Hi,
i just wonder how to enable normal + specular map. DarthDUCK's tutorial says renderflag 28. But this will crash the munge bats. Meshtools sets 80 1B for common and render flag. But isn't this just for bumpmap??
normal + specular map [Solved]
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- Anakin
- Master of the Force
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- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
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normal + specular map [Solved]
Last edited by Anakin on Sun Feb 07, 2016 6:20 am, edited 1 time in total.
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- Gametoast Staff
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Re: normal + specular map
There must be something wrong with your model then if render type 28 is causing your munge to crash. Render type 28 is what you will need for a normal/bump and specular map combination. As this render type works for both, whether it is a normal or bump map depends on the type of texture you use. The equivalent hex values are 00 1C as opposed to 80 1B, which is what Meshtool uses. 00 1B is just a normal/bump map without specular. The 80 00 is like another way to enable specular instead of using 00 04.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: normal + specular map
So 80 1B is the same as render type 28??
I'm sure i know what i did wrong. I used 28 as hex value...
Thanks for that explanation.
I'm sure i know what i did wrong. I used 28 as hex value...
Thanks for that explanation.
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- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: normal + specular map [solved]
No, 00 1C is the hex equivalent of render type 28. I suggest you use that instead of 80 1B. 00 1C is what the stock first person weapon models use.