Bespin: Platforms (v0.985 beta) --New version May 9, 06

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Locked
crazycactus

Post by crazycactus »

Will the new version with GCW starfighters be out by next week? Also, will it fix the missing vehicles bug in CW 2 flag ctf and XL? Will it fix the bug in CW 2 flag ctf where you can only use the two special clone units?
Sorry if I'm being annoying, but Bespin Platforms was my favorite BF1 map, and I want to see it in its full glory.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

The next version won't be out until the Map Pack is released.
crazycactus

Post by crazycactus »

All right, I can wait. By the way, Teancum, I think your your maps are amazing! :D
JawaMan

Post by JawaMan »

i think some 1 said this but when i play this it will crash the game, But i played it 1 Time before and then after i played it again it will crash now.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Final beta test released before the mappack is released. Please thuroughly test the Recon/Commander units.
LordGrievous13

Post by LordGrievous13 »

God bless you
LordGrievous13

Post by LordGrievous13 »

Lando doesn't have a hand when your in first person
Image

You also forgot to add the pilots
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Ace_Azzameen_5 »

Just a reminder that the fighters might still need to be balanced with ground units, but I think you might have tuned down their proximity damage.
Also, the republic gunship is far too weak. I say it should have 1.5 times the health of the bomber class or so. IMO.

Could you please make it so that the recon unit can use their droid while cloaked (by making it the 3rd primary instead of 2bd secondary weapon?
Last edited by Ace_Azzameen_5 on Tue May 09, 2006 4:53 pm, edited 1 time in total.
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Ace_Azzameen_5 »

*EDIT*
Go ahead and delete this.
Last edited by Ace_Azzameen_5 on Tue May 09, 2006 11:00 pm, edited 1 time in total.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

LordGrievous13 wrote:Lando doesn't have a hand when your in first person

You also forgot to add the pilots
Both are fixed for version 1.0 which is sitting on my hard drive.

As for the flyers, how they are is how they'll stay. I've spent 20+ hours getting them to this point, and I really feel they're as good as they can get.
STARWARSFREAK
Corporal
Corporal
Posts: 143
Joined: Sat May 06, 2006 4:43 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Occasionally rising from the dead to add absolutely nothing useful to a conversation

Post by STARWARSFREAK »

Plz help! Am I doing something wrong? I have the 1.1 patch, I extracted the files to my addons folder, yet it doesn't work! Plz help me out with this, it looks like an awesome map!
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

yesssss, the next version im downloading now. :D :D
LordGrievous13

Post by LordGrievous13 »

Just a question where is the cloud car sitting I can't find it
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

It's disabled in this version (I hadn't finished the sounds)
LordGrievous13

Post by LordGrievous13 »

OK I can't wait to see it and the K-wing rocks
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

pardon my lack of star wars universe knowledge,

but the first thing i noticed when spawning in this map is doesnt the tie-phantom seem a little large? (i always thought the k-wing was smaller too, but i also thought it was a 1 person x-wing sort craft, so ill keep my mouth shut)

Fun map.

Shame you aren't willing to change the health. It would take but a few seconds to bump the gunship health up by about 2.5 times what it is now, and that would certainly even out gameplay a bit.

But its fine the way it is. Although it seemed rather short, perhaps higher reinforcements. And definatly (or maybe) higher unit count.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

The gunship health is exactly the same as it normally is... why should it change?

And the TIE Phantom is bigger because it takes two to fly it.
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

oh. well it may be normal, but relativly its way weak.

Now gunships are always large, slow, easy targets, but with your (im assuming you tweaked power) realistically powerfull lasers, it takes about 1 heat session (dont know what to call it, if you fire consecutivly until your weapon overheats is what i mean) with a droid starfighter, and you can totally destroy it. Now thats realistic, but not relative. If you wanted to make it relativly balanced to the others you'd have to either make every other ship a 1 hit kill or make the gunships health higher.

id still say scale the tie phantom down a tad. Once again its fine and im not one to bug you, but it seems rather out of place. compare it to a gunship. or a tie bomber (which takes 2 i believe). id say it should be between the size up a tie bomber and the imperial landing craft.


anyways, its good to have another classic back. its a blast. keep it up.
Guest

Post by Guest »

Teancum
Bespin: Platforms (v0.985 beta)
hehe... good job!
Wadi

Post by Wadi »

haven't Dl'd this, I read your comment about version 1.0 sitting on your HD and decided to jsut wait for then...but have you fixed that name bug for custom heroes? Penguin's heroes seem to work fine with both the US and UK versions...
Locked