Game Mode: Deathmatch (dm) (Unstable in MP)

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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LD3

Postby LD3 » Fri May 12, 2006 9:44 pm

Campain mode is awsome I hated not being able to replay certain missions

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Postby Teancum » Fri May 12, 2006 10:47 pm

@ Ace -- Good to know the shell doesn't break online compatability. Didn't think it would, but it's still nice to be sure.

yoyam

Postby yoyam » Tue May 16, 2006 4:54 pm

haha good work zerted maybe you could talk to teancum to see if he would consider putting the shell in the bf1 conversion mappack
that way every1 who dl's it will be able to try DM
could use a little tweaking to make the ai more fair but its still the best (and i think the only) attempt at creating a new gamemode that ive seen, excellent job so far

Kyross

Postby Kyross » Sun May 28, 2006 9:18 pm

It says page not found when I click either link.

Linus

Postby Linus » Mon May 29, 2006 12:53 am

Oh my GOD!!!! :o !!! SWEET!!!! *I'm gonna download* :)

Edit: Oh no...! The links dosn't work. :cry:

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Postby [RDH]Zerted » Mon May 29, 2006 9:18 am

If the scripts are there, they can be added to the menus.

Sorry about the missing yellow.

There isn't anything I can do about the AI. The AI in SWBF2 likes to target the human players before anything else. The mode would work better online. I'm working on an installer that will allow other modders to add new game modes to their maps.

I moved home from college two days ago. Any link I posted with: galacticbattlefront.rh.rit.edu in it won't work becuase the server is no longer there.

I can never get GameToast's uploader to work and its a WIP thus not worth putting on FileFront, so...

Linus

Postby Linus » Mon May 29, 2006 9:50 am

[RDH]',

Try Rapidshare. 8)

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Postby yankeefan05 » Mon May 29, 2006 9:54 am

Or savifle is good too.

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Postby Delta_57_Dash » Fri Jun 16, 2006 4:31 pm

yes plz get this up and running again...

busterkinkade

Postby busterkinkade » Sat Jun 17, 2006 4:53 am

Delta_57_Dash wrote:yes plz get this up and running again...


Yes! We begath you!

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Postby [RDH]Zerted » Thu Jun 22, 2006 11:14 pm

The links have been restored. Well, the old ones still don't work, I made new ones.

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Postby [RDH]Zerted » Mon Aug 07, 2006 12:53 am

Updated. The new Deathmatch is a complete rewrite.

(see the first post for the new download link and info on the mode)
Last edited by [RDH]Zerted on Tue Aug 08, 2006 2:00 am, edited 1 time in total.

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Postby Hebes24 » Mon Aug 07, 2006 10:25 am

Wow! that was fun!:D Though the cp's shouldn't be capturable (got a little annoying). Interesting game though! Can't wait for the other modes!!:D

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Postby [RDH]Zerted » Thu Sep 21, 2006 10:22 pm

Another complete rewrite. The game mode went from about 800 lines of code down to 400. It is also must easier to install into a map. The mode now uses Objective.lua so it can be added and combined with other modes to create some type of campain like map.

Deathmatch no longer has the wierd spawn mode/fight mode thing. You spawn normally now at whatever CP you pick. Read the first post for more info and a description.

The soure is commented and online at http://129.21.119.74:8088/swbf2/files/ The next release should be the first public release (none of my things will have final releases, as nothing is ever final) unless, I figure out how to use BatchChangeTeams() before then.

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Postby Hebes24 » Wed Oct 04, 2006 8:44 am

I did find it hard to follow. Could you explain how the game mode works? The different timers, the teams, etc? I think that would help people (mainly me :P ). :?

Still a very fun gamemode like all your others!

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Postby Dohnutt » Sat Oct 07, 2006 10:41 am

Hebes24 wrote:I did find it hard to follow. Could you explain how the game mode works? The different timers, the teams, etc? I think that would help people (mainly me :P ). :?

Still a very fun gamemode like all your others!

Yes, I agree. Very fun, but extremely hard to follow. As I said before, I basically just killed random people. I had to turn on the little indicators over enemies heads to tell who was who :? But, overall I like to kill random people, so good job! :D

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Re: Game Mode: Deathmatch (dm) (Updated Feb 17th 2008)

Postby [RDH]Zerted » Sun Feb 17, 2008 8:41 am

Released a new version (Feb 17th, 2008) and moved this topic into the Released forum. The first post has the new Deathmatch info.

The new version should not be hard to understand: Kill enemy (red) units. When the changing reinforcement count reaches zero, the objective ends.

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Re: Game Mode: Deathmatch (dm) (Updated Feb 17th 2008)

Postby Delta 47 » Sun Feb 17, 2008 11:26 am

Great, thanks Zerted :)

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Re: Game Mode: Deathmatch (dm) (Updated Feb 17th 2008)

Postby Hebes24 » Sun Feb 17, 2008 11:35 am

I like this version alot better. Great job, as always.

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Re: Game Mode: Deathmatch (dm)

Postby [RDH]Zerted » Sun Feb 24, 2008 6:38 pm

Thanks. I like this one better too.
I forgot that I wanted to include forced spawning. Will get back to work on that...

Edit:
I can't get forced spawning to work in MP. Anytime someone is forced spawned, the game crashes. Guess forced spawning is something we can't do in MP

Edit 2:
I might have been wrong about the forced spawning being the source of the crashes. Consider this mode unsafe to be used in MP. I'm trying to track down the source of the crash, so it can be fixed. Has no one every played this mode online with other people before?

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