Naboo Plains Classic 1.0

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

TAWArtemis

Naboo Plains Classic 1.0

Postby TAWArtemis » Sat Mar 04, 2006 8:11 pm

4/2/2006
http://files.filefront.com/Plains1_0zip ... einfo.html

Plains 1.0
Reduced sight distance at everyones request
Camera Angles fixed
Fix shadows under trees...

This map has always been laggy. If you played swbf1 then you remember that. You can lower your view distance and graphics settings to compensate.

This is a fun map but we almost never played in battleweek due to performance issues.
Last edited by TAWArtemis on Mon Apr 03, 2006 3:17 am, edited 3 times in total.

Spacerocker

Postby Spacerocker » Sat Mar 04, 2006 8:29 pm

Downloading now.
Since I've never played BFI I can't wait to play it. Hope it's a fun level.

Command Sergeant Major
Posts: 250
Joined: Sat Mar 04, 2006 2:21 am

Postby RAymo » Sat Mar 04, 2006 8:33 pm

i havent played bf1 either but the maps i dled r pretty fun.
hope this 1 is just as good :D

1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Location: The Netherlands

Postby Darth-Derkie » Sat Mar 04, 2006 8:46 pm

I noticed two things, the Rebel Combatspeeder has no sounds and there are no kaduu's or is it kaadu's? :wink:

Y2g2006

Postby Y2g2006 » Sat Mar 04, 2006 9:04 pm

Gungans, when killed, are referred to as NULL.

And it doesn't seem like any of the vehicles have sounds.

Thats all I was able to find.

1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Location: The Netherlands

Postby Darth-Derkie » Sat Mar 04, 2006 9:12 pm

He probabely forgot to localize some languages. When I killed them, my game said: "Darth-Derkie killed gungans". Maybe change it to gungan. Without "s".

TAWArtemis

Postby TAWArtemis » Sat Mar 04, 2006 9:31 pm

Darth-Derkie wrote:He probabely forgot to localize some languages. When I killed them, my game said: "Darth-Derkie killed gungans". Maybe change it to gungan. Without "s".


I know about the sounds. It is a problem on several of the betas I have out. I read the fix but have not had time to fix it yet.

I did localize but get odd results. Can we talk darth?

Kaadu. There was one or two there when I test but the animation is wrong. I have to re munge the gungan group.

figor007

Postby figor007 » Sat Mar 04, 2006 9:48 pm

Hey man... It's a really good job. I like this map.

I have two suggestion and two bugs... Sry for bad news :wink:

First suggestion is change Anakin for Obi-Wan in Conquest Clone Era. And another is make a Hero Free-For-All.

First bug is this:

Image

And another pic here:

Image

Under of them in smoke they appear some squares.

And the other problem is referring to kaadu, it is not move but you already it wrote this before.

TAWArtemis wrote:Kaadu. There was one or two there when I test but the animation is wrong. I have to re munge the gungan group.


Here's the pic:

Image

And THANKS for the map!!!

Command Sergeant Major
Posts: 250
Joined: Sat Mar 04, 2006 2:21 am

Postby RAymo » Sat Mar 04, 2006 10:25 pm

fun map and would be great for hero assault

only problems i noticed were the soundless vehicles

TAWArtemis

Postby TAWArtemis » Sat Mar 04, 2006 11:22 pm

RAymo wrote:fun map and would be great for hero assault

only problems i noticed were the soundless vehicles


Vehicle sounds fixed.

I don't know wht the droideka is leaving that trail... Anyone else know?

Jedi Admin
User avatar
Posts: 11087
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Postby Teancum » Sun Mar 05, 2006 12:28 am

The fx file is looking for a texture it can't find. That's what it usually looks like.

TAWArtemis

Postby TAWArtemis » Sun Mar 05, 2006 1:36 am

Teancum wrote:The fx file is looking for a texture it can't find. That's what it usually looks like.


so clean an remunge the whole side?

1st Lieutenant
User avatar
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm

Postby squipple » Sun Mar 05, 2006 1:47 am

The only thing I could see besides what's already mentioned is that the ground could be brighter. Awesome coversion Artemis.
I think the only one left that's not in beta is Dune Sea. Pretty sure Teancum's workin on that one.

Guest

Postby Guest » Sun Mar 05, 2006 6:09 pm

Where is sun? Add sun plz

PaNzErgsp

Postby PaNzErgsp » Sun Mar 05, 2006 10:04 pm

U took the vehicle from the SWBF1 and the effect it used was in the Common effects for the SWBF1 mod tools. Put it in ur effects folder. If you dont get it just add me to ur xfire mine is panzergsp

-=DE=-Seth

Postby -=DE=-Seth » Sun Mar 05, 2006 10:26 pm

Good god! Another map already?!? :shock: Artemis, your really doing alot of maps. I command you to take a break and eat some chips.

Jedi Admin
User avatar
Posts: 11087
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Postby Teancum » Mon Mar 06, 2006 7:51 am

Okay, my only complaint, and I'm sure it's been mentioned before -- is that the terrain needs to be lightened to match the skybox. Increase the lighting then burn the terrain again to lighten it.

If things don't match up (the objects feel a lot lighter than the terrain) do this:

1-Increase lighting color
2-Burn terrain (will brighten terrain)
3-Adjust lighting back down until the objects match (what I just did on Yavin)

TAWArtemis

Postby TAWArtemis » Fri Mar 10, 2006 3:43 am

Teancum wrote:Okay, my only complaint, and I'm sure it's been mentioned before -- is that the terrain needs to be lightened to match the skybox. Increase the lighting then burn the terrain again to lighten it.

If things don't match up (the objects feel a lot lighter than the terrain) do this:

1-Increase lighting color
2-Burn terrain (will brighten terrain)
3-Adjust lighting back down until the objects match (what I just did on Yavin)


NICE! How about just taking the sky brightness down any hints? Do I have to edit the texture?

uttaresh

Postby uttaresh » Fri Mar 10, 2006 12:41 pm

But won't that be too dark?

TAWArtemis

Postby TAWArtemis » Fri Mar 10, 2006 6:55 pm

figor007 wrote:Hey man... It's a really good job. I like this map.

I have two suggestion and two bugs... Sry for bad news :wink:

First suggestion is change Anakin for Obi-Wan in Conquest Clone Era. And another is make a Hero Free-For-All.

First bug is this:

Image

And another pic here:

Image

Under of them in smoke they appear some squares.

And the other problem is referring to kaadu, it is not move but you already it wrote this before.

TAWArtemis wrote:Kaadu. There was one or two there when I test but the animation is wrong. I have to re munge the gungan group.


Here's the pic:

Image

And THANKS for the map!!!


Anyone know where this animation file is and why it comes out funny.

Next

Return to SWBF2 Released Maps & Mods

Who is online

Users browsing this forum: No registered users and 1 guest