Texture turns blue at far distances [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Texture turns blue at far distances [Solved]

Post by MileHighGuy »

When my model gets far away it turns more and more blue. I think it has to do with the downsizing of the texture. The UVed part of the texture is correct, but the background is just plain blue. It looks fine up close. I tried -detailbias 7 in the option but nothing changed. Does anyone know how to fix this?

Here is the texture (UV stamped): http://i.imgur.com/YMfbkj6.png

It happens with both my bow and arrow.
Last edited by MileHighGuy on Tue Apr 15, 2014 10:51 am, edited 2 times in total.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Texture turns blue at far distances

Post by Marth8880 »

What's it look like in-game? Screenshots?
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: Texture turns blue at far distances

Post by MileHighGuy »

Just.. completely blue.. It starts at the seams then goes full blue the farther away you get. I don't have time to upload screens now, but in a few hours I will.
JimmyAngler
High General
High General
Posts: 837
Joined: Mon Nov 04, 2013 10:37 am
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none
Location: Area 51

Re: Texture turns blue at far distances

Post by JimmyAngler »

Hm, do you have a low-rez for your model?
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: Texture turns blue at far distances

Post by MileHighGuy »

No, theyre just a weapon model and an ordnance.
Last edited by MileHighGuy on Mon Apr 14, 2014 5:27 pm, edited 1 time in total.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Texture turns blue at far distances

Post by Marth8880 »

Code: Select all

	FogColor(85,108,142,128);
	PC()
	{
		NearSceneRange(30.0, 160.0, 40.0, 200.0);
		FarSceneRange(5000.0, 5000.0);

		FarSceneRange(5000.0);
		FogRange(-100.0, 600.0);
	}
Is something along the lines of that in your sky file? If so, try removing it or commenting it out.
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: Texture turns blue at far distances

Post by MileHighGuy »

If that were the case, wouldn't all objects turn blue in the distance? This problem is specific to the 2 meshes that I created.

I edited the sky file like you said, nothing changed. Here are screenshots to further illustrate the problem. It is a little hard to see, but it is there.

http://imgur.com/a/b5R0q
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: Texture turns blue at far distances

Post by ANDEWEGET »

Either make the background a color closer to what you have in your UV islands or add a border around the UV islands with that color.
If you only paint the UV islands mip maps might make the colors from outside the UV island bleed in.
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: Texture turns blue at far distances

Post by MileHighGuy »

That did the trick, thanks ande.
Post Reply