Battlefront 2 Conversions from PSP version

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AnthonyBF2
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Battlefront 2 Conversions from PSP version

Post by AnthonyBF2 »

This is a little project to import those tiny mini missions to the PC game from the PSP game. They aren't much, only 1 objective per map and it's just death match essentially (kill some targets under a time limit)

Everything is exactly the same from the PSP game, the messages, popup messages, objectives, etc.

In the PSP game there are normally 3 challenge types: Imperial Enforcer, Rogue Assassin, and Rebel Raider.
So far I've only converted the 4 Imperial Enforcer missions. I will convert the other 2 types in time and update this thread when done.

To access this you need two things:
1.3 r129 patch
Custom campaign support

Look for Imperial Enforcer under Add Campaigns in the game's main menu.

Readme/Credits/Install:
Hidden/Spoiler:
PSP to PC mission conversions by AnthonyBF2

This mod is a work in progress, 1 out of 3 challenge types from the PSP version of swbf2 have been converted for PC.

So far in this download Imperial Enforcer levels have been added. In the future Rebel Raider and Rogue Assassin missions will be converted to PC.

Install: Put the folder PSP in your game's addon folder, to uninstall: delete PSP folder from addon or rename the addme.script file in PSP

What you need before hand:

1.3 r129 patch
Custom campaign support

You can get both of those from gametoast.com

After you've gotten those and install this, look for "Imperial Enforcer" in the Added Campaigns option in the game's main menu.

credits:
zerted for 1.3 patch
nedarb for custom campaign support
gametoast for modding tutorials
teancum for a very helpful hex editing hint to make this mod possible
lucasarts for the best game of all time
Download:
http://www.mediafire.com/download/4r9sl ... ion+v1.zip

Personal note: I think these are too easy (even on the psp console) I have considered reducing the timers in each mission to add some slight difficulty.
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Re: Battlefront 2 Conversions from PSP version

Post by TheMastermindOfMaom »

Nice!
Last edited by TheMastermindOfMaom on Tue Dec 12, 2017 3:41 pm, edited 2 times in total.
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Re: Battlefront 2 Conversions from PSP version

Post by AnthonyBF2 »

Maps from PSP swbf2 are the same as PC and the other console versions, in fact PSP uses only half of the maps from the main version of the game. The only map with differences is Mustafar, on PSP it has the insides cut out, with only the ring of 5 outer bases.
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Re: Battlefront 2 Conversions from PSP version

Post by Isaac1138 »

will you do the maps?
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Re: Battlefront 2 Conversions from PSP version

Post by Kingpin »

Isaac1138 wrote:will you do the maps?
anthonybf2 wrote:Maps from PSP swbf2 are the same as PC and the other console versions, in fact PSP uses only half of the maps from the main version of the game. The only map with differences is Mustafar, on PSP it has the insides cut out, with only the ring of 5 outer bases.
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Re: Battlefront 2 Conversions from PSP version

Post by TheMastermindOfMaom »

Issac and I meant the Elite/Renegade Squadron maps.

Also for everyone who does not have the script: https://www.dropbox.com/s/z1wq1nawdjihu ... 5.zip?dl=0
Just add the folder in addon.
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Re: Battlefront 2 Conversions from PSP version

Post by Teancum »

TheMastermindOfMaom wrote:Issac and I meant the Elite/Renegade Squadron maps.

Also for everyone who does not have the script: https://www.dropbox.com/s/z1wq1nawdjihu ... 5.zip?dl=0
Just add the folder in addon.
You can't do Renegade/Elite Squadron -- totally different game engine. Only SWBF2 is the "same" on PSP.

@anthonybf2 -- for Rebel Raider you'll have to actually pull out chunks of the maps themselves, compile them as a new lvl file. If you do it that way you'll actually have to load a separate lvl along with the normal, otherwise you could patch it into the existing map files. I don't think the PC version has the rebel 'backpack' that you get when picking up items, but it should have the rest. It's just a matter of figuring out what that model is called, where it goes, and making a replacement.
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Re: Battlefront 2 Conversions from PSP version

Post by AnthonyBF2 »

Teancum wrote:
TheMastermindOfMaom wrote:Issac and I meant the Elite/Renegade Squadron maps.

Also for everyone who does not have the script: https://www.dropbox.com/s/z1wq1nawdjihu ... 5.zip?dl=0
Just add the folder in addon.
You can't do Renegade/Elite Squadron -- totally different game engine. Only SWBF2 is the "same" on PSP.

@anthonybf2 -- for Rebel Raider you'll have to actually pull out chunks of the maps themselves, compile them as a new lvl file. If you do it that way you'll actually have to load a separate lvl along with the normal, otherwise you could patch it into the existing map files. I don't think the PC version has the rebel 'backpack' that you get when picking up items, but it should have the rest. It's just a matter of figuring out what that model is called, where it goes, and making a replacement.
I am already aware of this. That's why I'm doing those last :wink:
I have a plan, if I must I can hex edit all the items to be regular flags. But extracting the map layers should be possible. I went over it before but gave up but have more knowledge now.
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Re: Battlefront 2 Conversions from PSP version

Post by Teancum »

anthonybf2 wrote:I am already aware of this. That's why I'm doing those last :wink:
I have a plan, if I must I can hex edit all the items to be regular flags. But extracting the map layers should be possible. I went over it before but gave up but have more knowledge now.
Hey would you mind saving the raw files you extract? I'd like to port these modes to Xbox, too.
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Re: Battlefront 2 Conversions from PSP version

Post by TheMastermindOfMaom »

Suggestion: You could improve the PSP modes. Imperial Enforcer just feels like Hunt.
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Re: Battlefront 2 Conversions from PSP version

Post by Teancum »

TheMastermindOfMaom wrote:Suggestion: You could improve the PSP modes. Imperial Enforcer just feels like Hunt.
Not possible. He's not using the original source files here, just extracting the PSP version's compiled files. He'd have to rebuild it from scratch, and at that point why not just make a different mode?
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Re: Battlefront 2 Conversions from PSP version

Post by AnthonyBF2 »

The point in this is having the PSP modes on PC period. I would like to make them harder or longer with more stuff but I can't actually build the Lua again. The best possible thing is hex editing the files to replace characters.

Yes Teancum I am saving my raw extract files.
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Re: Battlefront 2 Conversions from PSP version

Post by TheMastermindOfMaom »

Oh. This time though, just try to be more careful with the source files and all.
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Re: Battlefront 2 Conversions from PSP version

Post by Teancum »

TheMastermindOfMaom wrote:Oh. This time,be more careful with the source files and all. You already lost the Addon for FC files.
Geez! Rude much? You don't have much clout to say that when you're not the one modding, and even then it's rude.
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Re: Battlefront 2 Conversions from PSP version

Post by AnthonyBF2 »

Doesn't really bother me. I can remember my source for fake console addons. It's most set property. :roll:
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Re: Battlefront 2 Conversions from PSP version

Post by TheMastermindOfMaom »

If I were you, I would write them somewhere or something.
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Re: Battlefront 2 Conversions from PSP version

Post by Twilight_Warrior »

TheMastermindOfMaom wrote:If I were you, I'd give people unsolicited advice without actually working on anything, myself.
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Re: Battlefront 2 Conversions from PSP version

Post by TheMastermindOfMaom »

Alright, I am stopping.
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Re: Battlefront 2 Conversions from PSP version

Post by Sandtrooper956 »

TheMastermindOfMaom wrote:Fine,I will stop.

Also I did work on a mod but had so many issues I quit.
Yeah, all mods have issues. That's why it takes effort, and persistence. I'm sure this mod has more than a fair share of issues, but anthonybf2 didn't give up.
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Re: Battlefront 2 Conversions from PSP version

Post by DarthDio »

That's amazing but can't we just import Elite Squadron to PC already? :P Have Space to ground and even the maps , graphics and characters from Elite Squadron in SWBF2?

Like could that be possible?
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