Problem with envelope weights

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Kingpin
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Problem with envelope weights

Post by Kingpin »

So, I have finally finished exporting my first model. Then I go ingame...
Image
jedimoose32
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Re: Uh...

Post by jedimoose32 »

I'm no pro, but it looks like there are a couple of vertices in his (very masculine) chest that got enveloped to his upper arm bones.
Indytotof
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Re: Uh...

Post by Indytotof »

Well... something weird happened here... I'm not a pro so I can't help you.

Is that Savage Opress' lightsaber model released in my pack of models that waiting to be exported into .mesh ?
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Kingpin
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Re: Uh...

Post by Kingpin »

Indytotof wrote:Is that Savage Opress' lightsaber model released in my pack of models that waiting to be exported into .mesh ?
Actually, it is, I was just waiting to get more done before I made a release :P
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The Nasal Abyss
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Re: Uh...

Post by The Nasal Abyss »

Yup. You need to go through and weight the model properly. All of his legs and arms aren't deforming well either. Follow ANDEWEGET's guide if you need to.
Indytotof
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Re: Uh...

Post by Indytotof »

Kingpin wrote:
Indytotof wrote:Is that Savage Opress' lightsaber model released in my pack of models that waiting to be exported into .mesh ?
Actually, it is, I was just waiting to get more done before I made a release :P
What models are you actually making ?

Coz anaobi already done Ahsoka Tano, maybe you can contact him to separate the job (some models done by you and the other half done by anaobi) ?
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Re: Problem with envelope weights

Post by Anakin »

Have a look at this looks like an simular problem. viewtopic.php?f=36&t=30668#p508947
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