Kashyyyk Islands .9

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

TAWArtemis

Kashyyyk Islands .9

Postby TAWArtemis » Tue Mar 21, 2006 3:34 am

4/2/06 Update
http://files.filefront.com/KashyyykIsla ... einfo.html

Islands .9
Added Fog
Moved Magnaguard hero back to cis in 1flag mode.
Changed Wookie Jedi back to Vader moves but with a normal Run.
Added Hunt Mode CW. Wooike v Magna (like the Hunt in the new Kashyyyk)
Added HUNT Mode GCW as sniper v sniper
Shadow Error Fixed

Update - 3/27 Filefront remains down

The good stuff:
Port of original swbf1 map
Hero Mode works
Conquest works
1flag works
New heros work

Known Issues:
Vehicles Work but are too fast and have no sound
New Villian MAY be too strong
New Hero MAY be too weak
I am not in love with the 1flag capture zones.

Please provide feedback...

Thank You
Last edited by TAWArtemis on Mon Apr 03, 2006 4:27 am, edited 3 times in total.

D.Whiter

RE: Kashyyyk Islands Beta

Postby D.Whiter » Tue Mar 21, 2006 4:11 am

SWEET! Finally some one decided to make this map great job! DLing now

D.Whiter

RE: Kashyyyk Islands Beta

Postby D.Whiter » Tue Mar 21, 2006 4:12 am

oh srry for the double post but whjo are the new heroes?

TAWArtemis

Re: RE: Kashyyyk Islands Beta

Postby TAWArtemis » Tue Mar 21, 2006 4:20 am

D.Whiter wrote:oh srry for the double post but whjo are the new heroes?


Take a look at the screen shots or play the heros assult mode. Follow the link to the screen shots.

It is a wookiee jedi with a 1.5 time normal lenght saber and force choke.
THe other is a magnaguard with a double saber and a droidika sheild.

Bulldog

RE: Re: RE: Kashyyyk Islands Beta

Postby Bulldog » Tue Mar 21, 2006 5:49 am

Well I've just downloaded it and played one round each of conquest and hero assault so far, but thought I'd give feedback on the heroes. I would probably agree that the Wookiee Jedi is too weak (looks cool though). He's slow, which is fair enough because he's a Wookiee, but I don't know- can't quite put my finger on the problem. If you could somehow give him the Mace Windu ground-slam attack I think it would be a nice touch.

The magnaguard on the other hand is an unholy god of war! Played one round of hero assault with him just to try him out- 86 kills and no deaths (elite AI as well just to make clear). I think the problem is a matter of balancing speed with the amount of punishment he can take; the shield's pretty strong and if it looks like it's about to go, you can just run away at jedi speed and recharge the shield for another go. Basically, I'd suggest downgrading one or the other.

Other than that I didn't find any new problems with the map- good job

EDIT: Played it a bit more now, one minor problem that needs fixing in CTF for CW is that the heroes are on the wrong teams! Also, would agree that the capture zones could do with a tweak- seems to leave a fair chunk of the map unused, and does seem that one side (CIS/whichever GCW side has the same position- can't remember) has noticeably less distance to carry the flag in order to score
Last edited by Bulldog on Tue Mar 21, 2006 4:11 pm, edited 1 time in total.

ethannet

RE: Re: RE: Kashyyyk Islands Beta

Postby ethannet » Tue Mar 21, 2006 2:52 pm

Sounds good, but can you post an alternate link on savefile or yousendit for the beta, because filefront is blocked on my PC (common knowledge now).

Old School Staff
User avatar
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm

RE: Re: RE: Kashyyyk Islands Beta

Postby Epena » Tue Mar 21, 2006 3:20 pm

Haha, he's so powerfull I beat assault without dying once..

Just...no. :P

I dunno, lol, maybe croak the sheild, increase wook's speed?

Master Sergeant
User avatar
Posts: 165
Joined: Sun Mar 19, 2006 3:49 pm

RE: Re: RE: Kashyyyk Islands Beta

Postby plokoon761 » Tue Mar 21, 2006 3:31 pm

dude........those new heroes are awsome

theguarder

RE: Re: RE: Kashyyyk Islands Beta

Postby theguarder » Tue Mar 21, 2006 4:04 pm

I suggest with the magnaguard you could make it so the shield disables itself if you attack.

1st Lieutenant
User avatar
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm

RE: Re: RE: Kashyyyk Islands Beta

Postby squipple » Tue Mar 21, 2006 8:43 pm

I too like the heroes. I remember this map being much tougher. Probably easier because of the heroes. Heres some feedback:
- the ground is pretty much black (needs to be lighter)
- GCW crashes in singleplayer
- both eras crash in multiplayer

dreadlordnyax

RE: Re: RE: Kashyyyk Islands Beta

Postby dreadlordnyax » Tue Mar 21, 2006 9:30 pm

yeah, gcw also crashes for me in sp, and the ground is very dark (seems to be a problem common to many conversions). the magnaguard hero's awesome, but definitely overpowered. you should at least make it so he cant activate the shield while he's sprinting, and preferably make it so it deactivates whenever he attacks, as theguarder said. also, the wookiee hero seems a tad too weak, give him some more health ;)

Darth_killer

RE: Re: RE: Kashyyyk Islands Beta

Postby Darth_killer » Tue Mar 21, 2006 11:50 pm

Server down :(!

TAWArtemis

Re: RE: Re: RE: Kashyyyk Islands Beta

Postby TAWArtemis » Wed Mar 22, 2006 12:59 am

squipple wrote:I too like the heroes. I remember this map being much tougher. Probably easier because of the heroes. Heres some feedback:
- the ground is pretty much black (needs to be lighter)
- GCW crashes in singleplayer
- both eras crash in multiplayer


At what point does it crash?

1st Lieutenant
User avatar
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm

RE: Re: RE: Re: RE: Kashyyyk Islands Beta

Postby squipple » Wed Mar 22, 2006 1:17 am

Right after the load screen, before the spawn screen comes up, same as every other map that crashes. Makes me think that there's a common thing that's happening..

TAWArtemis

Re: RE: Re: RE: Re: RE: Kashyyyk Islands Beta

Postby TAWArtemis » Wed Mar 22, 2006 1:38 am

squipple wrote:Right after the load screen, before the spawn screen comes up, same as every other map that crashes. Makes me think that there's a common thing that's happening..


Ok found the galactic conquest issue
testing 1flag and multi

TAWArtemis

RE: Re: RE: Re: RE: Re: RE: Kashyyyk Islands Beta

Postby TAWArtemis » Wed Mar 22, 2006 1:56 am

ok got it fixed. I am going to power up the wookie and release again as beta2. The ground being black only occurs on lighting set to high...

Anyone know how to fix this? I gues I can lighten the whole map but this seems like a waste. Anyone have a good fix for the near black terrain?

Jedi Admin
User avatar
Posts: 11087
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

RE: Re: RE: Re: RE: Re: RE: Kashyyyk Islands Beta

Postby Teancum » Wed Mar 22, 2006 9:57 am

1) A wookie Jedi is cool, but Vader's "run" doesn't fit. I'd say a Wookie Cheiftan would be much cooler.

2) To fix the terrain lighting, use this trick:

-Load the map in ZeroEdit and select your light
-Write down the old values in Top/Bottom Ambient Color
-Change those all to 255
-Click on Image in upper right
-Hit Burn Terrain
-Go back to your light and change the Top/Bottom Ambient Colors back to the original values

Problem Solved:D

1st Lieutenant
User avatar
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm

RE: Re: RE: Re: RE: Re: RE: Kashyyyk Islands Beta

Postby squipple » Wed Mar 22, 2006 10:18 am

What was the problem with the crashing Artemis?

TAWArtemis

Postby TAWArtemis » Wed Mar 22, 2006 11:52 am

I always test in cw, and I made a last minute change that I thought had no effect on gcw, but I failed to test it. I forgot that one of the heros has dependencies based on the cw sides. I only have the custom heros in cw as of right now, I am going to change the terrain and then upload a more stable verison.

Not sure why multi crashed in all eras, I changed the single player stuff and my multi would load.

Interesting......

I will post a new link shortly. I will also edit the wookie and make him stronger.

TAWArtemis

Postby TAWArtemis » Wed Mar 22, 2006 5:10 pm

Here is the link to BETA 2.
http://files.filefront.com/KashyyykIsla ... einfo.html

Ground fixed for those of you with nice graphics cards, wookie speed increased, changed to mace's moves, increase ground slam damage to 500 from 400. Fixed gcw bug.

More feedback please

Next

Return to SWBF2 Released Maps & Mods

Who is online

Users browsing this forum: No registered users and 2 guests