RotE #2: Outpost Overrun (Version 1.0) Released!!
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- valiant
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I think this is a great map.Astute wrote:I'm going to have to disagree with that Majin. I'm not saying that realism is bad, but there are other paths to a good map. Innovation, simplicity, or intrigue(secrets and such), can easily make a plain map into something worth exploring.
Last edited by valiant on Tue Aug 01, 2006 1:54 pm, edited 1 time in total.
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- PR-0927
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valiant wrote:That is why my Clone Wars Critical Moments in Time pack was so popular.
Is this bragging? I suggest you don't advertise your map in my map's release thread. I also suggest you let the fans decide what is popular for which reasons. This is a valuable lesson which I came to understand well from Bandu.
- Majin Revan
- valiant
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The next one is on Naboo.
And don't suck up to me. Seriously. I want you to flat out say that you don't like the map, if so. By the way, you edited and removed everything you said that made you look like a bragger. Personally, I don't like that because you changed history, and this is bad. You should leave evidence to help other people learn from it.
From guru and Teancum's point of views, they are probably happy you removed the post and...sucked up to me.
- Majin Revan
valiant wrote:I think this is a great map.
And don't suck up to me. Seriously. I want you to flat out say that you don't like the map, if so. By the way, you edited and removed everything you said that made you look like a bragger. Personally, I don't like that because you changed history, and this is bad. You should leave evidence to help other people learn from it.
From guru and Teancum's point of views, they are probably happy you removed the post and...sucked up to me.
- Majin Revan
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Naboo, does this by any chance have anything to do with the campain mission? Or what? And in response to your post above, the map could use some improvement, the grass, as I told you in x-fire, makes for too much lag on my comp, and annoys me beyond belief. Even if that was the intention. I'm more interested in the next map though, hurry up and give us some info!
- PR-0927
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- valiant
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One of the problems we have all encountered is that in swbf1, the maps and mods we made just were smaller, but now with the improvements in swbf2, the files are coming out and have extra stuff they don't need in it. I think we should start getting rid of excess files that we don't use, like the tur.lvl files.
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this map is really great..the only thing I don´t like about it is that all the grass make my computer lag like crazy sometimes...
I think it´s better than the first map in this series...
and what happened to the commando from the older version of RotE 1? that was the coolest unit of the empire...
Edit: could´nt the rebel soldier (the male soldier) have the ordinary blasterrifle?
and the new units you´ve made like the clone commando, that twi´lek with chaingun and so on have no names in the spawn-menu..
I think it´s better than the first map in this series...
and what happened to the commando from the older version of RotE 1? that was the coolest unit of the empire...
Edit: could´nt the rebel soldier (the male soldier) have the ordinary blasterrifle?
and the new units you´ve made like the clone commando, that twi´lek with chaingun and so on have no names in the spawn-menu..