Duro: Orbital City - Alpha

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Post Reply
User avatar
Dasher
Private Third Class
Posts: 49
Joined: Fri Aug 04, 2017 1:46 pm
Projects :: Loronar Jade Moon
xbox live or psn: No gamertag set

Duro: Orbital City - Alpha

Post by Dasher »

I've reached the Alpha stage of my map and wanted to share it.
Here's a little info about the Planet of Duro: http://starwars.wikia.com/wiki/Duro/Legends
I got inspired by KotoR2, having a city that is floating in orbit above a planet that has been reduced to molten slag, however I wanted to do things by imagination rather than copy Citadel Station bit by bit. I'm hoping to include ground to space combat and of course suggestions if they fit the map. Not much more to say, really, just give it a download and see for yerself.

Download:
https://drive.google.com/open?id=0B1Qtc ... W5NOWdlUlU

Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Duro: Orbital City - Alpha

Post by Marth8880 »

Very interesting atmosphere you've got going on there! :thumbs: I'll have to check it out tonight.
User avatar
Lorul1
Rebel Colonel
Rebel Colonel
Posts: 562
Joined: Wed Apr 24, 2013 10:34 pm
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set
Location: Your House

Re: Duro: Orbital City - Alpha

Post by Lorul1 »

WOW impressive map Dasher. I was instantly surprised by the level of detail on this map. If you are a KotoR fan you will defiantly want to play this map. Very accurate and your talent with Softimage really shows.

How is this in alpha - this map is ready for release !! Are you planning on adding KotoR sides ? or maybe even custom KotoR sounds to be really fancy !
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Duro: Orbital City - Alpha

Post by Teancum »

I really dig it! I would only suggest some contrast. Perhaps a very dark texture for the flooring of the walkways?
Delta327
Master Sergeant
Master Sergeant
Posts: 160
Joined: Thu Jan 21, 2016 8:55 pm
Projects :: Shattered Galaxy
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set
Location: In the Mid Rim of the galaxy

Re: Duro: Orbital City - Alpha

Post by Delta327 »

really like it a lot i would love some coustom sides to it that would be amazing!
or maybe a air battle as well?
User avatar
Dasher
Private Third Class
Posts: 49
Joined: Fri Aug 04, 2017 1:46 pm
Projects :: Loronar Jade Moon
xbox live or psn: No gamertag set

Re: Duro: Orbital City - Alpha

Post by Dasher »

Cheers for the positive feedback so far, I'll deffo try the darker texture :thumbs: and the air battle is what I'm working on right now :runaway:
MikeTheBeast55
1st Lieutenant
1st Lieutenant
Posts: 461
Joined: Sat Feb 01, 2014 10:05 am
Projects :: N.A.
Games I'm Playing :: SWBF1 SWBF2 LOTR
xbox live or psn: MikeTheeBeast55
Location: New Jersey
Contact:

Re: Duro: Orbital City - Alpha

Post by MikeTheBeast55 »

Definitely a great effort, is this your first official map? If it is then I must say you really set high standards for this map! The map looks beautiful and the close combat is very fun. With the addition of air battles this map will be getting a lot better. Not sure if I missed it in the reading but will custom sides be added in? If so that would be a huge plus (well, to me it is since why work on a map for a year and then leave the sides as average) but if you do not want to that is fine, I got the Skin Changer for new sides.
Delta327
Master Sergeant
Master Sergeant
Posts: 160
Joined: Thu Jan 21, 2016 8:55 pm
Projects :: Shattered Galaxy
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set
Location: In the Mid Rim of the galaxy

Re: Duro: Orbital City - Alpha

Post by Delta327 »

i would like to support this map its amazing.
FayhdrianColonist
Posts: 2
Joined: Sun May 07, 2017 10:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: SW Battlefront II
xbox live or psn: No gamertag set

Re: Duro: Orbital City - Alpha

Post by FayhdrianColonist »

Impressive, most impressive. I can't wait to see starfighter combat integrated into the battles!
Warregory
Private Second Class
Posts: 61
Joined: Sat Jun 18, 2016 1:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set
Location: Cathar

Re: Duro: Orbital City - Alpha

Post by Warregory »

Awesome map, man. Really solid work, and a mostly original idea.

Any chance of custom sides, however? Or era mod support for BFX and/or Dark Times II. I'm so ingrained to those mods, I can't play without them, haha.
User avatar
Dasher
Private Third Class
Posts: 49
Joined: Fri Aug 04, 2017 1:46 pm
Projects :: Loronar Jade Moon
xbox live or psn: No gamertag set

Re: Duro: Orbital City - Alpha

Post by Dasher »

I thank you all, any support is greatly appreciated and I've taken your suggestions into account :yes:
xezene
Private Second Class
Posts: 65
Joined: Sat May 28, 2016 3:18 pm
Projects :: NJO
Games I'm Playing :: BF2
Location: USA

Re: Duro: Orbital City - Alpha

Post by xezene »

Pretty great map! Only issues I'm getting is that it crashes from time to time, playing as the Clone Wars, and it crashes completely on loading the Galactic Civil War era. The stuff I have seen from it, playing during the Clone Wars, look great!
User avatar
Dasher
Private Third Class
Posts: 49
Joined: Fri Aug 04, 2017 1:46 pm
Projects :: Loronar Jade Moon
xbox live or psn: No gamertag set

Re: Duro: Orbital City - Alpha

Post by Dasher »

xezene wrote:Pretty great map! Only issues I'm getting is that it crashes from time to time, playing as the Clone Wars, and it crashes completely on loading the Galactic Civil War era. The stuff I have seen from it, playing during the Clone Wars, look great!
Yup, got that due to the amounts of shields spawning whenever a CP was captured, since each entity was a CommandArmedBuilding and thus the map exceeded the 16CP limit and I had no way to work around that until now (which is also why carriers aren't command vehicles in this map) also the GCW had been completely untouched, including the LUA which is why the map doesn't load GCW era in it's Alpha stage. Anyways, great to hear you like it :mrgreen:
Post Reply