normal + specular map [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

normal + specular map [Solved]

Post by Anakin »

Hi,

i just wonder how to enable normal + specular map. DarthDUCK's tutorial says renderflag 28. But this will crash the munge bats. Meshtools sets 80 1B for common and render flag. But isn't this just for bumpmap??
Last edited by Anakin on Sun Feb 07, 2016 6:20 am, edited 1 time in total.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: normal + specular map

Post by AQT »

There must be something wrong with your model then if render type 28 is causing your munge to crash. Render type 28 is what you will need for a normal/bump and specular map combination. As this render type works for both, whether it is a normal or bump map depends on the type of texture you use. The equivalent hex values are 00 1C as opposed to 80 1B, which is what Meshtool uses. 00 1B is just a normal/bump map without specular. The 80 00 is like another way to enable specular instead of using 00 04.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: normal + specular map

Post by Anakin »

So 80 1B is the same as render type 28??

I'm sure i know what i did wrong. I used 28 as hex value...
Thanks for that explanation.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: normal + specular map [solved]

Post by AQT »

No, 00 1C is the hex equivalent of render type 28. I suggest you use that instead of 80 1B. 00 1C is what the stock first person weapon models use.
Post Reply