Texture turns blue at far distances [Solved]
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- Jedi
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Texture turns blue at far distances [Solved]
When my model gets far away it turns more and more blue. I think it has to do with the downsizing of the texture. The UVed part of the texture is correct, but the background is just plain blue. It looks fine up close. I tried -detailbias 7 in the option but nothing changed. Does anyone know how to fix this?
Here is the texture (UV stamped): http://i.imgur.com/YMfbkj6.png
It happens with both my bow and arrow.
Here is the texture (UV stamped): http://i.imgur.com/YMfbkj6.png
It happens with both my bow and arrow.
Last edited by MileHighGuy on Tue Apr 15, 2014 10:51 am, edited 2 times in total.
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- Resistance Leader
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Re: Texture turns blue at far distances
What's it look like in-game? Screenshots?
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- Jedi
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Re: Texture turns blue at far distances
Just.. completely blue.. It starts at the seams then goes full blue the farther away you get. I don't have time to upload screens now, but in a few hours I will.
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- High General
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Re: Texture turns blue at far distances
Hm, do you have a low-rez for your model?
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- Jedi
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Re: Texture turns blue at far distances
No, theyre just a weapon model and an ordnance.
Last edited by MileHighGuy on Mon Apr 14, 2014 5:27 pm, edited 1 time in total.
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Re: Texture turns blue at far distances
Code: Select all
FogColor(85,108,142,128);
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);
FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}
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- Jedi
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Re: Texture turns blue at far distances
If that were the case, wouldn't all objects turn blue in the distance? This problem is specific to the 2 meshes that I created.
I edited the sky file like you said, nothing changed. Here are screenshots to further illustrate the problem. It is a little hard to see, but it is there.
http://imgur.com/a/b5R0q
I edited the sky file like you said, nothing changed. Here are screenshots to further illustrate the problem. It is a little hard to see, but it is there.
http://imgur.com/a/b5R0q
- ANDEWEGET
- Ancient Force
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Re: Texture turns blue at far distances
Either make the background a color closer to what you have in your UV islands or add a border around the UV islands with that color.
If you only paint the UV islands mip maps might make the colors from outside the UV island bleed in.
If you only paint the UV islands mip maps might make the colors from outside the UV island bleed in.
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- Jedi
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Re: Texture turns blue at far distances
That did the trick, thanks ande.