Clone Wars: Geonosis

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Clone Wars: Geonosis

Postby Penguin » Sun Apr 16, 2006 7:13 pm

My first map, and for some reason it came out as a massive file size >.<


Its a big Geonossis land map with these vehicles

ATTE x 2
LA-AT x3
Hailfire x 2
Spider Walker x 2
Droid Starfighter x 4

It also has custom sides, for the CIS theres a new unit, a normal Battle droid with a blaster and granades with a plain skin, the hailfires missiles are now limited, but do more damage and you can fire 48 missiles before having to wait.

then for the Republic, ive redone the Clone Commander so now its a Clone Commando, with a custom skin, DC 15 commando rifle, granades, chaingun, and stuff.

Also, guess what! There are cockpits, yes, thats right, there are cockpits for the space vehicles, and also the republic vehicles now have passanger slots!



==:: INSTALLATION ::==

1:
A: C:Program FilesLucasArtsStar Wars Battlefront IIGameDataAddon

B: If you don't have an addon folder, create a new folde rin your GameData
folder named "Addon"

2: Copy/Move the "GE1" Folder into the addon folder.

3: start your game and go into instant action, and you will see the map

==:: Discription ::==

This map is my first, its a big battle ground map on geonossis, with vehicles,
and space vehicles. their are 8 CPs, each team starts off with three.


==:: Bugs ::==

Theres no sound for the space vehicles, this is a bug due to the Mod Tools which
doesn't munge(compile) the sounds correctly.

If you find anymore bugs, live with em, i can't do anytihng at the moment becouse my modtools map folder screwed up





DOWNLOAD


My Website

Tuskenjedi

RE: Clone Wars: Geonosis

Postby Tuskenjedi » Sun Apr 16, 2006 7:23 pm

I really like how u describe the vehicle count, that really lets me know what im getting into, so keep that up.
BTW dling now... :D

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RE: Clone Wars: Geonosis

Postby Penguin » Sun Apr 16, 2006 7:25 pm

Thanks, make sure to vist my site and forums as well if you want to see a preview of my latest and far by best map i'm working on

craggy

RE: Clone Wars: Geonosis

Postby craggy » Sun Apr 16, 2006 7:30 pm

downloading now. looks interesting.

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RE: Clone Wars: Geonosis

Postby Penguin » Sun Apr 16, 2006 7:35 pm

also make sure to check out my other maps/mods that i just posted here

craggy

RE: Clone Wars: Geonosis

Postby craggy » Sun Apr 16, 2006 8:37 pm

halfway through it started showing all gunships as red/enemy (I was playing as clones)? is this a bug? only one I really noticed, apart from the giant ball ship appearing out of nowhere as i got close to it, but there did seem to be a lot of dust around it, so that bit was ok. Was a bit weird to have the gunships turn though. I couldn't get in them after that!

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RE: Clone Wars: Geonosis

Postby Penguin » Sun Apr 16, 2006 8:38 pm

lol thats becouse the AI can steal any vehicle apart from the ATTE's

craggy

RE: Clone Wars: Geonosis

Postby craggy » Sun Apr 16, 2006 8:42 pm

but there wasn't anyone in them as far as i could see. and all the gunships did this! even the ones at CPs, even in the ship. Said there was 1 CIS left, so he couldn't have been in all the ships.

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RE: Clone Wars: Geonosis

Postby Penguin » Sun Apr 16, 2006 9:22 pm

becouse the gun ships are transports the way you steal them is to take the CP they spawn at and wait for a new gunship to spawn

craggy

RE: Clone Wars: Geonosis

Postby craggy » Mon Apr 17, 2006 7:49 am

so if i destroy those gunships and hold the cp, blue ones will spawn?

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Re: RE: Clone Wars: Geonosis

Postby MasterSkywalker » Fri Apr 21, 2006 11:27 am

yep, this also happens with EP2 Offensive Simlator.
BTW this looks like a good map, dling now

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