Naboo Plains Classic 1.0

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Jedi Admin
User avatar
Posts: 11087
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Postby Teancum » Fri Mar 10, 2006 7:05 pm

BF2_Tools\assets\sides\gun\munged

TAWArtemis

Postby TAWArtemis » Fri Mar 10, 2006 9:06 pm

PaNzEr gsp helped me with the animation problem behind the vehicles.

It turns out that there is a .fx file needed from the old assets. After looking in the .odf with PaNzEr this became clear.

The last problem is the Kaadu. I have used both the old source files and the new. I have used the previously munged samples and I have re-munged my own and still no working kaadu. I can get on the kaadu and it will turn and stutterstep forward but it is not working. I am ready to release after we get this one last thing fixed. Anyone have a working Kaadu out there?

I could just give the defenders speederbikes but I would like to keep the original feel. I did lighten the terrain and finish the sounds for the vehicles.

What heros do we want. I want to get this done so I can move on to other maps.

TAWArtemis

Postby TAWArtemis » Fri Mar 10, 2006 9:41 pm

Teancum wrote:BF2_Tools\assets\sides\gun\munged


I tried the old and the new. I will clean and try again tonight

Jedi Admin
User avatar
Posts: 11087
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Postby Teancum » Sat Mar 11, 2006 7:48 pm

Maybe I'm stupid, but have you tried the Kaadu in the /GUN folder? Add a line to your lua like this:

ReadDataFile("SIDE\\GUN.LVL",
"gun_walk_kaadu")

It should already be set up for anims and everything. Just make sure you call gun_walk_kaadu and not rep_walk_kaadu in your vehicle spawns. Oh, and make sure with AddWalkerType(1, 0) you set the second number to the number of Kaadu's you have (though I usually double that number to be safe).

TAWArtemis

Postby TAWArtemis » Sat Mar 11, 2006 11:38 pm

Yeah I did that already. There seems to be a problem with the shipped kaadu

Lord-Bandu

Postby Lord-Bandu » Sat Mar 11, 2006 11:53 pm

Looks to me your missing the global directional light that casts shadows .

I dont think theres any need to mess with the terrain other than making the directional light brighter

TAWArtemis

Postby TAWArtemis » Tue Mar 14, 2006 10:14 pm

Directional light added. Custom jedi added. Sound done.

I need a tester. if you see me on xfire contact me to test latest version.

xfire - artemis2005

TAWArtemis

Postby TAWArtemis » Sat Mar 18, 2006 2:43 am

Here is the latest version. Please provide feedback

http://files.filefront.com/NabooPlainsv ... einfo.html

TK-423

Postby TK-423 » Sun Mar 19, 2006 1:16 am

Always loved this map!

1st Lieutenant
User avatar
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm

Postby squipple » Sun Mar 19, 2006 3:49 am

Lookin good Artemis. I see nothing functionally erroneous.
A few cosmetic things:
- The tree shadows are super dark. Is this because you burned the terrain and are also using directional-light shadows? If so, maybe hide the trees before you burn the terrain?
- For your Jedi Gungan, there should already be gungan sounds somewhere, maybe you could apply them to this guy.

About the Kaadu, is it possible to somehow use the tauntaun animation? I see you removed them for this version.
Also, is CTF or Assault in the works?

sh4d0wl0rd

Postby sh4d0wl0rd » Sun Mar 19, 2006 9:00 am

I think the view distance is too high! This in combination with the grass makes the game lag badly when I play this map.

Alex533

Postby Alex533 » Sun Mar 19, 2006 9:03 am

Same for me

Jedi Admin
User avatar
Posts: 11087
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Postby Teancum » Sun Mar 19, 2006 10:59 am

squipple wrote:Lookin good Artemis. I see nothing functionally erroneous.
A few cosmetic things:
- For your Jedi Gungan, there should already be gungan sounds somewhere, maybe you could apply them to this guy.

Good idea

squipple wrote:About the Kaadu, is it possible to somehow use the tauntaun animation? I see you removed them for this version.


Artemis tried and tried and then I worked on it as well, the Kaadu anims are borked and unfortunately the Tuantuan's anims won't work.

@Artemis --- If I catch you online, CTF, Hero Assault and XL are super easy to put in.

Jedi Admin
User avatar
Posts: 11087
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Postby Teancum » Sun Mar 19, 2006 11:19 am

*update*

After playing, I'd agree with the dark tree shadows, and I'd also lower the view distance, as I had framerate problems and haven't had any on any other map.

TAWArtemis

Postby TAWArtemis » Mon Mar 20, 2006 11:43 am

Teancum wrote:*update*

After playing, I'd agree with the dark tree shadows, and I'd also lower the view distance, as I had framerate problems and haven't had any on any other map.


Sounds good. I remember this map being a lag monster in version 1. I will lower the sight distance and see if it helps. I did not think that ctf and heros fit this map well becuase it is really just a big open space. Does everyone want this. It is not hard to add. Inf fact I found a REALLY easy way to do it if you want the original spawn points.

I will also look at the jedi and see what sounds I can throw in.

TAWArtemis

Postby TAWArtemis » Sun Mar 26, 2006 1:43 am

I am having trouble remving the tree shadows. They were pre-burned from the old source files and I can not seem to eliminate them or apply texture over them. Any ideas?

TAWArtemis

Postby TAWArtemis » Sun Mar 26, 2006 11:36 am

Tree shadows are gone. Waiting for filefront to come back up.

mnl1121

Postby mnl1121 » Mon Mar 27, 2006 8:34 pm

HAY artemis great work, but can u PLZ edit ur first post, b/c i thought u didn't even bother to update this map since u didn't change the fisrt post (which i assumed would be what u would do, so i didn't bother to look further into the thread)

TK-423

Postby TK-423 » Sat Apr 01, 2006 2:01 pm

So where's the link for the latest version? I heard the vehicle sounds were fixed. The version I have doesn't have vehicle sounds. Anyone got the link for the newest version?

Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm

Postby Leviathan » Sat Apr 01, 2006 3:52 pm

Off-topic : TK-423, I think you should look at the first page of the current thread in order to get an answer to your above question...

PreviousNext

Return to SWBF2 Released Maps & Mods

Who is online

Users browsing this forum: No registered users and 3 guests