Re: Addon for more Fake Console functions
Posted: Thu Nov 26, 2015 4:36 pm
Exactly, yessss
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Isaac, their already is a way to get unlimited health as Anthony has said. Go to health regen- humans and put in lots of 9s to get infinite health. I do it sometimes but not a lot.Isaac1138 wrote:You should also include Infinite heath because I can't ever make my mind
Only time I ever die from it is when I hit one of those mines;l, I have been hit by rocks a lot and do not die easily, I do get close to death though with a little health left. True it doe get disabled after you die but you can simply reactivate it again, I see no problem with that, it take ten seconds to do.TheMastermindOfMaom wrote:He meant Health that will NEVER drop down,not health that will regen.
Also the console's regen gets disabled after dying (sometimes rockets can kill you).
The obvious solution behind that fix is do not play in a 16x9 resolution if it is to "tedious" for you. Especially is you know your computer can not run that at a normal pace. As for the mines killing me, I could always disable mines but that takes the fun out of playing then without any surprises.TheMastermindOfMaom wrote:Yes but the scrolling is tedious in 16:9 resolutions.
Turn on "Ai Damage Threshold" (or something like that) and set it to 1. That'll make you invulnerable to Ai units. The only problem is that Ai can't kill each other unless you kill all Ai on both teams.TheMastermindOfMaom wrote:He meant Health that will NEVER drop down,not health that will regen.
Also the console's regen gets disabled after dying (sometimes rockets can kill you).
Yeah but then every1 else get infinite health, I tried it. I would just like get it in one click.MikeTheBeast55 wrote:Isaac, their already is a way to get unlimited health as Anthony has said. Go to health regen- humans and put in lots of 9s to get infinite health. I do it sometimes but not a lot.Isaac1138 wrote:You should also include Infinite heath because I can't ever make my mind
so use if statements in your overridden ScriptPostLoad to only load FC commands that are related to that map.* The ingame variable '__thisMapsCode__' should contain the current map's 3-char code (will always be lowercase). The variable is nil if the code couldn't be detected or has yet to be detected.
* The ingame variable '__thisMapsMode__' should contain the current map's loaded layer/game mode (will always be lowercase). The variable is nil if the mode couldn't be detected or has yet to be detected.
So you're saying I could use something like this right?[RDH]Zerted wrote:So just use the other FC command to kill all AI units
Fake Console additions shouldn't conflict with each other unless one or both of them have bugs in the way they're implemented. If someone can point me to the skin changer mod's source code and the code for this mod I can take a quick look at it.
You can filter which FC commands are displayed based on which map is being played. That'll keep the FC list shorter and prevent people from clicking on commands the could crash on some maps. As per the v1.3 readme:so use if statements in your overridden ScriptPostLoad to only load FC commands that are related to that map.* The ingame variable '__thisMapsCode__' should contain the current map's 3-char code (will always be lowercase). The variable is nil if the code couldn't be detected or has yet to be detected.
* The ingame variable '__thisMapsMode__' should contain the current map's loaded layer/game mode (will always be lowercase). The variable is nil if the mode couldn't be detected or has yet to be detected.
I had always wanted to do a mod like this but obviously never got around to it. Thanks for taking an item off my todo list.
anthonybf2 wrote:Some stuff in mod tools got corrupted so I lost my source (but I have bits scattered around) I can rebuild but don't expect a continuance any time soon.
v2tacticaldoorkickers wrote:Download link provided is no longer working.
:c