msh of every object manually in XSI!

Still enjoyable :)
yes , its the same problem i was with Otoh gunga map, i dont know why bf1 maps are prop scale using .msh.option file
CloneCommOmar wrote:Nice map,just one bug: disappearing floors.
yes i must fix it rescaling every props :P , but first i will make perfect sides (that is the easy part)

Re: Sereja's Umbara: Shadow Forest 0.9

Posted: Sun Nov 22, 2015 9:50 am
by MikeTheBeast55
Glad to hear you are adding in the sides, I personally think that is what made this map better. The map itself was a really awesome and almost point on recreation of Umbara for the TV series but it never feels the same unless you put in new sides. Looking forward to the next conversion.

Umbara 1.0 Updated!

Posted: Mon Oct 17, 2016 6:27 am
by Deviss
First post Updated!! version 1.0

Re: Sereja's Umbara: Shadow Forest 1.0 Updated!

Posted: Mon Oct 17, 2016 12:29 pm
by CommanderCody
Omg, I've play'd it on swbf 1 and it's sooo goood.
Thanks for convert it DEV!

Re: Sereja's Umbara: Shadow Forest 1.0 Updated!

Posted: Mon Oct 17, 2016 5:56 pm
by Deviss
CommanderCody wrote:Omg, I've play'd it on swbf 1 and it's sooo goood.
Thanks for convert it DEV!
yay! i hope make perfect convertion soon :)

Re: Sereja's Umbara: Shadow Forest 1.0 Updated!

Posted: Tue Oct 18, 2016 7:52 am
by Delta327
Nice job! when i tried converting that map i got errors. But still. good job!

Re: Sereja's Umbara: Shadow Forest 1.0 Updated!

Posted: Tue Oct 18, 2016 1:45 pm
by MikeTheBeast55
I am pleased to see you still decided to improve upon this map after its release last year Deviss! This should definitely be an interesting gameplay because of the addition of Umbaran sides and bug fixes! I hope you continue with your Battlefront 1 to Battlefront 2 ports soon sir!

Re: Sereja's Umbara: Shadow Forest 1.0 Updated!

Posted: Mon Jan 02, 2017 12:48 am
by rc1207sev
I love this mod! I also love how you can play as a Banshee! But the map needs more umbarans and banshees on the map, maybe adding them as locals. I also really love the sarlacc pit-type thing. Also, uber would be a really great way to make it a bit more fun, since it's so huge

Re: Sereja's Umbara: Shadow Forest 1.0 Updated!

Posted: Mon Jul 17, 2017 3:15 pm
by GSLOMG
Link dead. Can you fix it please? I've played this map before and its awesome but I lost the file so I need to re-download it :|

Re: Sereja's Umbara: Shadow Forest 1.0 Updated!

Posted: Mon Jul 17, 2017 7:32 pm
by Deviss
GSLOMG wrote:Link dead. Can you fix it please? I've played this map before and its awesome but I lost the file so I need to re-download it :|
Link updated :D

Re: Sereja's Umbara: Shadow Forest 0.9

Posted: Thu Sep 13, 2018 10:07 pm
by Mefutaku
Deviss wrote:
Generalfacu wrote:This map is awesome. It only needs two things:
-New skins
-Umbarans
And there are some bugs like the streets disappearing when you walk on them, the explosions being like big bright squares, and some vehicles like the AT-RT having no weapons sound.
The map is still awesome :D
you are right i must improve side (that its my skill o no? :P)
MissingTexture wrote:I remember talking about the whole disappearing objects thing with Sereja before. He said that there is a difference between the memory of Battlefront 2 and Battlefront 1, so you need to re-size the msh of every object manually in XSI!

Still enjoyable :)
yes , its the same problem i was with Otoh gunga map, i dont know why bf1 maps are prop scale using .msh.option file
CloneCommOmar wrote:Nice map,just one bug: disappearing floors.
yes i must fix it rescaling every props :P , but first i will make perfect sides (that is the easy part)
I don't know what the hell Sereja used from stock CIS sides for his mod, since my Death Watch CIS mod keeps crashing each time!