Rise Of Elite mod: Sky to ground gcw conquest

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Rise Of Elite mod: Sky to ground gcw conquest

Postby vaderhimself » Wed May 18, 2016 1:36 pm

The mod is finished! If there are any errors or issues please contact me and tell me what these issues/errors are.
The map "Rise of Elite" is based on the Galactic Civil War and takes place after episode IV on Tatooine, where the Empire is testing their new Shocktroopers and TIE-Fighters. Changes are made for each side: weapons, skins, units. You can also play Capture the Flag and Hero Assault on this map. !!!!The main game mode is Galactic Civil War, Conquest!!!!


If you want to have a preview, have a look at the pictures:
https://drive.google.com/open?id=0BxFXt ... nVMVUNxTWM
https://drive.google.com/open?id=0BxFXt ... 2RkTGctR2s
https://drive.google.com/open?id=0BxFXt ... 1ZIQ0IyYnM
https://drive.google.com/open?id=0BxFXt ... Fh5Ym9uTlU


You can download the mod for free here: http://www.moddb.com/mods/rise-of-elite ... e-of-elite

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Re: Rise Of Elite mod: Sky to ground gcw conquest

Postby TheMastermindOfMaom » Wed May 18, 2016 4:32 pm

Pretty decent. One thing though, you have set ai pathing right? Some modders don't do that in their first maps (because they probably don't know how) and it annoys me.

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Re: Rise Of Elite mod: Sky to ground gcw conquest

Postby MikeTheBeast55 » Wed May 18, 2016 6:29 pm

Adding on to what Mastermind was saying, please tell me you changed the Yavin sky, PLEASE!!! Even if you changed the sky to a Tatooine sky which seems to be the theme of your map, then that is fine.

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Re: Rise Of Elite mod: Sky to ground gcw conquest

Postby vaderhimself » Thu May 19, 2016 9:01 am

I changed it to the Tatooine sky. And I have only changed the spawn paths but not the other ones.

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Re: Rise Of Elite mod: Sky to ground gcw conquest

Postby MikeTheBeast55 » Thu May 19, 2016 11:03 am

I got done playing the map so here is my assessment:
- The map seems pretty empty so far so I suggest adding in more Tatooine buildings or just more cover locations.
- The "Dark Trooper" should be renamed "Sith Apprentice" or something to that effect.
- The AI (Rebels) when capturing the first command post just stand around the command post and do not move, might want to path these more.
- Gameplay is even for both teams so no need to worry about adding in other units to make teams more even.
- Rebels do not have any custom units but the Empire do, I would suggest adding some in to show you worked just as hard on both sides.

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