Snowy Valley Battle (Beta v. 0.91)

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Lance Corporal
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RE: Re: Snowy Valley Battle (Beta v. 0.9)

Postby Jango_Fett_A » Sat Mar 25, 2006 11:16 am

I just played the map, it's awesome! I played on both sides and won (though it was very close.) I don't exactly think an episode II clone belongs with the jedi. Maybe you should change it into another jedi or something. Great work though!

~Jango

SWShellhound

Re: RE: Re: Snowy Valley Battle (Beta v. 0.9)

Postby SWShellhound » Sat Mar 25, 2006 11:37 am

DakkerDB wrote:I am going to upload the next version at Filefront as soon as I get the AT-TE to spawn after a certain ammount of time. It isn't easy.


Thank you!

DakkerDB

Re: RE: Re: Snowy Valley Battle (Beta v. 0.9)

Postby DakkerDB » Sat Mar 25, 2006 12:01 pm

Super_Shadowman wrote:Nah, they are commando units that remained faithful to the Jedi even after order 66 was issiued... The commando units had lots of different attachements to their weapons, such as a normal rifle, a sniper rifle and a rocketlike weapon.


That's pretty much it.

Originally, I was planning to have Delta Squad in, but I thought I won't be messing with them too much. Already have them in a Role Play thing which is based on this map's basic idea. I didn't think I would need to include them.

Although I WILL be using one member of Delta Squad in the map, as a tribute to the thing which gave me the original idea of the map. Which one I will have in the map, you will see when I get to getting him in. ^_^

DakkerDB

RE: Re: RE: Re: Snowy Valley Battle (Beta v. 0.9)

Postby DakkerDB » Thu Mar 30, 2006 3:33 pm

Version 0.91 has been released. Linked at first page. Uploaded at Filefront. Enjoy the map!

odi-wan

Postby odi-wan » Fri Mar 31, 2006 8:06 am

:o one of the best maps i ever played!!!!!!! i just would raise the reinforcement because the game ends too fast :lol: :lol: :lol:

DakkerDB

Postby DakkerDB » Fri Mar 31, 2006 11:03 am

Thanks for the praise.

And welcome to Gametoast! (Always wanted to say that. ^.^)

manco

Postby manco » Fri Mar 31, 2006 2:20 pm

if you are going to add a member of delta squad make it anyone but sev (i wont spoil it for people who havent completed it) because we all know what happend to him well sort of

DakkerDB

Postby DakkerDB » Fri Mar 31, 2006 2:54 pm

Super Shadowman, read the first page again please.

But since you are a "famous" person around here, and since you are a great fan of my map... I will just tell you.

First of all, I changed the imperial hero to be Vader. Since it makes more sence. He is still a placeholder, though.
Second, the AT-TE appears (functionally, anyway) 3 minutes after the start of the battle.
Third, the CPs don't float.
Fourth, some minor object placement changes.

And to people following my useless posts, waiting for some sort of info:
The next version will feature a small layout change and the introduction of some ruins. And maybe some other junk.

Jedi Admin
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Postby EraOfDesann » Sun Apr 09, 2006 10:24 am

Can you please post another link? Filefront is being incredibly slow. :roll:

Narlie-Charlie

Postby Narlie-Charlie » Sun Apr 09, 2006 10:55 am

You know who would be a great hero here, Palpatine.

DakkerDB

Postby DakkerDB » Sun Apr 09, 2006 11:24 am

I think Palpatine would be too lazy to lift himself from his new throne in Coruscant to deal with some rogue jedi. And I already planned almost everything out. The hero is chosen, I just need to get him to exist somehow... XD

And the alternate link is on the first page. It is a Savefile link. If you don't like Filefront AND Savefile, then I guess you're out of luck. I don't know any other good hosting place.

Jedi Admin
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Postby EraOfDesann » Sun Apr 09, 2006 11:33 am

Thanks for the link! I'm looking forward to playing it! :wink:

Ippado

Postby Ippado » Mon Apr 17, 2006 4:51 pm

This map is so entertaining; I love it. The only suggestions are that the map layout is too simple. Put in some ruins like you were saying before and also some hills and valleys around to make it seem more diverse. Also can the republic base be destructable.

PS: When or if you put ruins or other stuff in, be sure not to take away the free running and slashing that makes this so good.

Chii

Postby Chii » Fri Apr 21, 2006 10:35 am

fun map

1st Lieutenant
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Postby valiant » Fri Apr 21, 2006 11:02 am

still not working. Still crashes whenever I pick a side.

ARC_Trooper

Postby ARC_Trooper » Thu May 04, 2006 4:12 pm

good job; enjoyable map

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