Diado: Foundry 0.5

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Diado: Foundry 0.5

Postby Jrgnj15 » Fri Nov 20, 2015 2:45 am

This is my second Battlefront 2 map, after the critically acclaimed Duel Map. :wink:
Diado: Foundry takes place on Diado, a world that looks strikingly like Hoth. It even has AT-ST's and Probe Droids.

The story here is one for the ages: a New Republic taskforce discovers an abandoned droid factory and reactivates it, only to be discovered by Imperials.
That's it.

The map includes an AT-AT, downed Nebulon-B Frigate, and my own localization for most weapons based on my research of the Wookiepedia. :cpu:
Here are some pictures:
Image

Image

Download Link:
http://www.mediafire.com/download/7d4cq ... sh/OOO.zip

The filesize for this map is pretty big, so I would advise not to download unless you like buggy beta maps.
Any feedback is welcomed! :yes:
Last edited by Jrgnj15 on Fri Nov 20, 2015 9:50 pm, edited 1 time in total.

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Re: Diado: Foundry 0.5

Postby booperdoo » Fri Nov 20, 2015 6:43 pm

Looks like a cool map. I just cant download cuz it says you need a pro mediafire account to download it. :cry:

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Re: Diado: Foundry 0.5

Postby Jrgnj15 » Fri Nov 20, 2015 9:35 pm

booperdoo wrote:Looks like a cool map. I just cant download cuz it says you need a pro mediafire account to download it. :cry:


Sorry, I forgot to put it in a ZIP archive. :laughing:
I will reupload it soon.

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Re: Diado: Foundry 0.5

Postby MikeTheBeast55 » Sat Nov 21, 2015 10:07 am

Looks promising so far, when you do put the proper link for everyone to download, you should definitely continue working on this map, seems a little empty in my opinion.

EDIT: Nevermind, I see the link is already up.
Last edited by MikeTheBeast55 on Sat Nov 21, 2015 10:54 am, edited 1 time in total.

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Re: Diado: Foundry 0.5

Postby Generalfacu » Sat Nov 21, 2015 11:41 am

Love the stance of the troops. I'm looking forward to this map (specially because you said "New Republic" hehehe)

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Re: Diado: Foundry 0.5

Postby Jaspo » Sun Jan 10, 2016 3:09 pm

This map crashes about 10 seconds in, because the mission script calls for atot.lvl from the side folder, which isn't there. Anybody happen to have a spare atot.lvl that I could throw in there?

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Re: Diado: Foundry 0.5

Postby AceMastermind » Sun Jan 10, 2016 11:02 pm

See if this untested lvl works, I munged a new one out of ForceMaster's released AT-OT files:
http://www.mediafire.com/download/w1bc5 ... e4/atot.7z

9 munge warnings
Hidden/Spoiler:
Code: Select all
WARNING[PC_modelmunge msh\rep_walk_atot.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_atot.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_atot.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_atot.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_atot_chunk1.msh]:rep_walk_atot_chunk1 has 3466 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_walk_atot_chunk2.msh]:rep_walk_atot_chunk2 has 3640 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_walk_atot_chunk3.msh]:rep_walk_atot_chunk3 has 3636 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_walk_atot_chunk4.msh]:rep_walk_atot_chunk4 has 3632 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_walk_atot_chunk6.msh]:rep_walk_atot_chunk6 has 7222 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
   0 Errors    9 Warnings


EDIT
I just tried it and the map still crashed with a bunch of other errors unrelated to the ATOT.
Hidden/Spoiler:
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_kwing in data\_lvl_pc\SIDE\all.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk all_hover_combatspeder in data\_lvl_pc\SIDE\all.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_hover_speederbike in data\_lvl_pc\SIDE\all.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_walk_atst in data\_lvl_pc\SIDE\all.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk  in SIDE\all.lvl

...

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "" (check the side's .req file)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "" (check the side's .req file)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "" not found for team 2 (check the side's .req file)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(658)
Team missing hero class "0x0" (check the side's .req file)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "" not found for team 1 (check the side's .req file)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(658)
Team missing hero class "0x0" (check the side's .req file)

...

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(539)
Prop "hoth_prop_atat_dest_1" geometry "hoth_prop_atat_dest_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
Prop "hoth_prop_atat_dest_1" not built: "ALL YOUR MODEL ARE BELONG TO US."

...

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CommandWalker.cpp(133)
Could not build CommandWalker

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(3651)
Could not build EntityWalker


I don't have any big mods installed either so this might contribute to a couple of errors, but Jrgnj15 did say it was a buggy beta map. :)

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Re: Diado: Foundry 0.5

Postby Jrgnj15 » Sun Jan 17, 2016 8:50 pm

Sorry, I put in too much stuff and didn't keep track of it. :oops:

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