How do I import files into XSI? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

jojo3450
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Fri Jul 18, 2014 12:29 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsBattlefront2
xbox live or psn: No gamertag set

How do I import files into XSI? [Solved]

Post by jojo3450 »

How do I put .mesh files into the program and how do I extract them thanks I a noob at this Im good with texture, hex, and .lua but not this thanks
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: how do I import files into xsi

Post by Anakin »

jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: how do I import files into xsi

Post by jedimoose32 »

Also check out Ande's XSI-ZE Tool HERE. It's very easy to use, and imports/exports anything you'll need except cloth.
jojo3450
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Fri Jul 18, 2014 12:29 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsBattlefront2
xbox live or psn: No gamertag set

Re: how do I import files into xsi

Post by jojo3450 »

ok I download and put it in the ad-don folder So on soft image where do I go to export I know im a noob sorry
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: how do I import files into xsi

Post by jedimoose32 »

Make sure all the stuff you want to export is under a null. Middle click the null and then go to the ZE Tools menu at the top and click Export MSH
jojo3450
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Fri Jul 18, 2014 12:29 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsBattlefront2
xbox live or psn: No gamertag set

Re: how do I import files into xsi

Post by jojo3450 »

does it have to be soft image foundation? because im using xsi mod tools
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: how do I import files into xsi

Post by jedimoose32 »

I'm not sure. I have a full license and it works fine for me. If you have the mod tool I think the Pandemic XSI plugin is what you want. Check out the XSI FAQ thread in the 3D modeling sub for more details.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: how do I import files into xsi

Post by Anakin »

You download xsi modtools 7.5, than you dowload ZETools and put it in the addon folder just the way the readme tell you to do. next you restart XSI mod tools, and in the menu should be a new entry called ZE Tools
Image
and there you go to export/import msh files.
jojo3450
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Fri Jul 18, 2014 12:29 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsBattlefront2
xbox live or psn: No gamertag set

Re: how do I import files into xsi

Post by jojo3450 »

so i download xsi zetools and put the zip in the addon folder and opened the program but its not there i have the free mod tool if that changes anything , do i need python
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: how do I import files into xsi

Post by Anakin »

Your on a good way. Have you read the readme? There's the answer
jojo3450
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Fri Jul 18, 2014 12:29 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsBattlefront2
xbox live or psn: No gamertag set

Re: how do I import files into xsi

Post by jojo3450 »

ok i tried about 4 older versions same thing doesnt work
these are the steps i do:
1.I downloaded 7.5 free mod tools
2. I downloaded zetools
3. I put it in addon (i put it in compressed(zip) file but i tried it non compressed)
4. I open soft image
5.check where u told me but its not there
am i missing something do i need python?
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Re: how do I import files into xsi

Post by GAB »

jojo3450 wrote:3. I put it in addon (i put it in compressed(zip) file but i tried it non compressed)
Sorry, but were you seriously expecting the software to read a compressed file? It must be uncompressed in order to work. :runaway:
jojo3450 wrote:am i missing something do i need python?
Yes, you need python.

I'd suggest you follow this Download & Installation guide from ZETools' page. It contains all the steps and links to everything you will need to install.
jojo3450
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Fri Jul 18, 2014 12:29 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsBattlefront2
xbox live or psn: No gamertag set

Re: how do I import files into xsi

Post by jojo3450 »

so i install it and doesnt work i did everything
-1st i downloaded both of the python needed and installed it with everything at default
then i put the zetools but dont work
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: how do I import files into xsi

Post by Marth8880 »

jedimoose32 wrote:Make sure all the stuff you want to export is under a null. Middle click the null and then go to the ZE Tools menu at the top and click Export MSH
Off-topic: Actually, with the ZE Tools, you don't have to put everything under a null, nor do you need to branch select it when exporting. You can put everything under your main mesh object if you want; when you export the msh, all children of the parent main mesh object will be exported, even if you just normally select only that parent object. ;)
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: how do I import files into xsi

Post by jedimoose32 »

Wow, TIL...
Thanks for the tip. Although the old procedure is so deeply burnt into my brain at this point, and it may take me a lot of time/effort to actually change. :P
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: how do I import files into xsi

Post by Marth8880 »

Heh, no problem. The main reason why I never branch select anymore is because my mouse's middle-click is half-dead. :cpu:
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: how do I import files into xsi

Post by jedimoose32 »

Ouch. I know that feel.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: how do I import files into xsi

Post by Marth8880 »

Right? It makes modeling in Maya *incredibly* difficult since it's used to pan around the scene, especially considering the fact that you can't really change the mouse mappings in Maya because Autodesk can't design software UIs worth crap.

Anyways, jojo, you *may* need to do something with environment variables. I wanna say I had to at one point... Can anyone confirm this?

Also, jojo, what's the full path of your XSIZETools folder? It should be something along the lines of C:\Users\Aaron\Autodesk\Softimage_2012\Addons\XSIZETools replacing "Softimage_2012" with whatever Mod Tool uses for its folder name. :o
jojo3450
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Fri Jul 18, 2014 12:29 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsBattlefront2
xbox live or psn: No gamertag set

Re: how do I import files into xsi

Post by jojo3450 »

where do i install python can u give me the path thanks
also i re installed xsi to

Code: Select all

C:\Users\Gilbert\Autodesk
is that correct or do i leave it at default.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: how do I import files into xsi

Post by Marth8880 »

Python should be installed to its default installation path.

I asked what the directory of the XSIZETools folder was, not XSI itself. XSI itself should be installed in Program Files, its default location (though *technically* its install location shouldn't matter).

When you download the ZE Tools and you extract the archive, you need to place the folder called "XSIZETools" in C:\Users\Aaron\Autodesk\Softimage_2012\Addons replacing "Softimage_2012" with whatever Mod Tool uses for its folder name and "Aaron" with your Windows username.
Post Reply