Clone Wars: Geonosis
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- Jedi Admin
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Clone Wars: Geonosis
My first map, and for some reason it came out as a massive file size >.<
Its a big Geonossis land map with these vehicles
ATTE x 2
LA-AT x3
Hailfire x 2
Spider Walker x 2
Droid Starfighter x 4
It also has custom sides, for the CIS theres a new unit, a normal Battle droid with a blaster and granades with a plain skin, the hailfires missiles are now limited, but do more damage and you can fire 48 missiles before having to wait.
then for the Republic, ive redone the Clone Commander so now its a Clone Commando, with a custom skin, DC 15 commando rifle, granades, chaingun, and stuff.
Also, guess what! There are cockpits, yes, thats right, there are cockpits for the space vehicles, and also the republic vehicles now have passanger slots!
==:: INSTALLATION ::==
1:
A: C:Program FilesLucasArtsStar Wars Battlefront IIGameDataAddon
B: If you don't have an addon folder, create a new folde rin your GameData
folder named "Addon"
2: Copy/Move the "GE1" Folder into the addon folder.
3: start your game and go into instant action, and you will see the map
==:: Discription ::==
This map is my first, its a big battle ground map on geonossis, with vehicles,
and space vehicles. their are 8 CPs, each team starts off with three.
==:: Bugs ::==
Theres no sound for the space vehicles, this is a bug due to the Mod Tools which
doesn't munge(compile) the sounds correctly.
If you find anymore bugs, live with em, i can't do anytihng at the moment becouse my modtools map folder screwed up
DOWNLOAD
My Website
Its a big Geonossis land map with these vehicles
ATTE x 2
LA-AT x3
Hailfire x 2
Spider Walker x 2
Droid Starfighter x 4
It also has custom sides, for the CIS theres a new unit, a normal Battle droid with a blaster and granades with a plain skin, the hailfires missiles are now limited, but do more damage and you can fire 48 missiles before having to wait.
then for the Republic, ive redone the Clone Commander so now its a Clone Commando, with a custom skin, DC 15 commando rifle, granades, chaingun, and stuff.
Also, guess what! There are cockpits, yes, thats right, there are cockpits for the space vehicles, and also the republic vehicles now have passanger slots!
==:: INSTALLATION ::==
1:
A: C:Program FilesLucasArtsStar Wars Battlefront IIGameDataAddon
B: If you don't have an addon folder, create a new folde rin your GameData
folder named "Addon"
2: Copy/Move the "GE1" Folder into the addon folder.
3: start your game and go into instant action, and you will see the map
==:: Discription ::==
This map is my first, its a big battle ground map on geonossis, with vehicles,
and space vehicles. their are 8 CPs, each team starts off with three.
==:: Bugs ::==
Theres no sound for the space vehicles, this is a bug due to the Mod Tools which
doesn't munge(compile) the sounds correctly.
If you find anymore bugs, live with em, i can't do anytihng at the moment becouse my modtools map folder screwed up
DOWNLOAD
My Website
RE: Clone Wars: Geonosis
I really like how u describe the vehicle count, that really lets me know what im getting into, so keep that up.
BTW dling now...
BTW dling now...
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- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
RE: Clone Wars: Geonosis
Thanks, make sure to vist my site and forums as well if you want to see a preview of my latest and far by best map i'm working on
RE: Clone Wars: Geonosis
downloading now. looks interesting.
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- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
RE: Clone Wars: Geonosis
also make sure to check out my other maps/mods that i just posted here
RE: Clone Wars: Geonosis
halfway through it started showing all gunships as red/enemy (I was playing as clones)? is this a bug? only one I really noticed, apart from the giant ball ship appearing out of nowhere as i got close to it, but there did seem to be a lot of dust around it, so that bit was ok. Was a bit weird to have the gunships turn though. I couldn't get in them after that!
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- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
RE: Clone Wars: Geonosis
lol thats becouse the AI can steal any vehicle apart from the ATTE's
RE: Clone Wars: Geonosis
but there wasn't anyone in them as far as i could see. and all the gunships did this! even the ones at CPs, even in the ship. Said there was 1 CIS left, so he couldn't have been in all the ships.
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- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
RE: Clone Wars: Geonosis
becouse the gun ships are transports the way you steal them is to take the CP they spawn at and wait for a new gunship to spawn
RE: Clone Wars: Geonosis
so if i destroy those gunships and hold the cp, blue ones will spawn?
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- Major
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Re: RE: Clone Wars: Geonosis
yep, this also happens with EP2 Offensive Simlator.
BTW this looks like a good map, dling now
BTW this looks like a good map, dling now