GCW-1035 [1.0.2]

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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GCW-1035 [1.0.2]

Postby Delta-1035 » Wed Feb 15, 2017 1:10 pm

The mod is out!

Let me know what you think guys.

General Info
Download

Credit list, in no particular order
Hidden/Spoiler:
Code: Select all
-deviss: converted darth vader, improved deathtrooper, binoculars animations & constant helper

-aqt: squad shield odfs

-ggctuk: a280, converted tfu stormies, converted at-at, at-st, converted snowspeeder, rebel sandtrooper, snow luke models

-commander awesome: rebel female fleet, rodian rebel, honorguard models

-acemastermind: sullustan rebel model

-sereja: rt97c, imperial female officer, dl18, dh17, ee3, relbyv10, deathstar trooper helmet, dt29, dt12, x8, bossk models

-cdt.fox: dlt19, dlt19x models

-thelegend: dl44, e11, bobafett models & emperor's sprint animation

-darthd.u.c.k.: imploder, proximity bomb, jyn erso models

-milehighguy: converted scouttrooper model

-kinetosimpetuos: tl50 model & standing\aiming animations

-icemember: deathtrooper, jyn's pistol models

-conversion pack guys: converted greedo model

-skyhammer216: jyn's rifle model

-chadbad: converted imperial hovertank

-Gametoast community

I apologize if I missed someone and be sure to let me know if I did.
Last edited by Delta-1035 on Sat Feb 18, 2017 12:26 pm, edited 2 times in total.

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Re: GCW-1035 [1.0]

Postby CommanderCody » Wed Feb 15, 2017 5:29 pm

Instant DL!
Really excited to test your new era mod. Maybe I could make EAswbf-style maps for this era :)

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Re: GCW-1035 [1.0]

Postby commanderawesome » Wed Feb 15, 2017 5:49 pm

I also made the Bothan and Forest Rodian models.

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Re: GCW-1035 [1.0]

Postby MikeTheBeast55 » Wed Feb 15, 2017 8:06 pm

I am a simple man, when I see a mod released by Delta-1035 I automatically download, definitely well worth the wait!

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Re: GCW-1035 [1.0]

Postby commanderawesome » Thu Feb 16, 2017 3:02 am

MikeTheBeast55 wrote:I am a simple man, when I see a mod released by Delta-1035 I automatically download, definitely well worth the wait!

Agreed! Absolutely in love with this! :thumbs: The only real problem I can spot is the Honor Guard's helmet is way too bright.

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Re: GCW-1035 [1.0]

Postby Delta-1035 » Thu Feb 16, 2017 6:17 am

CommanderCody wrote:Instant DL!
Really excited to test your new era mod. Maybe I could make EAswbf-style maps for this era :)

Yeah why not? Haha! Dude, these days I was messing around with my TFA mod to make it like this one, I was testing things on your Jakku map, man I love that one. ;)

commanderawesome wrote:I also made the Bothan and Forest Rodian models.

The rodian was made by you yeah, sorry, but I'm not sure if I actually used any bothans, did I?
edit: The bothan was not supposed to be playable, I forgot to cut it from tatooine. :S
Thanks for your rating on moddb, I appreciate that. ;)

MikeTheBeast55 wrote:I am a simple man, when I see a mod released by Delta-1035 I automatically download, definitely well worth the wait!

Yeah, that is what you have to do man!

commanderawesome wrote:Agreed! Absolutely in love with this! :thumbs: The only real problem I can spot is the Honor Guard's helmet is way too bright.

That's something that also ggctuk pointed out, I'm gonna quote my answer:
Delta-1035 wrote:I can't see the helmet poblem, haha! Do you have any graphics mod? Maybe that's why, I really don't know. It is supposed to be all white, btw.
Hidden/Spoiler:
Image


Thanks everybody.

EDIT: I've updated the files, I had a couple of script-bugs on endor\mygeeto\tatooine that are now fixed.

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Re: GCW-1035 [1.0]

Postby commanderawesome » Thu Feb 16, 2017 4:20 pm

Do you have bloom enabled?

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Re: GCW-1035 [1.0]

Postby Delta-1035 » Thu Feb 16, 2017 7:04 pm

commanderawesome wrote:Do you have bloom enabled?

I do.

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Re: GCW-1035 [1.0]

Postby RookieOne » Sat Feb 18, 2017 6:42 am

Just wanted to report that Mustafar campaign crashes every time for me.

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Re: GCW-1035 [1.0]

Postby Delta-1035 » Sat Feb 18, 2017 12:25 pm

RookieOne wrote:Just wanted to report that Mustafar campaign crashes every time for me.

I was missing a lowres model, thanks for pointing that out, the level is now fixed, I'm uploading the new version.

Hidden/Spoiler:
Image
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Also, I've tried to fix the glowing; when the new file is out, please let me know if it's fixed.

EDIT: The download is ready!

http://www.moddb.com/mods/gcw-1035/downloads/gcw-1035

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Re: GCW-1035 [1.0.2]

Postby DylanRocket » Sat Feb 18, 2017 12:50 pm

That fixed it for me. :)

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Re: GCW-1035 [1.0.2]

Postby Delta-1035 » Sat Feb 18, 2017 1:13 pm

I'm glad it worked.

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Re: GCW-1035 [1.0.2]

Postby Isaac1138 » Sat Feb 18, 2017 10:04 pm

I do have some suggestions for this mod. This mod needs to have sounds associated with the weapons from Dice. And add support for BF1 converted maps as well.

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Re: GCW-1035 [1.0.2]

Postby ggctuk » Sun Feb 19, 2017 3:28 pm

Isaac1138 wrote:I do have some suggestions for this mod. This mod needs to have sounds associated with the weapons from Dice. And add support for BF1 converted maps as well.


The trouble would be that while a lot of those sounds could easily be sourced from other places (if you don't mind not having the addon sounds), there are one or two sounds that have no equivalent in other games (I'm thinking of the T-21 and the RT-97C in particular).

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Re: GCW-1035 [1.0.2]

Postby Isaac1138 » Sun Feb 19, 2017 4:58 pm

I was thinking that Bossk's Relby needed the sound. Also add custom music to some new heroes like Jyn Erso https://www.youtube.com/watch?v=TbixPrOLj6w and the DLT-19X doesnt need the beem.

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Re: GCW-1035 [1.0.2]

Postby ggctuk » Sun Feb 19, 2017 5:14 pm

You still can't use SWBFEA sounds or music. TBH, I think music sampled from the official Rogue One soundtrack would work better for Krennic and Jyn.

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Re: GCW-1035 [1.0.2]

Postby thelegend » Sun Feb 19, 2017 6:26 pm

I remember it was ok to take parts from ingame screenshots and use them for custom things such as weapon-textures...for example. So...wouldn't that apply on recording sounds from a Youtube video or using your cellphone instead of ripping the sound file from the game? I still think it's up to the admins to decide.

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Re: GCW-1035 [1.0.2]

Postby Isaac1138 » Mon Feb 20, 2017 6:31 pm

ggctuk wrote:You still can't use SWBFEA sounds or music. TBH, I think music sampled from the official Rogue One soundtrack would work better for Krennic and Jyn.

how come you were able to in your mod?

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Re: GCW-1035 [1.0.2]

Postby ggctuk » Mon Feb 20, 2017 6:34 pm

Isaac1138 wrote:
ggctuk wrote:You still can't use SWBFEA sounds or music. TBH, I think music sampled from the official Rogue One soundtrack would work better for Krennic and Jyn.

how come you were able to in your mod?


My mod is not hosted or posted on Gametoast. There's no topic on it. I did my best to avoid even mentioning it on here to respect the rules of this site. SWBFGamers has a more relaxed ruleset on these things, but I still strived to use what I could from other games first and foremost.

If Delta wanted to use SWBFEA sound effects, he would have to not post that version of the mod here. thelegend's suggestion might work though: if Delta were to record or find footage of the firing of these weapons, that might be a way around it because it's not directly ripping from the game.

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Re: GCW-1035 [1.0.2]

Postby Isaac1138 » Sat Feb 25, 2017 1:43 pm

Well, IF you considered my suggestions and make a patch, post it on SWBFgamers, if you want to.

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