Duro: Orbital City - Alpha

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Duro: Orbital City - Alpha

Postby Dasher » Fri Oct 06, 2017 12:42 pm

I've reached the Alpha stage of my map and wanted to share it.
Here's a little info about the Planet of Duro: http://starwars.wikia.com/wiki/Duro/Legends
I got inspired by KotoR2, having a city that is floating in orbit above a planet that has been reduced to molten slag, however I wanted to do things by imagination rather than copy Citadel Station bit by bit. I'm hoping to include ground to space combat and of course suggestions if they fit the map. Not much more to say, really, just give it a download and see for yerself.

Download:
https://drive.google.com/open?id=0B1Qtc ... W5NOWdlUlU

Screenshots:
Hidden/Spoiler:
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Re: Duro: Orbital City - Alpha

Postby Marth8880 » Fri Oct 06, 2017 12:57 pm

Very interesting atmosphere you've got going on there! :thumbs: I'll have to check it out tonight.

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Re: Duro: Orbital City - Alpha

Postby Lorul1 » Fri Oct 06, 2017 5:17 pm

WOW impressive map Dasher. I was instantly surprised by the level of detail on this map. If you are a KotoR fan you will defiantly want to play this map. Very accurate and your talent with Softimage really shows.

How is this in alpha - this map is ready for release !! Are you planning on adding KotoR sides ? or maybe even custom KotoR sounds to be really fancy !

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Re: Duro: Orbital City - Alpha

Postby Teancum » Fri Oct 06, 2017 5:54 pm

I really dig it! I would only suggest some contrast. Perhaps a very dark texture for the flooring of the walkways?

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Re: Duro: Orbital City - Alpha

Postby Delta327 » Fri Oct 06, 2017 7:22 pm

really like it a lot i would love some coustom sides to it that would be amazing!
or maybe a air battle as well?

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Re: Duro: Orbital City - Alpha

Postby Dasher » Sat Oct 07, 2017 1:58 am

Cheers for the positive feedback so far, I'll deffo try the darker texture :thumbs: and the air battle is what I'm working on right now :runaway:

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Re: Duro: Orbital City - Alpha

Postby MikeTheBeast55 » Sat Oct 07, 2017 9:50 am

Definitely a great effort, is this your first official map? If it is then I must say you really set high standards for this map! The map looks beautiful and the close combat is very fun. With the addition of air battles this map will be getting a lot better. Not sure if I missed it in the reading but will custom sides be added in? If so that would be a huge plus (well, to me it is since why work on a map for a year and then leave the sides as average) but if you do not want to that is fine, I got the Skin Changer for new sides.

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Re: Duro: Orbital City - Alpha

Postby Delta327 » Sat Oct 07, 2017 12:55 pm

i would like to support this map its amazing.

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Re: Duro: Orbital City - Alpha

Postby FayhdrianColonist » Sat Oct 07, 2017 5:02 pm

Impressive, most impressive. I can't wait to see starfighter combat integrated into the battles!

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Re: Duro: Orbital City - Alpha

Postby Warregory » Sat Oct 07, 2017 5:47 pm

Awesome map, man. Really solid work, and a mostly original idea.

Any chance of custom sides, however? Or era mod support for BFX and/or Dark Times II. I'm so ingrained to those mods, I can't play without them, haha.

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Re: Duro: Orbital City - Alpha

Postby Dasher » Sun Oct 08, 2017 4:19 pm

I thank you all, any support is greatly appreciated and I've taken your suggestions into account :yes:

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Re: Duro: Orbital City - Alpha

Postby xezene » Mon Oct 09, 2017 11:30 pm

Pretty great map! Only issues I'm getting is that it crashes from time to time, playing as the Clone Wars, and it crashes completely on loading the Galactic Civil War era. The stuff I have seen from it, playing during the Clone Wars, look great!

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Re: Duro: Orbital City - Alpha

Postby Dasher » Tue Oct 10, 2017 12:33 am

xezene wrote:Pretty great map! Only issues I'm getting is that it crashes from time to time, playing as the Clone Wars, and it crashes completely on loading the Galactic Civil War era. The stuff I have seen from it, playing during the Clone Wars, look great!


Yup, got that due to the amounts of shields spawning whenever a CP was captured, since each entity was a CommandArmedBuilding and thus the map exceeded the 16CP limit and I had no way to work around that until now (which is also why carriers aren't command vehicles in this map) also the GCW had been completely untouched, including the LUA which is why the map doesn't load GCW era in it's Alpha stage. Anyways, great to hear you like it :mrgreen:

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